LibRecursiveAnim-1.0

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NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Main hfdixus hfdixus Sep 04, 2010
LibRecursiveAnim-1.0 A library allows creating AnimationGroup that handles frame with all child frames as single object. API documentation Example: libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 = CreateFrame("Frame", nil, UIParent); MyFrame1:SetHeight(100); MyFrame1:SetWidth(100); MyFrame1:SetPoint("CENTER"); local Texture1 = MyFrame1:CreateTexture(); Texture1:SetAllPoints(); Texture1:SetTexture(0, 0, 0); local animationGroup =...
RecursiveAnimationGroup Documentation hfdixus hfdixus Sep 04, 2010
recursiveAnimationGroup, recursiveAnimation and recursiveControlPoint are similar to AnimationGroup, Animation and ControlPoint respectively and have the same methods, except: recursiveAnimationGroup:Refresh() This method should be called whenever frame resized, moved or frame structure is changed. recursiveAnimation:Refresh() This method called automatically, you shouldn't call it. recursiveAnimation = recursiveAnimationGroup:CreateAnimation(animationType, name, inheritsFrom) animationType...
Usage hfdixus hfdixus Sep 04, 2010
API :CreateRecursiveAnimationGroup(frame, name, inheritsFrom) Arguments frame Frame that should be animated (Frame) name Optional, global identifier (string) inheritsFrom Optional, temlate for animationGroup (string) Returns recursiveAnimationGroup Object similar to AnimationGroup, that allows you to control given frame with its child frames as single object. For further info see RecursiveAnimationGroup documentation Usage libAnim = LibStub:GetLibrary("LibRecursiveAnim-1.0"); local MyFrame1 =...
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