kgPanels

  • 3 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Main kagaro kagaro Apr 14, 2012
Create panels for customizing your UI, sucessor to eePanels Wiki and FAQ Sample Scripts OnClick now provides a pressed and released variable you can check for. if pressed then -- do mouse down actions elseif released then -- do mouse up actions end This means your script will get called twice when someone clicks the panel. Here is a youtube link to a video Tutorial Ive created an Example Texture Pack. This example pack is just a template. If you want to use it as a storage spot for your art,...
Sample Scripts kagaro kagaro Apr 14, 2012
Sample scripts culled from the forums, credits to thos who posted in the kgPanel thread. Adjusting Panels based on Raid or 5 Main party In each Panel set the OnLoad script self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PARTY_MEMBERS_CHANGED") self:RegisterEvent("RAID_ROSTER_UPDATE") Then in each Panel OnEvent script: local pmems = GetNumPartyMembers() local rmems = GetNumRaidMembers() if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then self:Hide()...
kgPanel Wiki kagaro kagaro Oct 11, 2008
kgPanels is the successor to eePanels2. Its designed for lightweight use and quick load times. It has almost all of the features of eePanels2 and sports the following additional features. See in FAQ in the config menu for details. kgPanelsConfig, is a seperate LOD mod to configure kgPanels. This helps keep the weight down and only loads when you tell it. /kgpanels for options. Credit to stilus for updating the wiki Texture rotations, flipping and mirroring Modular scripts Addon dependencies...
  • 3 pages found