LibDialog-1.0

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NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Delegate Reference Torhal Torhal May 03, 2014
Delegates Delegates are tables which contain the setup properties for dialog frames; they are essentially templates that determine a dialog's appearance and behavior based on the values of the fields below: Functions on_show on_hide on_cancel on_update Boolean Values hide_on_escape no_cancel_on_escape no_cancel_on_reuse show_while_dead show_during_cinematic is_exclusive static_size Text Values icon sound text text_justify_h text_justify_r Numeric Values duration height icon_size width Lists...
Main Torhal Torhal Nov 02, 2013
LibDialog-1.0 provides methods for creating dialogs similar to Blizzard's default StaticPopup dialogs, with additions (such as multiple CheckButtons) and improvements (such as multiple EditBoxes, frame and widget recycling, and not tainting default UI elements). API Reference. Delegate Reference.
API Reference Torhal Torhal Nov 02, 2013
Library Methods :Register(delegate_name, delegate) Registers a new dialog delegate. Arguments delegate_name string - The name the delegate table will be registered under. delegate table - The delegate properties definition. (Delegate Reference.) :Spawn(reference[, data]) Spawns a dialog from a delegate reference. Arguments reference string or table - The delegate to be used for the spawned dialog. Can be either a string, in which case the delegate must be registered, or a delegate definition...
  • 3 pages found