kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of merah merah Feb 25, 2009 at 19:27 UTC - 0 likes

    love that mod a very nice jump from Skinner which I find too boring

  • Avatar of kagaro kagaro Feb 15, 2009 at 15:44 UTC - 0 likes

    im still trying to replicate this

  • Avatar of ScrappyDoo ScrappyDoo Feb 14, 2009 at 17:10 UTC - 0 likes

    Hey Kagaro, sorry not to post this on the kgPanels thread, but it's not working for me for some reason.

    Wonder if you could help me troubleshoot something --

    I'm using some simple scripts so that whenever i target an elite mob the border color of one panel and the opacity of another panel change (to get the gold border and elite mob dragon image around my target frame)

    The code works, but whenever i reload the UI, I have to go back into the config and manually "accept" the text in the OnLoad and OnEvent boxes to get it to work again.

    you addressed this same q about 3 weeks ago, but unfortunately it's still bugging on me.

    many thanks.

    EDIT: sorry...i see the same q was also asked below...still bugging as of feb 14 -- is there a new version out?

  • Avatar of toolkit toolkit Feb 05, 2009 at 23:16 UTC - 0 likes

    i know but, the texture is a circle created in a square frame, and it has worked in eepanels, but now i only get half a circle split into two and it is stacking on-top of one and another. any idea what i mean and what i should do?

  • Avatar of kagaro kagaro Feb 04, 2009 at 00:03 UTC - 0 likes

    wow only allows yo to make square frames.


  • Avatar of toolkit toolkit Feb 03, 2009 at 17:04 UTC - 0 likes

    Hi there, I have used eePanels and it still work but i thought that it is better to do the change before it stops working plus this looks like its easer to work with but anyway. i tried it last night and after some trail and error i finally added some new art work, in the preview it look good (a circle) but when i activated the round border it still in a square. cant find the right setting, please help.

    thanks

  • Avatar of kagaro kagaro Feb 03, 2009 at 13:35 UTC - 0 likes

    the change was to make sure the onload got called again.

  • Avatar of rakkarage rakkarage Feb 02, 2009 at 21:09 UTC - 0 likes

    ya it works if i go back to r275 before "updated repareting reinit of load scripts to execute the other scripts as well."

  • Avatar of rakkarage rakkarage Feb 01, 2009 at 20:07 UTC - 0 likes

    i have a panel (or two) with code only in onload and onevent

    when i first set the panel up i saw:

    Setting up scripts for LOAD
    Setting up scripts for EVENT

    when i (re)load the game or reloadui i see:

    Setting up scripts for EVENT
    Setting up scripts for EVENT

    and the scripts dont execute because i assume its missing the load?

    when i edit the scripts (just add a space and resave) to fix it i see:

    Setting up scripts for LOAD
    Setting up scripts for EVENT

    and then it works again... seems to have just recently started happening.... (last version?)

    any ideas? thanks

  • Avatar of kagaro kagaro Jan 21, 2009 at 15:18 UTC - 0 likes

    self.text:SetText("yada yday daya")

Facts

Date created
Sep 16, 2008
Category
Last update
Sep 10, 2013
Development stage
Release
Language
  • enUS
  • frFR
  • koKR
  • zhCN
License
All Rights Reserved
Curse link
kgPanels
Reverse relationships
1
Downloads
1,749,516
Recent files
  • R: 1.17 for 5.4.0 Sep 10, 2013
  • A: r428 for 5.4.0 Sep 10, 2013
  • R: 1.16 for 5.3.0 May 22, 2013
  • A: r426 for 5.3.0 May 22, 2013
  • A: r425 for 5.2.0 Apr 29, 2013

Authors