Request to change CanAttack to allow two arguments to pass. This is to allow checking if unit1 can attack unit2 of course.
Suggest default to player on 1 argument or require 2 at all times if necessary. Yes this is UnitCanAttack aliasing more than it was.
Use Case: CowTip's default threat line rewritten to check and only show threat when it's a sane case would require checking mouseover's ability to attack your target.
DogTag line would look like: http://ace.pastey.net/99993-23k3
|doom0r||Oct 29, 2008 at 01:02 UTC||Create|
- Last updated
- Mar 30, 2012
- Oct 29, 2008
- New - Issue has not had initial review yet.
- Enhancement - A change which is intended to better the project in some way
- Medium - Normal priority.