HudMap

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.

FAQ

How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

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  • Avatar of Maxemiss Maxemiss Feb 18, 2011 at 03:07 UTC - 0 likes

    hi, i love this addon as it has become a great tool for raids during wotlk. But in Cata it seems to be lacking a lot of good potential. Will there be any updates coming soon?

  • Avatar of Paddington_Bear Paddington_Bear Jan 18, 2011 at 18:07 UTC - 0 likes

    A few things I've noticed since picking up this lovely addon:

    The totem range rings time out at five minutes for any totem that lasts longer than five minutes due to Totemic Focus.

    A number of totem ranges are wrong (here are the correct default values):
    Searing 20
    Magma 8
    Flametongue 40
    Earthbind 10
    Stoneclaw 8
    Stoneskin 40
    Strength of Earth 40
    Tremor 30
    Mana Spring 40
    Tranquil 30
    Mana Tide 40
    Healing Stream 30
    Elemental Resist 30
    Wrath of Air 40
    Windfury 40
    Grounding does not have a range.

    In addition to the previous point, I also did not see anywhere in the code to take Totemic Reach into account.

    Finally, there's no set up for Healing Rain.

  • Avatar of mkcorp mkcorp Jan 13, 2011 at 13:56 UTC - 0 likes

    gief gathering nodes! ;-)

  • Avatar of Maxemiss Maxemiss Dec 03, 2010 at 21:41 UTC - 0 likes

    I am getting a error in org, any idea when a patch might come out? Or am I the only one getting this error?

  • Avatar of bossmansmith bossmansmith Nov 05, 2010 at 02:51 UTC - 0 likes

    and this error also:

    9x HudMap-v1.1.5-1-g8b1198e\modules\encounters.lua:352: table index is nil HudMap-v1.1.5-1-g8b1198e\modules\zones\icecrown.lua:472: in function `?' HudMap-v1.1.5-1-g8b1198e\modules\encounters.lua:124: in function `?' CallbackHandler-1.0-6:147: in function <...enu\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4> <in C code>: ? <string>:"safecall Dispatcher[12]":13: in function `?' CallbackHandler-1.0-6:92: in function `Fire' AceEvent-3.0-3 (Chinchilla):120: in function <...AddOns\Chinchilla\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    -

  • Avatar of bossmansmith bossmansmith Nov 05, 2010 at 02:49 UTC - 0 likes

    getting this error on hardmode LK 25man. 1x table index is nil: <in C code>: ? HudMap-v1.1.5-1-g8b1198e\modules\encounters.lua:69: in function <HudMap\modules\encounters.lua:67> HudMap-v1.1.5-1-g8b1198e\modules\zones\icecrown.lua:462: in function `?' HudMap-v1.1.5-1-g8b1198e\modules\encounters.lua:124: in function `?' CallbackHandler-1.0-6:147: in function <...enu\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4> <in C code>: ? <string>:"safecall Dispatcher[12]":13: in function `?' CallbackHandler-1.0-6:92: in function `Fire' AceEvent-3.0-3 (Chinchilla):120: in function <...AddOns\Chinchilla\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    -

  • Avatar of Sunhead Sunhead Oct 28, 2010 at 00:13 UTC - 0 likes

    Wow, impatient much? I would think the fact that there have been two updates for 4.0.1 would indicate that the mod is not dead. I suspect that Antiarc is a little snowed under with having taken over co-developer responsibility for SUF. I also note the DBM folks have recently updated... so I would be hoping that an update for HudMap would be forthcoming shortly.

  • Avatar of mortis2600 mortis2600 Oct 27, 2010 at 03:36 UTC - 0 likes

    can we get a status update on whether or not this project is still alive and actively working on the issue reported?

  • Avatar of LiNK2088 LiNK2088 Oct 25, 2010 at 18:58 UTC - 0 likes
    Is there a way to turn of the font animations? Like when someone pings the name font increases and decreases in size. Or on Festergut, the player name who has the spore rotates in a circle. I'dd like to turn this feature off.
  • Avatar of skyggesang skyggesang Oct 22, 2010 at 12:15 UTC - 0 likes

    I have been using this addon for quite sometime now, and I absolutely love it. However, it has worked relatively as expected for all of my characters except my shamans. I can't seem to get party/raid player icons or my own totem radii to show up in instances. I would like to note that I am always using the latest version as posted here at wowace since I check in here and at curseforge for addon updates everyday before I log in to the game itself.

    Except for this shaman mishap, I am thoroughly impressed with this addon. :)

Facts

Date created
May 10, 2010
Categories
Last update
Jul 25, 2011
Development stage
Abandoned
License
All Rights Reserved
Downloads
195,074
Recent files

Authors