LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Supported Vendor Databases:
- Informant
- "GetSellValue" compliant mods (SellFish, ItemPriceTooltip, Valuation, ItemDataCache, plus many others)
Optionally Requires:
- LibPeriodicTable (to identify items that are sold by vendors)
Trade Skill Interfaces Supported:
- AdvancedTradeSkillWindow
- Skillet (trunk and "lilsparky" version)
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
Facts
- Date created
- 10 Oct 2007
- Categories
- Last update
- 11 Sep 2009
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- LilSparky's Workshop
- Recent files
- #26
lilsparky Fri, 08 May 2009 09:10:20there's a ticket open for this problem. i'll give it a look this weekend. definitely sounds like something chewing on data when it shouldn't be, but i'm not sure how that's happening.
- #25
BJRubino Fri, 08 May 2009 08:06:43I have a similar problem...it doesn't matter if I have leatherworking, cooking, or first aid open. Once the lsw scan completes, fps is around 5...I usually am able to get 60 fps. I use Advanced Trade Skill Window & Auctioneer
Thanks, BJR
- #24
lilsparky Fri, 08 May 2009 04:05:59hmm... what auction mod and tradeskill frame? i'll see if i can duplicate it.
is it only echanting? what level enchanting?
- #23
Dracos99 Fri, 08 May 2009 03:16:50The latest build is causing me problems with enchanting...once the cache bar finishes, something seems to be going in a loop cause my frame rate quickly drops to single digits...i am gonna clear my wtf and blow out all other addons to make sure it is LSW...but turning it off causes the problem to go away
- #22
lilsparky Mon, 04 May 2009 21:11:04not totally sure how that's failing, but since it's a new item perhaps it's related to an incomplete local cache. i'll add an addition nil check to make sure that particular error doesn't fire.
i'll try to nil-proof that other error, too. probably a case of missing data causing something to not be set properly (in this case, the missing data is due to the nil found in the recipe list).
- #21
Dracos99 Sun, 03 May 2009 15:07:32Latest version...when i did my northrend research and learned a new glyph, i got an error. I had lots of addons loaded so dont know if conflict...I will stip down to LSW and ATSW tomorrow before i try again to reproduce.
Date: 2009-05-03 10:03:06 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 603: table index is nil Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:603: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:569 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:819: triggerFunction() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1428: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1423
Edit: Same error...Seems not to like it when a new item is added to the list when the window is already open. as an added note, when scrolling down to the new item, the values are blank for it...not even 0. and as soon as it is visable, another error pops up that i didnt catch properly, but says the error is in line 930 about a bad argument #2 to 'format' (string expected, got nil)
I will try again tomorrow with the default tradeskill window and see if it is the same.
- #20
lilsparky Thu, 30 Apr 2009 22:21:11d'oh! i see what's going on -- when forcing a redraw of the lsw data (like when there's new ah price data or you want to see auction counts) it will open the window if it's not already opened. i'll notify apu and get a fix out soon.
- #19
Dracos99 Thu, 30 Apr 2009 19:16:32Strange happenings are afoot at the quick-e-mart... The latest build...r53 interfaces with an unmodified ATSW 0.7.5 but once it shows a tradeskill for the first time and then closing it...pressing a modifier key (ctrl, alt or shift) brings back up a tradeskill window attached to unknown with whatever you were last looking at. All other mods were disabled. This doesnt happen with LSW or ATSW loaded solo. Also, running a auction search was popping up the same unknown window...but i cant get it to do it consistantly.
- #18
lilsparky Tue, 21 Apr 2009 07:55:18i don't think there's anything in lsw that would cause the skill list to keep scrolling to the top...
what tradeskill ui are you using? any other tradeskill mods installed?
- #17
Cavorite Mon, 20 Apr 2009 20:01:20I have ver .91 . The trade skill window keeps returning to the top of the page. About every 2 to 5 seconds and it returns to the top. Very anoying. Almost impossible to use tradeskills with Lil Sparky installed.
When do you expect that a newer version, compatable with the latest patch, will be available?