LordFarlander

15 - Errors/mount button sticks when unmounted.

What steps will reproduce the problem?
1. Install Coconuts
2.
3.

What is the expected output? What do you see instead?
I get the below error (on my shaman, haven't seen it on other characters yet today).

What version of the product are you using?
Whatever version came with Coconuts 3.0.223

Do you have an error log of what happened?

2x LibLordFarlander-ItemList-2.0-90206:291: attempt to index local 'item' (a nil value)
Coconuts-3.0.219\Coconuts.lua:3119 in function `SetTooltip'
Coconuts-3.0.219\Coconuts.lua:3133 in function `SetGameTooltips'
LibLordFarlander-UI-2.0-90208:418: in function <...\LibLordFarlander-UI-2.0\LibLordFarlander-UI-2.0.lua:414

Locals:
self = <table> {
 SetDefaultModuleLibraries = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
 Loaded = true
 GetSetMountsList = <function> @ Coconuts\Coconuts.lua:2743
 GetZoneMount = <function> @ Coconuts\Coconuts.lua:2007
 modules = <table> {}
 CancelTimer = <function> @ Chinchilla\Libs\AceTimer-3.0\AceTimer-3.0.lua:311
 MountItemNames = <table> {}
 button = Coconuts_Button {}
 Mode = "Mount"
 GetPlayersMounts = <function> @ Coconuts\Coconuts.lua:2406
 Printf = <function> @ ButtonFacade\Libs\AceConsole-3.0\AceConsole-3.0.lua:69
 SetButton = <function> @ Coconuts\Coconuts.lua:3140
 SetDefaultModulePrototype = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:423
 OnProfileReset = <function> @ Coconuts\Coconuts.lua:1494
 GetAllMountsList = <function> @ Coconuts\Coconuts.lua:2761
 GetTravelForm = <function> @ Coconuts\Coconuts.lua:2380
 defaultModuleState = true
 SetOption_ResetMounts = <function> @ Coconuts\Coconuts.lua:2943
 IsEnabled = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:465
 ScheduleTimer = <function> @ Chinchilla\Libs\AceTimer-3.0\AceTimer-3.0.lua:276
 DisableModule = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:364
 GetStateBasedOnModifiers = <function> @ Coconuts\Coconuts.lua:1902
 RegisterMessage = <function> @ ButtonFacade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> @ ButtonFacade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 CurrentForm = <table> {}
 SetGameTooltips = <function> @ Coconuts\Coconuts.lua:3127
 db = <table> {}
 CleanupBags = <function> @ Coconuts\Coconuts.lua:2394
 ReadyToInitialize = true
 enabledState = true
 FindNextMountEnchant = <function> @ Coconuts\Coconuts.lua:3054
 RegisterEvent = <function> @ ButtonFacade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 GetPetsList = <function> @ Coconuts\Coconuts.lua:2730
 IterateModules = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
 DetermineMount = <function> @ Coconuts\Coconuts.lua:2597
 ListMountType = <function> @ Coconuts\Coconuts.lua:2717
 AutoHideChange = <function> @ Coconuts\Coconuts.lua:1865
 OnInitialize = <function> @ Coconuts\Coconuts.lua:181
 UnregisterAllEvents = <function> @ ButtonFacade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 CompleteIsInFlyableZone = <function> @ Coconuts\Coconuts.lua:1893
 GetModule = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:230
 DEBUG = false
 defaultModuleLibraries = <table> {}
 TimeLeft = <function> @ Chinchilla\Libs\AceTimer-3.0\AceTimer-3.0.lua:363
 UnregisterChatCommand = <function> @ ButtonFacade\Libs\AceConsole-3.0\AceConsole-3.0.lua:111
 Dirty = false
 ScheduleRepeatingTimer = <function> @ Chinchilla\Libs\AceTimer-3.0\AceTimer-3.0.lua:301
 CancelAllTimers = <function> @ Chinchilla\Libs\AceTimer-3.0\AceTimer-3.0.lua:341
 PlayerState = <table> {}
 OnProfileChanged = <function> @ Coconuts\Coconuts.lua:1498
 GetName = <function> @ ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:298
 ldbobj = <table> {}
 HasMountListChanged = <function> @ Coconuts\Coconuts.lua:2962
 keyBoundMode = false
 version = <table> {}
 AddIfVariableMou
  ---

Please provide any additional information below.

User When Change
Tinolyn Oct 19, 2010 at 22:50 UTC Create

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Facts

Reported
Oct 19, 2010
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees