LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Supported Vendor Databases:
- Informant
- "GetSellValue" compliant mods (SellFish, ItemPriceTooltip, Valuation, ItemDataCache, plus many others)
Optionally Requires:
- LibPeriodicTable (to identify items that are sold by vendors)
Trade Skill Interfaces Supported:
- AdvancedTradeSkillWindow
- Skillet (trunk and "lilsparky" version)
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
Facts
- Date created
- 10 Oct 2007
- Categories
- Last update
- 11 Sep 2009
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- LilSparky's Workshop
- Recent files
- #37
lilsparky Thu, 14 May 2009 17:39:37i'll try that combo and see what's up. can you right-click on a column and see if it gives you some options for the auction pricing?
- #36
Torall Thu, 14 May 2009 10:10:50Got a slight problem;
I have been using an older version, r52, and thought I should probably upgrade to the latest version. However, I no longer get any prices displayed. Everything comes up with 0 values.
I'm using AuctionLite & SellFish for my price data, both of which appear to be working fine, along with the default UI for the trade skill windows.
Any ideas?
- #35
lilsparky Thu, 14 May 2009 02:11:16yeah, i saw you had posted before i had uploaded.
- #34
maguirer Thu, 14 May 2009 00:32:29The levels are back in r62. Thanks!
- #33
lilsparky Wed, 13 May 2009 17:06:54the level stuff shows up as an option, but the option isn't enabled anywhere. i think i hardwired it on the ATSW support, but i'm not totally sure it worked. it's in there, tho, just need to expose it properly.
in regards to curse, it only syndicates beta and release versions. this version is still alpha so it stays here in the development pages until i decide to release into the general population.
- #32
AesirRising Wed, 13 May 2009 16:13:05FYI Curse Client, from the Find an Addon tab search, indicates this was last updated 2009/02/02. Normally, projects should syndicate in < 15 minutes (iirc) so there may be an issue, though I'm unsure if it's on the Curse Client side, or something specific to this project. When downloading through the client however, the correct current version from today gets installed.
Correspondingly, the project page at curse.com matches that 2009/02/02 date.
- #31
Druke Wed, 13 May 2009 14:20:29Awsome work with the glyph implent, and good that Level attri is back also! GOOD JOB!
- #30
maguirer Wed, 13 May 2009 08:14:07Thanks for fixing the FPS slow down. Works great!
But now I have what could be a dumb question. I used to be able to see the required levels of crafted items on the left, coloured in their particular quality/rarity (this is with ATSW). Have I somehow turned this off, or removed a dependency, or is this something that got removed during the re-write that you're working on a way to reimplement?
I'm lost without it, and I don't know if I accidentally removed the functionality when I was spring cleaning my addons.
- #29
ttori Mon, 11 May 2009 01:09:45Date: 2009-05-11 10:09:03 ID: 1 Error occured in: Global Count: 1 Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1073: attempt to compare nil with number Debug: [C]: ? ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1073: SkillButtonShow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31: ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:31 [C]: Show() ...dOns\Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:166: oldUpdateWindow() ...lSparkysWorkshop\frameSupport\blizzardUI_support.lua:56: RefreshWindow() ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:988: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:986 ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1328: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1316 AddOns: BaudErrorFrame, v1.3 Swatter, v5.5.4194 (WombatII) ACP, v3.1.0.17 Auctionator, v2.3.6 Babylonian, v5.1.DEV.130 Configator, v5.1.DEV.190 DebugLib, v5.1.DEV.130 Enchantrix, v5.5.4194 (WombatII) EnchantrixBarker, v5.5.4194 (WombatII) LibPeriodicTable31, v3.1 LilSparkysWorkshop, v1.00 SlideBar, v5.5.4194 (WombatII) Stubby, v5.5.4194 (WombatII) (ck=171)
- #27
Dracos99 Sat, 09 May 2009 14:05:53I am using auctioneer and ATSW. It is also happening with other tradeskills. The slowdown doesnt start to happen until the caching bar finishes...the tradeskills is not useless...if you keep clicking, it will eventually detect the clicks and do something...but still at single digit fps.