What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much moreShort feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
/icehud - opens the configuration UI to tweak any setting/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
- How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired) - How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat. - How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking. - Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options. - Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.) - What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen. - Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module. - There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings. - IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later. - How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc. - How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs"). - How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc. - I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Facts
- Date created
- Jan 26, 2008
- Categories
- Last update
- May 23, 2013
- Development stage
- Release
- Language
- enUS
- License
- Public Domain
- Curse link
- IceHUD
- Downloads
- 4,222,341
- Recent files
Authors
Relationships
- Tool used
- LibDataBroker-1.1
- Optional dependency
- LibDogTag-3.0
- LibDogTag-Unit-3.0
- LibRangeCheck-2.0
- Embedded library
- Ace3
- AceGUI-3.0-SharedMediaWidgets
- CallbackHandler-1.0
- LibDBIcon-1.0
- LibDualSpec-1.0
- LibSharedMedia-3.0
- LibStub
- Reply
- #257
Parnic Apr 18, 2013 at 14:38 UTC - 0 likes@imortal000: Go
In the future, please don't make the same comment on multiple pages. I get an email for each one and I will answer them wherever they're made. I've responded to you over on the Curse page.
- Reply
- #256
imortal000 Apr 17, 2013 at 23:21 UTC - 0 likesNot sure if this is a "known" issue but ive found a very noticeable/annoying bug with the 'Rotate 90 degrees' option , when checked it makes every bar type preset have this annoying animation issue when the bars are filling / depleting they bounce up and down and basically kina go crazy the faster the bar moves worse it gets heres a youtube link I made today. prob gana need to fullscreen it as well to see it.
http://www.youtube.com/watch?v=Dd8-6IAfRdg&feature=youtu.be
- Reply
- #255
Parnic Nov 03, 2012 at 18:12 UTC - 0 likes@cathcart: Go
That's not possible at this time.
- Reply
- #254
cathcart Nov 03, 2012 at 18:03 UTC - 0 likesLove this mod. Just wondering if it is possible to change the alpha on the GlobalCoolDown module separately from other bars. Thanks!
- Reply
- #253
Parnic Oct 25, 2012 at 20:57 UTC - 0 likes@Silentwidow: Go
Yes, a fan created a basic guide here: http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/ That guide doesn't quite cover how to get it in the game, so you can either replace an existing bar or update the validBarList array in IceHUD.lua to add your new texture name.
- Reply
- #252
Silentwidow Oct 25, 2012 at 18:46 UTC - 0 likesHey Parnic, I couldn't find anything on the subject, but can we make our own bar texture? If so, how would I go about that?
- Reply
- #251
Parnic Oct 21, 2012 at 00:25 UTC - 0 likes@Excelis: Go
Unfortunately this is very unhelpful without any sort of context whatsoever. What were you doing when you saw this? How can I make it happen so I can verify that any changes I've made work?
- Reply
- #250
Excelis Oct 21, 2012 at 00:21 UTC - 0 likes7x LibDogTag-3.0-90203.90203: Error with code "[HP:HPColor]" (Base;Unit). integer overflow attempting to store -1.#IND IceHUD-r921\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:301: in function <IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:287> IceHUD-r921\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:345: in function "UpdateAllForFrame" IceHUD-r921\IceBarElement.lua:1299: in function "UpdateBar" IceHUD-r921\IceUnitBar.lua:282: in function "UpdateBar" IceHUD-r921\modules\PlayerHealth.lua:1393: in function "UpdateBar" IceHUD-r921\modules\PlayerHealth.lua:1208: in function "Update" IceHUD-r921\IceElement.lua:464: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire" Skillet-r296\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: nil
- Reply
- #248
Parnic Sep 11, 2012 at 20:34 UTC - 0 likes@pseudokewi: Go
Without DogTags, you can't change that text's color. That's the (one of many) sacrifice you make for disabling them :).
- Reply
- #247
pseudokewi Sep 11, 2012 at 20:20 UTC - 0 likesHad dogtags disabled, that's why I had troubles finding a way to change that color :-) thanks!