kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of victorcillo victorcillo Apr 10, 2012 at 01:56 UTC - 0 likes

    hello, my name is victor, sorry for my bad English.

    I use almost KgPanels since it was created, I have much knowledge of programming but I'm learning through Kagaro, I put a screenshot of my UI KgPanels totally made ​​by using many of the scripts present on this forum and other pages, if someone want to know as I have done any of the parts that make up that let me know by private message or just putting it here.

    http://imageshack.us/photo/my-images/706/wowscrnshot040912135024.jpg/

  • Avatar of palthis palthis Nov 22, 2011 at 06:48 UTC - 0 likes

    Is it possible to simulate a button using a panel and pressed effect?

  • Avatar of begothprincess begothprincess Nov 09, 2011 at 15:27 UTC - 0 likes

    Hi I got KG panels a long time ago and i loved the concept how ever i am not good at using photo shop. I am wondering if anyone might be able to help me create a panel. I have an img. that i want to use. Its based off the new darkmoon fair art. If you can help me do it please send me a message.

  • Avatar of HashBrownJM HashBrownJM Nov 06, 2011 at 19:03 UTC - 0 likes

    Hi all. Took a long break from WoW, finally getting back into it, and there's something I had on my old UI that I can't remember how to recreate (because it required a little bit of code in the kgPanels config menu).

    Essentially, I have three separate kgPanels that fit behind my Grid frames. One is sized for a 5-man party, one for a 10-man raid, and the other for a 25-man raid. I know there's something you can put in each of those frames's config that'll only make them show up for the appropriate party size.

    So, for example, if I'm soloing, none of them show. As soon as I enter a party, the 5-man one appears. If I join a raid, 10-man, or if it's 25, 25-man. So on and so forth.

    Does anyone know what I need to put in? It's two fields (I'll have to look up which), but it was something like scan party, then IF members are >2 and <11, show.

    Etc.

    Thanks!

  • Avatar of OneWhoSighs OneWhoSighs Sep 18, 2011 at 12:38 UTC - 0 likes

    Hi, I've been using kgpanels as a border for my target unit frame. I'm currently using the script given from the sample scripts page and there appears to be a delay when I select/deselect a target. Is there a way to reduce to remove this delay? Thanks.

  • Avatar of Phauxe Phauxe Jul 11, 2011 at 20:51 UTC - 0 likes

    Love kgpanels.

    Not sure if this is the right place for this or not.

    I have been researching for hours trying to figure if/how to create a panel to show local/server time on mouse over. Example the panel on default will show either the local or server time and then on mouse over show the opposite time.

    I have also been doing alot of research trying to get the micro menu buttons I created in kgpanels to reference thier tooltip on mouseover.

    Again sorry if im in the wrong spot, any help is appreciated.

  • Avatar of kagaro kagaro Jul 03, 2011 at 14:12 UTC - 0 likes

    jotunhawk, use the example texture pack above to drop your artwork in so the client doesnt remove the folder again. The curseclient removes and readds the folders when it updates so the above texture pack saves you form update pain. thats what i use to hold all my art so i dont have this issue

  • Avatar of jotunhawk jotunhawk Jul 03, 2011 at 09:05 UTC - 0 likes

    So I found an old backup I made, I placed the artwork in the folder again...and pressed update kgpanels, and presto...it removed the artwork that was in that folder...again... somehow the curse updater removes everything in that folder and replaces it with the updated version of 1.6

  • Avatar of jotunhawk jotunhawk Jul 03, 2011 at 07:44 UTC - 0 likes

    This is the path to the artwork I had before the update...


    Interface\AddOns\kgPanels\btn_box_2.tga

    but after the update all the tga files that was in that folder got deleted. I do not know why an update would remove files not in the file list for updates...

  • Avatar of jotunhawk jotunhawk Jul 02, 2011 at 20:50 UTC - 0 likes

    as in the artwork I had, the panels etc..non existing...that entire folder is gone...deleted...

Facts

Date created
Sep 16, 2008
Category
Last update
Oct 17, 2014
Development stage
Release
Language
  • enUS
  • frFR
  • koKR
  • zhCN
License
All Rights Reserved
Curse link
kgPanels
Reverse relationships
1
Downloads
1,797,991
Recent files
  • R: 1.19 for 6.0.2 Oct 17, 2014
  • A: r433 for 6.0.2 Oct 17, 2014
  • A: r432 for 6.0.2 Oct 17, 2014
  • R: 1.18 for 5.4.8 Oct 14, 2014
  • A: r430 for 5.4.8 Oct 14, 2014

Authors