2 - Embeded SetScale causes endless loop
What steps will reproduce the problem?
1. Embed the lib into a frame
2. call frame:SetScale()
What is the expected output? What do you see instead?
expected: The frame scale should change
instead: Client freezes
What version of the product are you using?
r6-40100
Do you have an error log of what happened?
no
Please provide any additional information below.
When a frame has the lib embeded and SetScale is called, line 209 of this lib calls itself and causes an endless loop that freezes the game up. The function needs to be renamed (ex: SetFrameScale).
| User | When | Change |
|---|---|---|
| deadlyslaya | Aug 12, 2011 at 22:06 UTC | Create |
- 2 comments
- 2 comments
Facts
- Reported
- Aug 12, 2011
- Status
- New - Issue has not had initial review yet.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #2
deadlyslaya May 17, 2012 at 22:28 UTC - 0 likesStill no update?
Zista
- Reply
- #1
mikk Sep 02, 2011 at 21:31 UTC - 0 likeshaha oops