LibAbsorbsMonitor-1.0

  • 3 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Effects List eyogar eyogar Oct 17, 2010
Supported Death Knight Anti-Magic Shell Anti-Magic Zone Blood Shield Druid Savage Defense Mage Mage Ward Mana Shield Ice Barrier Paladin Illuminated Healing * Guarded by the Light Priest Power Word: Shield Divine Aegis * Power Word: Barrier Warlock Sacrifice Shadow Ward Nether Ward Items Val'anyr Essence of Gossamer Corroded Skeleton Key Phaseshift Bulwark Darkmoon Card: Illusion Mark of the Dragon Lord The Burrower's Shell Arena Grand Master Argussian Compass Runed Fungalcap Truesilver...
Main eyogar eyogar Nov 06, 2011
This project is discontinued Due to various time constraints on my side and the interface/gameplay changes in Cataclysm regarding absorb effects, I can no longer actively develop or support this library. The healing game has changed considerably, making cumulative absorb tracking a lot less useful than it was in the days of Wrath of the Lich King, and it can be tracked now easily for specific effects just using the Blizzard UI. In generel the code still works, although it would require some...
Public API eyogar eyogar Oct 16, 2010
AbsorbsMonitor is depedendant on LibStub, CallbackHandler, AceTimer, AceComm and AceSerializer. If you want to embed AbsorbsMonitor, make sure to include these libraries and have them loaded before AbsorbsMonitor itself. The main use of AbsorbsMonitor is through the events the library generates by watching the combat log. It uses CallbackHandler for this purpose, so you can use the known API to register any callbacks for it: local AbsorbsMonitor = LibStub("AbsorbsMonitor-1.0"); function...
  • 3 pages found