Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of madindehead madindehead Mar 06, 2010 at 16:26 UTC - 0 likes

    What I have done now kagaro, is opened both eePanels.lua file and kgPanels.lua that exist in the saved variable folder, and put in the values that way =)

    It's pretty much a direct copy from eePanels now. Thanks for the advice though ^^

  • Avatar of Calest Calest Mar 06, 2010 at 06:57 UTC - 0 likes

    I've been trying to find and create a script to show my attack power and update it as it changes.

    I thought the Bonus Spell Damage sample script would help me figure it out but when I put it in and reload nothing happens. I've checked intercept mouse clicks, copied the script and put it in exactly where it says to and nothing comes up in there either. I also tried a another sample script to show the panel only when in combat, same thing copy and pasted the script from Samples and reloadui, panel is there out of combat still.

    Is there a place that can help me with this? I am no programmer and don't really understand scripts (I'd like to). This seem either broken or I am missing something totally.

    Any help would be greatly appreciated.

  • Avatar of kagaro kagaro Mar 06, 2010 at 05:29 UTC - 0 likes

    upgrade from eepanels to eepanels2 then up to kgpanels? or just relayout it, kgpane;s config has soo many more options

  • Avatar of madindehead madindehead Mar 06, 2010 at 00:43 UTC - 0 likes

    Hmm. All I saw was an option to import from eePanels2 sadly.

  • Avatar of kagaro kagaro Mar 06, 2010 at 00:12 UTC - 0 likes

    there is an import eepanels layout command in the config.

  • Avatar of madindehead madindehead Mar 05, 2010 at 12:38 UTC - 0 likes

    Hey mate,

    I have been using eePanels for a while since coming back to WoW, but I think maybe I should update to kgPanels now.

    Is there a simple way to try and import most of the settings from eePanels into kgPanels? Would it be best to go into the WTF/Config folder and copy over the value from the eePanels.lua file to the kgPanels.lua file?


  • Avatar of Narodigg Narodigg Mar 02, 2010 at 02:41 UTC - 0 likes

    I have tried an underscore and it did not help. Sorry I should have mentioned that.

    Here is the error. 1x <string>:"rightmenu-info_OnLoad":40: attempt to index global 'LegoFortressFishing_Broker' (a nil value)

    Last edited Mar 02, 2010 by Narodigg
  • Avatar of kagaro kagaro Mar 02, 2010 at 02:06 UTC - 0 likes

    try an _ char it might just not be shwn well thats its an underscore.

  • Avatar of Narodigg Narodigg Mar 01, 2010 at 19:34 UTC - 0 likes

    I have scripted my Fortress blocks in Kgpanels to show and hide with onclick events.

    However one specific Fortress piece is giving me an issue because it has a space in its name.

    As the Frame Finder displays it LegoFortressFishing Broker

    of course scripting this the space causes issues.

    Sample Onload script of panel.

    LegoFortressFishing Broker:Hide() LegoFortressFishing Broker:SetFrameStrata("HIGH")

    I have tried wrapping this to get the right syntax here.

        " "
        ' '
        ( )
        [ ]

    Also played the google game, with not luck. Anyone here able to help me get this wrapped correctly?

    Last edited Mar 01, 2010 by Narodigg
  • Avatar of VanillaXS VanillaXS Feb 26, 2010 at 20:52 UTC - 0 likes

    Hey guys, I´m having a problem with KG Panels which I recently noticed. (Only the action bar layer, chat and recount layer working correctly.)

    When I log on, my action bar layer looks like this:

    When I /reload UI, and only when I /reload UI, it looks like this:

    As you can see, the boarders are a bit thicker when I /reload UI.

    This is how its supposed to be AND how it was originally designed.


    So then I thought, just make it a big thicker, and I added 1 width and 1 height each panel and then it looked like it should look.

    But when I /reload UI now OR even when I log off / on again, it looks like this:

    (P.S: I can avoid /rl, the problem is, when I do not change the settings it looks smaller. (screen 1)

    When I change the widht and height to the settings I want to (screen 2), THEN THEY CHANGE THRU logging on or off and look bigger (screen 3). (so this time no /rl).)

    The same happens with skada, it just wont let me set a new position for it, after each relog / new log on it moved 1inch to the left.

    Last edited Feb 26, 2010 by VanillaXS


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