5 - Controller and Constructor issue
What is the issue?
The module doesn't and itself when the bosses are dead.
Please provide any additional information below.
the event that is registered is
self:AddCombatListener("UNIT_DIED", "Deaths")
I replace Deaths with BossDeath and now the module end at boss death's
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- #2
ulic Jan 29, 2009 at 22:51 UTC - 0 likesWith some help from Funkeh' & Arrowmaster I think I got this fixed.
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- #1
ulic Jan 29, 2009 at 22:18 UTC - 0 likesThe problem is that they both need to die, and with BossDeath it only watches for one. I think funkeh might have fixed this in BigWigs with a recent patch.