20 - Acidic Spray/Burning Spray
Just opening ticket as placeholder.
Basically. When the stationary Jorumungar does it's spray, it targets a random person, and anyone near that person. People are supposed to be spread out during this phase, and melee in 2 groups or whatever. So in worst case scenario no more than 3 people should get Burning Bile Debuff (applied by Burning Spray) or Paralitic Toxin (Applied by Acidic Spray). Below are the commented out code for now with the correct spell ids for initial support of calling this fail. However a check needs to be added, I will be consulting with other authors as well as looking at other code to figure out how to do a check for adding a fail if > 3 people get hit at once. Or maybe even a toggle setting so you can set it to 2, or 4 or whatever works for your raid setup (IE: If you don't have as much melee ,you may want a fail if anything more than 1 person gets hit, or 2. Or your healers laugh in face of danger and would love to see 6 get hit at once (trust me, on heroic 25 this is NOT pretty))
--[[ -- Burning Spray -- Dreadscale elseif (spellId == 66902 or spellId == 67627 or spellId == 67629 or spellId == 67635) and addon.db.profile.burningspray then addon:AddFail(destName,L["moving"],spellId) ]]-- --[[ -- Acidic Spray -- Acidmaw elseif (spellId == 66901 or spellId == 67615 or spellId == 67616 or spellId == 67617) and addon.db.profile.acidicspray then addon:AddFail(destName,L["moving"],spellId) ]]--
| User | When | Change |
|---|---|---|
| mysticalos | Tue, 15 Dec 2009 14:28:23 | Changed status from New to Invalid |
| mysticalos | Thu, 05 Nov 2009 06:38:24 | Changed project from EnsidiaFails to LibFail-1.0 |
| mysticalos | Thu, 15 Oct 2009 09:57:44 | Create |
- 3 comments
- 3 comments
Facts
- Last updated on
- 15 Dec 2009
- Reported on
- 15 Oct 2009
- Status
- Invalid - This was not a valid report.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #3
mysticalos Thu, 19 Nov 2009 09:08:46Could fine tune it then, simply ignore melee. Make it a fail if UnitClass("player")) == "CLASS"
Fail ranged since they have no excuse. If greater than or equal to 3 ranged classes get hit then this is definitely a fail.
- #2
sztanpet Thu, 05 Nov 2009 09:53:13this would require to fire a fail for every person who got it, so it may get spammy, also the false positive when melee gets it is kind of high
- #1
mysticalos Thu, 05 Nov 2009 06:39:55Moving ticket here as it no longer applies to EF now that it's moved over to libfail. It would still be a good fail for libfail though. Although not sure what a good threshold would be, it really depends how competent your guild is. 5, 6?