HudMap

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

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Totem Radii

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.

FAQ

How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

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  • Avatar of Finmakin Finmakin May 28, 2010 at 23:28 UTC - 0 likes

    Hello there, I am trying this addon out in combination with DXE, just to see what it does. Thusfar it looks good but have a question about it.

    Is there a possibillity that there comes a LDB like menu for this addon ?

  • Avatar of benahammer benahammer May 28, 2010 at 15:33 UTC - 0 likes

    antiarc it gets a error if lib:ace3 not installed and turned on. can give you a stack trace later if you want.

    Last edited May 28, 2010 by benahammer
  • Avatar of Antiarc Antiarc May 28, 2010 at 10:22 UTC - 0 likes

    You shouldn't need any other plugins or addons to make it work, currently. If it's not working, can you see if it's throwing any errors, and get stack traces to me if it is?

  • Avatar of Blubibulga Blubibulga May 28, 2010 at 09:14 UTC - 0 likes

    Greetings !

    This look like a kick ass add-on !

    But I get nothing when installing it, what other plug-ins I need ? DBM ? DBM LDB plugin? SexyMap (or Chinchilla Minimap)? Routes? TitanPanel (or NinjaPanel or Fortress)? GatherMate? QuestHelper? all of then, or just some, or combination of some, maybe more?

    Thanks for your awesome work !

    Hope this will beta soon.

  • Avatar of Antiarc Antiarc May 28, 2010 at 07:52 UTC - 0 likes

    @olog Thanks. Nothing a throttle can't fix.

    @benahammer That should be doable, sure. I'll see if I can get something mocked up.

  • Avatar of benahammer benahammer May 28, 2010 at 06:53 UTC - 0 likes

    ha Antiarc looks good so far.. the issues I was having getting this to run seem to be fix(r20100528023155).. no error yet.. but I only have tried it with totems right now.

    If I may ask you to add something (at some point not realty I high ticket item at this point). right now the totem part of the code only look to see if you put down a totem is there anyway the range mod could be made to work for other party/raid members totems. (would be nice if I could know where to move to get in range of them instead of him having to move them to me). if that does not take to much cpu run time.. would be nice if it had the same set up where it only looked for some of the totems if you wanted it to.... I may get of my ass and look at your code to see what it would take but i'm more used to c# then lua

    this looks like a good way of doing thing now that avr is not going to work. I will let you know If I find anything on our 10 man icc H run on Monday.

  • Avatar of olog olog May 28, 2010 at 06:28 UTC - 0 likes

    There was a somewhat lengthy discussion about Rotface ooze explosion causing multiple combat log events in AVR Encounters comments some time ago, seems to be around pages 5 and 7.

    Last edited May 28, 2010 by olog
  • Avatar of Antiarc Antiarc May 28, 2010 at 03:57 UTC - 0 likes

    @incessantjunk Do you have a combat log of the fight, by any chance? It seems to work as intended for me.

  • Avatar of incessantjunk incessantjunk May 28, 2010 at 03:52 UTC - 0 likes

    As I was using HudMap tonight I believe noticed a bug with the handling of explosions on (Heroic) Rotface, but I wasn't able to identify what caused it in the thick of things. Basically, one ooze exploded and correctly triggered circles, but shortly thereafter (1-2 seconds) another set appeared when there was no explosion. If I recall, AVR had similar issues, you might look into that.

  • Avatar of Antiarc Antiarc May 28, 2010 at 02:47 UTC - 0 likes

    The latest commit (r20100528023155) is going to be my beta 1 RC, pending no issues with my raid tonight. Grab it and give it a go.

Facts

Date created
May 10, 2010
Categories
Last update
Jul 25, 2011
Development stage
Abandoned
License
All Rights Reserved
Downloads
194,132
Recent files

Authors