Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elsif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
Facts
- Date created
- 16 Sep 2008
- Category
- Last update
- 09 Aug 2009
- Development stage
- Release
- Language
- enUS
- frFR
- koKR
- zhCN
- License
- All Rights Reserved
- Curse link
- kgPanels
- Reverse relationships
- 1
- Recent files
Authors
Relationships
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibSharedMedia-3.0
- LibStub
- #28
kagaro Sat, 07 Mar 2009 15:34:38Thos of you who were having the 'it doesnt stick on reload' please double check the values you were setting for alpha in the colors. I noticed teh sample scripts had a alpha of 0 so it actually was working properly and applying an alpha of 0 which would make it non visible. Ive updated the samples to reflect proper values. You should also try to kep scripts with the panel it modifies OnShow is your friend for panels that are visible only with their parent.
- #27
kagaro Tue, 03 Mar 2009 12:31:09ScrappyDoo: what frame do you have it parented to?
- #26
Ravengus Mon, 02 Mar 2009 17:31:30hey, the bug ScrappyDoo mentioned also happens at my configuration, just using the sample script you provided (showing / hiding frames based on target-exists). Tested Version: 1.1.4, r279, 1.1.3, r275 Bye, Ravengus.
- #23
merah Wed, 25 Feb 2009 19:27:34love that mod a very nice jump from Skinner which I find too boring
- #22
kagaro Sun, 15 Feb 2009 15:44:50im still trying to replicate this
- #21
ScrappyDoo Sat, 14 Feb 2009 17:10:27Hey Kagaro, sorry not to post this on the kgPanels thread, but it's not working for me for some reason.
Wonder if you could help me troubleshoot something --
I'm using some simple scripts so that whenever i target an elite mob the border color of one panel and the opacity of another panel change (to get the gold border and elite mob dragon image around my target frame)
The code works, but whenever i reload the UI, I have to go back into the config and manually "accept" the text in the OnLoad and OnEvent boxes to get it to work again.
you addressed this same q about 3 weeks ago, but unfortunately it's still bugging on me.
many thanks.
EDIT: sorry...i see the same q was also asked below...still bugging as of feb 14 -- is there a new version out?
- #20
toolkit Thu, 05 Feb 2009 23:16:46i know but, the texture is a circle created in a square frame, and it has worked in eepanels, but now i only get half a circle split into two and it is stacking on-top of one and another. any idea what i mean and what i should do?
- #19
kagaro Wed, 04 Feb 2009 00:03:39wow only allows yo to make square frames.
- #18
toolkit Tue, 03 Feb 2009 17:04:55Hi there, I have used eePanels and it still work but i thought that it is better to do the change before it stops working plus this looks like its easer to work with but anyway. i tried it last night and after some trail and error i finally added some new art work, in the preview it look good (a circle) but when i activated the round border it still in a square. cant find the right setting, please help.
thanks
- #17
kagaro Tue, 03 Feb 2009 13:35:24the change was to make sure the onload got called again.