kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of kagaro kagaro Jul 13, 2009 at 17:26 UTC - 0 likes

    try adjusting the alpha channel Schimmy

    Strawb parent teh panel to the unit frame in question and it should hide when the unit frame hides

  • Avatar of Strawb Strawb Jul 12, 2009 at 23:55 UTC - 0 likes

    I was wondering if any of you could help me.

    I need a script that will remove a backdrop for my unitframe when I have no target and show the backdrop when I have a target. I have tried a few of the commands on the sample scripts site, but I can't seem to get any of them to work. Please help me.

  • Avatar of Schimmy Schimmy Jun 09, 2009 at 17:14 UTC - 0 likes

    I am trying to create my own UI (with some help with art) and I am getting stuck. If you look at the left side of the UI you will notice that it is transparent and very dark. On the right side I have color added but it shows behind the dragon, which I am trying to avoid. I would like the free flying dragon on the left with the brightness of the dragon on the right. Is this possible? http://www.maryandjon.com/images/dragonui.gif

  • Avatar of johnsmithblu johnsmithblu Jun 08, 2009 at 10:46 UTC - 0 likes

    /print GetMouseFocus():GetName()

    DEAD USEFUL when trying to attach panels to (sorry for my lack of terminology) "things".

  • Avatar of photekk photekk Jun 03, 2009 at 01:21 UTC - 0 likes

    Could you guys help me with a simple script for kgPanels. I want to create a panel to "frame" the party name plates/portraits for when I'm in a group. I saw in your example scripts that you have this, however it isn't working for me (I copied and pasted exactly as it was posted):

    Adjusting Panels based on Raid or 5 Main party In each Panel set the OnLoad script

    self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("PARTY_MEMBERS_CHANGED") self:RegisterEvent("RAID_ROSTER_UPDATE")

    Then in each Panel OnEvent script:

    local pmems = GetNumPartyMembers() local rmems = GetNumRaidMembers() if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then self:Hide() else self:Show() end

    Has anyone gotten this to work? Are there any other modifications I have to use with this script for it to work - all I did was create a new panel, entered in the OnLoad and OnEvent script and tested it by entering a party - no panel :(

    Help!

  • Avatar of kagaro kagaro May 25, 2009 at 15:24 UTC - 0 likes

    to detect in your in a raid or party

    local inRaid = UnitInRaid("player")
    local inParty = UnitInParty("player")
    
    if inRaid and GetNumRaidMembers() > 9 then
       -- in 10 man raid
    elseif inRaid and GetNumRaidMembers() > 20 then
       -- in 20 man raid
    elseif inParty and GetNumPartyMembers() > 4 then
       -- in a 5 man party
    end
    

    Thats the general gist of it, the numbers to check for are up to you.

    to Check for a your pet

    local hasPet = UnitExists("pet")
    
  • Avatar of Arrowsong Arrowsong May 24, 2009 at 02:06 UTC - 0 likes

    What I'm after includes a few "variables". Somewhat difficult to explain. I use SimpleThreatMeter. I have made a set of panels to "frame" it. I cannot parent nor anchor to it. So, using scripts I would like to have the panel show during the following events.

    1. In combat + 2. In party / raid (with or without pet active) 3. Not in party / raid WITH pet active.

    and just always hide ooc. Here is what I have so far but this is lacking the party/raid check and has me somewhat baffled...

    OnLoad if select(2, UnitClass("player")) == "HUNTER" then self:RegisterEvent("PLAYER_REGEN_ENABLED") self:RegisterEvent("PLAYER_REGEN_DISABLED") end self:Hide()

    OnEvent if event == "PLAYER_REGEN_ENABLED" then self:Hide() elseif event == "PLAYER_REGEN_DISABLED" and UnitExists("pet") then self:Show() end

    Thanks for the help. Since I've been getting better at Kgpanels, I'm only loving it more and more. Thanks for the help.

    - Arrowsong

  • Avatar of kagaro kagaro May 21, 2009 at 15:01 UTC - 0 likes

    set the background style to none

  • Avatar of hypez hypez May 20, 2009 at 22:09 UTC - 0 likes

    I recently stopped using Discord Art due to it causing major lag, everyone recommended KG panels as the art mod to use, but I ran into a problem.

    My image is 512x512 and previews of it show up in kg panels, but I cannot get it to show up in an actual panel (unless I click tile background ><).

    here is the image if it helps: http://rapidshare.com/files/235373238/texture1.rar.html

  • Avatar of jimnevets jimnevets May 06, 2009 at 19:09 UTC - 0 likes

    Whenever i save a file using Photoshop as a .tga it gives it a solid fill white background (despite i save it as a checkered "empty" background), i cant see any help on the site after a mind numbing search, any help will be appreciated. thanks in advance

Facts

Date created
Sep 16, 2008
Category
Last update
Sep 10, 2013
Development stage
Release
Language
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License
All Rights Reserved
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kgPanels
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Recent files
  • R: 1.17 for 5.4.0 Sep 10, 2013
  • A: r428 for 5.4.0 Sep 10, 2013
  • R: 1.16 for 5.3.0 May 22, 2013
  • A: r426 for 5.3.0 May 22, 2013
  • A: r425 for 5.2.0 Apr 29, 2013

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