IceHUD

Change log

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r364 | parnic | 2009-04-06 03:06:13 +0000 (Mon, 06 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- allow the custom bar to optionally only trigger for buffs/debuffs cast by the player
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r363 | parnic | 2009-04-05 19:24:08 +0000 (Sun, 05 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua

- changed the custom bar creation code to name each bar as the highest-numbered bar +1. e.g. if a bar "MyCustomBar4" exists and the user creates a new bar, the new bar will be called MyCustomBar5 (even if 1-3 don't exist any more, just to avoid complications). This way, each custom bar gets a unique name and users can't stomp an old custom bar by creating a new one without changing the old one's name first
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r362 | parnic | 2009-04-04 18:34:33 +0000 (Sat, 04 Apr 2009) | 4 lines
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/CustomBar.lua

- added information dialog when creating a new custom bar about how to use it
- added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone
- made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name)
- made bar color apply properly when the module is created and when configuring without the bar active
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r361 | parnic | 2009-04-04 17:14:25 +0000 (Sat, 04 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   A /trunk/modules/CustomBar.lua

- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
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r359 | parnic | 2009-03-23 14:43:02 +0000 (Mon, 23 Mar 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- fixed a bug with text alpha being unchangeable with LibDogTag usage disabled
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r358 | parnic | 2009-03-21 21:44:55 +0000 (Sat, 21 Mar 2009) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- added toggle to enable/disable showing incoming heals on the player's health bar. also cleaned up the implementation a bit to display more consistently and hide when appropriate
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r357 | parnic | 2009-03-21 04:18:09 +0000 (Sat, 21 Mar 2009) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- added toggles to show/hide spell cast time and spell rank on player/target cast bars
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r356 | parnic | 2009-03-20 01:54:50 +0000 (Fri, 20 Mar 2009) | 2 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   M /trunk/modules/PlayerHealth.lua

bug http://www.wowace.com/projects/ice-hud/tickets/16-visual-heal-support/ - added support for LibHealComm by request. not included with the mod, but listed as an opt dep
- added LDB support by request/from user-submitted code. this basically will only work if a mod that loads before icehud has LDB included
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r355 | parnic | 2009-03-19 02:19:13 +0000 (Thu, 19 Mar 2009) | 1 line
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- fixed HfB buff % (from 3 to 5) and added a version check so that it's correct whenever 3.1 comes out as well (goes to 1 charge of 15% instead of 3 charges of 5% each)
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Facts

Uploaded on
Apr 06, 2009
Game version
  • 3.0.9
Filename
IceHUD-r364.zip
Size
663.8 KiB
MD5
2978d5c48d2a58db81d65c00c0e1437b
Type
Alpha
Status
Normal
Downloads
404

Authors