MagicMarker

This project has become inactive.

This project is inactive and its default file will likely not work with the most recent version of World of Warcraft. The author may have abandoned it, or it may have outlived its usefulness.

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Addon Support Statement

Hello everyone. I'm no longer actively playing World of Warcraft (and haven't for many months). I'm looking for someone to take over maintenance of my addons. If you're interested, and have at least one released addon, send me a message at [email protected]

Addon Description
Magic Marker lets you easily classify and mark mobs simply by moving the mouse over them while pressing a modifier key. This allows incredibly fast marking of trash groups. Although not necessary for the addon to function, you can configure the priority and crowd control methods you wish to use on a per mob basis. You can also customize the marks to use for tank targets and each crowd control method. This allows for consistent marking of targets to tank and crowd control in raid and party situations

Features

  • Mob-level configuration to specify the priority, desired category (i.e Tank or Crowd Control) and applicable crowd control methods.
  • Automatically learns new crowd control methods as they are discovered.
  • Prioritize raid icon configuration for tank targets and all crowd control methods.
  • Prioritize crowd control methods.
  • Separate priorities for crowd controlling and tanking (optional).
  • Marks targets in priority order simply my mousing over them.
  • Automatically learn about new mobs as you encounter them.
  • Ability to unmark and mark targets manually at the press of a button.
  • Ability to ignore mobs you don't want to mark.
  • Never use more raid icons for a specific CC method than there are members of the class in the raid/party (i.e if there are two mages in the raid, there will never be more than 2 targets marked for sheeping).
  • Option to honor externally marked targets (i.e if someone manually marked a target MagicMarker won't clobber it).
  • Option to preserve marks on the raid members.
  • Ability to save a template of the marks on the raid and recall them (not persistant).
  • Ability to mark members of the raid based on some preset rules.
  • Full fledged dynamically generated UI to configure all the details (while using minimal amount of memory).
  • Network syncing for marking, unmarking and sharing of the mob database and mark/cc settings.
  • Clears used marks when mob dies.
  • Send a list of marks, mob name and kill/cc method to the raid / party chat channel.
  • Keybindings to manipulate mob configuration (priorities, category) without opening the mob database, makes initial configuration and adjustments easier.
  • Ability to select minimum number of mobs to always mark as tank targets.
  • Ability to import data from MagicMarker_Data (included in the package).

AddOn developnent updates:

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  • 9 comments
  • Avatar of Derpo Derpo Oct 30, 2014 at 09:08 UTC - 0 likes

    Updated after a whole expansion?
    I'm impressed.

    Smile! You are on the internet!

  • Avatar of dhedbor dhedbor Jan 24, 2011 at 06:00 UTC - 0 likes

    I haven't been configuring much CC and such for Magic Marker. also I just discovered a very serious bug that's basically making all data since 4.0 bogus (wrong unit id). The next release will try to fix this but until then releasing any data wouldn't be very helpful.

  • Avatar of fcomic fcomic Dec 18, 2010 at 21:39 UTC - 0 likes

    Is there an expected release of Magicmarker data? I think the faster mob marker gets standardized the faster heroics will get a bit easier, or at least faster.

    thanks a lot, great addon

    Last edited Dec 18, 2010 by fcomic
  • Avatar of angrysteel angrysteel Dec 02, 2010 at 17:10 UTC - 0 likes

    Everything working just fine with version r176.

    Tested in a few dungeons, no errors, everything marks correctly. Glad to see this addon has been brought back from the dead. Was extremely useful in BC and if Cata turns out to be an expansion that requires a lot of CC (which people say it does require lots of CC), then this addon will save a ton of time raiding and in 5 man instances.

  • Avatar of dhedbor dhedbor Dec 02, 2010 at 04:52 UTC - 0 likes

    Ah seems my fix was in the wrong spot. fixing this too.

  • Avatar of angrysteel angrysteel Dec 01, 2010 at 14:35 UTC - 0 likes

    1x MagicMarker-MagicMarker-1.0\MagicMarker.lua:564: attempt to index upvalue 'mobdata' (a nil value) (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?:

  • Avatar of dhedbor dhedbor Mar 21, 2009 at 08:56 UTC - 0 likes

    Well now I did actually make some changes. Fixes to be exact. I hope this will fix some of the weird issues I've had.

  • Avatar of dhedbor dhedbor Mar 20, 2009 at 00:31 UTC - 0 likes

    Don't want to disappoint but there are no actual changes in this release. I just wanted it repackaged with newer libraries. Sorry. I do plan to freshen it up before or around 3.1 though.

  • Avatar of Squeeg Squeeg Mar 19, 2009 at 08:10 UTC - 0 likes

    Glad to see this updated, can't wait to give it a try. ^_^

  • 9 comments

Facts

Date created
Jul 17, 2008
Category
Last update
Oct 17, 2014
Development stage
Inactive
Language
  • enUS
License
All Rights Reserved
Curse link
MagicMarker
Reverse relationships
1
Downloads
103,451
Recent files

Authors