LibItemInfo-1.0
LibItemInfo-1.0
Caches requested item info, allowing much quicker access on subsequent requests than GetItemInfo. Caches return values from GetItemInfo and are localised wherever applicable.
Callbacks when items get cached.
Simply get a reference to the library and then use it as a table, accessing item info using either item ID or item string.
If the item is cached, will return a table:
items[13262] = {
	name = "Ashbringer",
	quality = Enum.ItemQuality.Legendary,
	itemLevel = 76,
	requiredLevel = 60,
	class = "Weapon",
	classID = Enum.ItemClass.Weapon,
	subClass = "Two-Handed Swords",
	subClassID = Enum.ItemWeaponSubclass.Sword2H,
	invType = "INVTYPE_2HWEAPON",
	bindType = Enum.ItemBind.OnAcquire,
	stackSize = 1,
}
This table is taken directly from the library database and must not be modified.
If not cached, will return nil and be queued for caching. A callback will fire when the item gets cached.
Callbacks
OnItemInfoReceivedBatch()
Fires once per frame update after all queued items that were cached were entered into the database.
Example usage:
local ItemInfo = LibStub("LibItemInfo-1.0")
local myAddon = {}
ItemInfo.RegisterCallback(myAddon, "OnItemInfoReceivedBatch", function(event)
	if ItemInfo[42] then
		print("Received item info")
	end
end)
local item = ItemInfo[42]
if item then
	print(item.name)
end

 
        
Comments