Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of zmastervader16 zmastervader16 Sep 07, 2010 at 18:32 UTC - 0 likes

    Alright so I finally got my grid script stuff working. And just decided to code the lua pet stuff by hand this way it will work consistently. You will need to figure out your own height values, and your own width values. These can be found by the following

    (grid_dimention + 2*grid_border)*grid_scale + kgPanel_border*2 + extraspace

    or you can just play with it and see what you think looks good. Right now it is set for Bati's Grid UI scaling with a little space around the edge if you use that.




    local pmems = GetNumPartyMembers()
    local rmems = GetNumRaidMembers()
    local height = 62.15
    local pet = UnitExists("pet") or UnitExists("partypet1") or UnitExists("partypet2") or UnitExists("partypet3") or UnitExists("partypet4")
    if rmems > 1 then
    elseif pmems < 1 then
    elseif pmems == 1 then
    elseif pmems == 2 then
    elseif pmems == 3 then
    elseif pmems == 4 then
    if rmems < 5 and not pet then
        height = 62.15
    elseif (rmems > 5 and rmems <= 10) or pet then
        height = 116.1
    elseif (rmems > 10 and rmems <= 15) then
        height = 174.05
    elseif (rmems > 15 and rmems <= 20) or (rmems <= 15 and pet) then
        height = 232
    elseif (rmems > 20 and rmems <= 25) then
        height = 289.95
    -- Written by Sanat, US Kil'Jaden

    Seems to work perfect now. :) shows what happens at 5am.


    Last edited Sep 08, 2010 by zmastervader16
  • Avatar of kagaro kagaro Aug 31, 2010 at 00:38 UTC - 0 likes

    You need to know the name of the frame, then you can do _G['name here'] or the name directly

  • Avatar of zmastervader16 zmastervader16 Aug 30, 2010 at 23:01 UTC - 0 likes

    Hey Kagaro,

    What is the script command to check if a non KG panel frame exists? It is the last piece I need for a growing grid background, which I can posts once it fully works.


  • Avatar of Barchetta Barchetta Aug 29, 2010 at 21:04 UTC - 0 likes

    Probably a stupid question here, but I'm going to plow ahead anyway:

    After several ui changes over the years, and always using someones uploaded art, I've decided to make my own. I've got some background textures that I really like but whenever I save them as TGA files and put them in my textures folder, when I pull them up in KGpanels, they always have a white background. I've created them in photoshop with a transparent background and saved them as such, but it always loads with the white.

    Anyone able to point out my stupidity there, please?

  • Avatar of VaughnOfCenarius VaughnOfCenarius Aug 18, 2010 at 01:18 UTC - 0 likes

    Hi; new user to KG Panels and really thrilled with the possibilities; have a question about setting some frames up.

    I want to tie a frame to some power auras, thus want to tie the frame to the settings of the Auras themselves so ideally:

    Hide on combat / log in / Vehicle UI. Show on combat.

    So far I have what I think is the correct script for show / hide for combat (I "think" because I just googled it down but not sure it's accurate.) :

    if event == "PLAYER_REGEN_ENABLED" then self:Hide()

    elseif event == "PLAYER_REGEN_DISABLED" then self:Show() end

    So if that's right; just need the others. If you can send me to a directory where a collection of these scripts can be found it'd be greatly appreciated. Thanks =D

  • Avatar of Degrad Degrad Jul 28, 2010 at 19:13 UTC - 0 likes

    Good day Please How to create scripts to show panels as animation? I have to create Three panels, each panel had its own script? Or one panel and the script written as "
    Textures" and the three textures in a folder? Here I found a gif, how do I prove in a TGA texture panel

    .. I do not know where and how do I start. thank you

  • Avatar of xxNesherxx xxNesherxx Jul 15, 2010 at 00:31 UTC - 0 likes

    Thank you so much for releasing a fix today for the issue I was having! Much appreciated, everything works great now! =)

  • Avatar of xxNesherxx xxNesherxx Jul 14, 2010 at 05:18 UTC - 0 likes

    I did the recent updates for KG Panels and I tried to setup a new toon and when I went to the Active Panels > Texture Options > Background Ttextures dropdown menu I get this error msg:

    Message: ...s\AceGUI-3.0-SharedMediaWidgets\BackgroundWidget.lua line 42: attempt to perform arithmetic on global 'number' (a nil value)

    All of the textures are gone. My other toons are fine and their settings and textures are still working. But if I choose to check the textures there I get the same error msg. Please assist.

    Thank you.

  • Avatar of kagaro kagaro Jul 02, 2010 at 01:06 UTC - 0 likes

    you can still anchor it there, just reset the offsets lower

  • Avatar of tordenflesk tordenflesk Jul 01, 2010 at 15:20 UTC - 0 likes

    Now that ChatFrame1 starts all the way up by the new social-button. What do i anchor my panel to for it to fit my chatframe?


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