When firing Quest_Lost, it should check to see if the quest was complete and provide and boolean in the return. Or just rename it to Quest_TurnedIn as any quest lost would be by seen by Quest_Abandon since all quests even failed ones have to be abandoned first to get it again. On second thought, adding in a new event would work since the Quest_Lost is there as a fallback on things unknown.
|kandarz||Nov 01, 2008 at 11:41 UTC||Create|
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