HudMap

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

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Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.

FAQ

How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

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  • Avatar of Antivyris Antivyris May 24, 2010 at 00:14 UTC - 0 likes

    As this is a broken out version of the hudmap in Sexymap, will you be retaining in this addon the functionality of the way it was used for gathering?

  • Avatar of Antiarc Antiarc May 23, 2010 at 23:58 UTC - 0 likes

    I've been thinking about it. If you discover any hackery to make the minimap force an update, lemme know - that'd be ideal. If possible, I'd like to leverage the native solution since reanchoring frames 60 times/sec would not be great for performance.

    That said, though, if I can't find a solution, a full replacement wouldn't be hard to do.

  • Avatar of olog olog May 23, 2010 at 18:55 UTC - 0 likes

    Yes I noticed the slow update frequency, wonder if you can force the minimap to redraw somehow. With a separate frame you could also customize the graphics of player dots and the arrows when people are outside minimap. Anyway, keep up the good work.

  • Avatar of Antiarc Antiarc May 23, 2010 at 17:02 UTC - 0 likes

    The primary advantage is that you can get tracking dots in the overlay. Hudmap was initially conceived was a gathering helper (see the original SexyMap implementation), and for that a second minimap was needed. I'm considering adding a non-minimap solution for instances though since player dot update speed isn't great unless you are moving.

    Last edited May 23, 2010 by Antiarc
  • Avatar of olog olog May 23, 2010 at 08:09 UTC - 0 likes

    I'm just curious, is there some advantage to doing this in the mini map frame instead of making a new frame for it and drawing everything yourself?

  • Avatar of Antiarc Antiarc May 22, 2010 at 21:56 UTC - 0 likes

    @Cyprias Thanks! I'll be sure to account for that.

    @Xeley Right now it's not guaranteed to play nicely with minimap addons. That'll be one of the things to test and polish before a first release.

    Last edited May 22, 2010 by Antiarc
  • Avatar of Xeley Xeley May 22, 2010 at 17:16 UTC - 0 likes

    This seem to somehow conflict the Chinchilla + GatherMate addons. From what I understood I'm able to use HudMap to show the range indicators and stuff, but skip the minimap function and stick with other options, like Chinchilla. However, when I've got Chinchilla, GatherMate AND HudMap active the tracking nodes are rotating on the minimap, even though I've turned off all such features.

    A bug?

  • Avatar of Cyprias Cyprias May 22, 2010 at 14:33 UTC - 0 likes

    Just a heads up. GetCurrentMapDungeonLevel() returns the wrong number in Culling of Strathome and Ulduar. You'll need to subtract the dungeon level by one in these zones.

  • Avatar of Alcotraz Alcotraz May 22, 2010 at 11:41 UTC - 0 likes

    Nice! Can't wait to try it out then :P

  • Avatar of Antiarc Antiarc May 22, 2010 at 08:52 UTC - 0 likes

    @Alcotraz - I've already reached out to Blizzard to ask for a ruling. As far as I can say, I'm pretty sure it's in the clear.

    @Bloodbear - there are none yet. The addon is still in development, and is marked as alpha accordingly. :)

Facts

Date created
May 10, 2010
Categories
Last update
Jul 25, 2011
Development stage
Abandoned
License
All Rights Reserved
Downloads
194,950
Recent files

Authors