Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of DasFaultier DasFaultier Oct 27, 2010 at 20:09 UTC - 0 likes

    Hey Kagaro.

    I worked out 2 Scripts with a mate, but they don't want to work. Both are called by 'OnClick' First, to move a panel out of the frame:

    function kgPanels_MoveTo(Panel, newX, newY, moveDelay, moveStep, SavedTime)
    	if GetTime()-SavedTime <= moveDelay then
    		local point, relativeTo, relativePoint, posX, posY = Panel:GetPoint()
    		if posX == newX and posY == newY then return end
    		if posX < newX then
    			posX = posX+(moveStep or 1)
    		if posY < newY then
    			posY = posY+(moveStep or 1)
    		if posX > newX then
    			posX = newX
    		if posY > newY then
    			posY = newY
    		Panel:SetPoint(point, relativeTo, relativePoint, posX, posY)
    		SavedTime = GetTime()
    		kgPanels_MoveTo(Panel, newX, newY, moveDelay, moveStep, SavedTime)
    -- Usage: kgPanels_MoveTo(frame, posX, posY, interval (seconds), steps, GetTime()) - kgPanels_MoveTo(self, 1000, 1000, 0.1, 10, GetTime()) - will move frame "self" to 1000, 1000. Moving 10 pixels every 0.1 seconds.

    and second, to Change the OnLoad script of a frame by clicking another frame:

    local Panel5 = kgPanels:FetchFrame("KgPanel5")
    Panel5:SetScript("OnLoad", self:SetBackdropBorderColor(0.77, 0.12, 0.23, 1)) 

    Both of them don't work. Any ideas?

  • Avatar of 3dfxorchid 3dfxorchid Oct 19, 2010 at 16:02 UTC - 0 likes

    how is it to make in an simple script to show the money from a char, i only found big scripts, is this posible to make?


  • Avatar of kagaro kagaro Oct 19, 2010 at 00:52 UTC - 0 likes

    ok applied a fix that should resolve the issues

  • Avatar of kagaro kagaro Oct 19, 2010 at 00:05 UTC - 0 likes

    bear with me, im trying to fix 2 problems without causing people to change anything.

  • Avatar of trotskyicepick trotskyicepick Oct 18, 2010 at 23:48 UTC - 0 likes

    How on earth did you discover that? Looks OK now.....thanks.

  • Avatar of kcuhc kcuhc Oct 18, 2010 at 23:07 UTC - 0 likes

    This error is not happening on all my character since the last update. 2 of my toons' layouts are fine. But one is destroyed. Lets see....

    Change Background Color Style from "Solid" to "None" on the offending texture-based panels. This fixes the problem. And the toons where the Panels were working fine, this was already set to "None"

    Last edited Oct 18, 2010 by kcuhc
  • Avatar of kittykatmax kittykatmax Oct 18, 2010 at 22:29 UTC - 0 likes

    I am having the same problem - white panels for most of the art that was working just fine previously. Deleting and recreating the panels doesn't fix the issue.

  • Avatar of trotskyicepick trotskyicepick Oct 18, 2010 at 22:10 UTC - 0 likes

    Please see

    My panels replaced by white block after last update.

  • Avatar of kagaro kagaro Oct 18, 2010 at 20:50 UTC - 0 likes

    kcuhc .. fixed, in next

  • Avatar of kcuhc kcuhc Oct 18, 2010 at 18:50 UTC - 0 likes

    posted this in the forums but im not sure if i should post bugs there.

    Since the patch, I've been unable to use kgPanels to color frames. Only frames that show are frames with a custom texture applied. If I use the mod to create a colored frame, gradient frame or anything with no texture added to it, it shows up invisible. Borders work, but Frame background does not.


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