15 - Add profit (cost) per skillup sort
What does the provided patch do?
Adds a new sort option, sort by profit/cost skill up point
Please provide any additional information below.
This works fine on my system, but looking probably needs more cleanup, as it is calling a function from skillet in the LSW core.
| Name | Size | MD5 |
|---|---|---|
| lsw.patch | 4.6 KiB | e257588e8c83e5a38f9605f2c09992a5 |
- 3 comments
- 3 comments
- #3
lilsparky Tue, 14 Jul 2009 23:30:31so the skill up factor stuff should work now. it requires libpt for the data in order to be enabled as an option.
- #2
riveth_ Wed, 17 Jun 2009 03:43:53Ah, I think I saw the beginnings of that in the code, but I wasn't sure the intent.
As for libperiodictable, I'm not honestly a big fan of the interface. As you can see, I had to wrap it to do double lookups in some cases, due to the way they organize the data. I think ARL has a copy of the data as well; I'll poke and see if it is better organized.
- #1
lilsparky Tue, 16 Jun 2009 05:43:35actually, i my intention is to add a "skill up factor" flag (using the same linear progression estimate). it would adjust all item costs by dividing by the skill up %.
i'm still debating whether i want to include the skill levels data as part of lsw or whether i would make lsw rely on libperiodictable (as my skillet clone does for it's skill up numbers).