HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
See it in action
Facts
- Date created
- May 10, 2010
- Categories
- Last update
- Jul 25, 2011
- Development stage
- Release
- License
- All Rights Reserved
- Curse link
- HudMap
- Downloads
- 187,458
- Recent files
- A: v1.4b-3-g3f9f6c4 for 4.2 Jul 25, 2011
- A: v1.4b-2-gf9e584b for 4.2 Jun 30, 2011
- A: v1.4b-1-g1316c5c for 4.1 Jun 09, 2011
- B: v1.4b for 4.1 Jun 01, 2011
- A: v1.3-1-g6bd471b for 4.1 Jun 01, 2011
- Reply
- #157
Zwixx Dec 20, 2012 at 18:24 UTC - 0 likesYes, I removed it because the wowace packaging doesn't works and produces only a nolib and no standard-version of the addon. I use it for my own now and if someone of the developers are interested I send them the sources.
- Reply
- #156
Literaly Nov 05, 2012 at 02:55 UTC - 0 likesRepository removed. maybe something wrong with wowace's repostiory 'upgrade' work.
- Reply
- #155
Cockat00 Nov 02, 2012 at 03:41 UTC - 0 likeswhats this i see HudMap-mop-v1.4b-nolib.zip
- Reply
- #154
Zwixx Sep 16, 2012 at 17:14 UTC - 0 likesI repaired the most things don't work and added the battleground Gilneas. Most of the things work, I don't see any errors any more.
- Reply
- #153
Dohram Aug 27, 2012 at 17:52 UTC - 0 likesIs this addon still being maintained , it has stopped working for me some time ago and with no updates I uninstalled , but I saw a firelands mod for it and wondered if the addon has been resumed.
- Reply
- #152
apurelinquished Nov 20, 2011 at 11:01 UTC - 0 likesWell I HOPE this is still alive, because it has great potential <3
I do have to say the one annoying thing about it, with it enabled, every time I log in or /reload in game I completely freeze up for about 3 minutes. Apart from that though no problems, lol :P
- Reply
- #151
Mechrior Oct 10, 2011 at 20:59 UTC - 0 likesStill alive?! I love this addon as a shaman and for instances!!!!!
- Reply
- #150
zonhan May 17, 2011 at 05:24 UTC - 0 likesIs there any function to create a countdown timer on totem, or duration of debuffs on player?
- Reply
- #149
Unferd May 16, 2011 at 07:06 UTC - 0 likesI added support for demonic circle. Save this as demonicCircle.lua in the modules sub folder:
Then add a line with:
To the modules section of HudMap.toc in the main folder. Enable the add, and voila! Currently displays green dots when demonic circle isn't on cd, turns red when it's on cd. Good help for encounters such as last phase of Chimaeron.
- Reply
- #148
Dajova May 11, 2011 at 13:16 UTC - 0 likesHmm... just tried to download the latest alpha build and this is what i get:
You may also visit me at my default home for addons, at WoWI.com.