HitsMode5

HitsMode5: Combat Log, Evolved

Since WoW began, HitsMode has been the most powerful combat log available in World of Warcraft. HitsMode5 continues that legacy and improves upon it. HitsMode5 is a total rewrite of the classic HitsMode add-on created in 2005. Utilizing all the lessons learned over the years, it's a feature-complete, mature, optimized combat log.

Features

  • Split your combat log into separate chat windows
  • Customize virtually every aspect of the combat log, including colors, unit names, spells, and more
  • Robust filters
  • Abbreviate spell names, spell links, unit names, and more
  • Create your own combat log formats using a tag system
  • Instant Replay feature allows you to utilize special one-time filters in order to analyze "what just happened?"
  • Vastly improved configuration system is more advanced and user friendly
  • Technology builds upon the Blizzard default combat log, improving performance and self-localizing in many cases
  • Highly optimized for lower CPU usage during heavy combat
  • Modular design lets you save memory by disabling features you don't need

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Comments and bug reports

General comments and questions can be posted at the WowAce site. Bug reports and feature requests should be made using the ticket system.

Frequently asked questions

How do I configure HitsMode5?

You can get to the configuration in one of three ways:

  1. Open your Interface Options menu and select HitsMode5 from the AddOns tab
  2. Use the command /hitsmode or /hm
  3. Right click the LDB feed icon

Why do I have little vertical lines or other graphical corruption in my combat log?

When the WoW client renders certain textures in chat windows, it can sometimes cause this corruption to occur. Changing your resolution, turning on/off anti-aliasing, changing font sizes, and other things will affect this. HitsMode5 doesn't cause the issue, but turning off Include Spell Icons and Include Raid Icons will fix it.

Why does HitsMode5 use so much memory (especially during raids)?

This version of HitsMode has been rewritten from scratch to be highly optimized. It will use significantly less CPU time and memory compared with earlier versions. That being said, HitsMode5 is still fundamentally all about your combat log. In order to display combat, HitsMode5 must process hundreds to thousands of strings every second, generating the pretty combat log text you're used to seeing. This temporarily uses a certain amount of memory.

The WoW client is great at cleaning up after this sort of thing. During combat, you'll see HitsMode5 use several megabytes or more of memory. This will clear itself up naturally in a few minutes, and is nothing to be concerned about. If you're worried about memory usage, consider upgrading your computer - RAM is cheap!

How can I improve performance during a raid?

Make sure you aren't showing events from your party and raid members. A typical boss fight in a 25 player raid can generate over 65000 combat log entries! That's just one fight. There is no possible way a human can read that much in a few minutes of time, and it will definitely slow down your frame rate. If you raid, you should only use filters that correspond with your events. Under both Source Units and Destination Units, under Affiliation, only select Mine.

HitsMode5 is extremely good at exiting early when a combat event doesn't need to be shown in your chat window. The best way to improve performance is to eliminate events from your filters.

What are some typical performance benchmarks for HitsMode5?

Benchmarks taken with one filter ("Default")

  • Solo (with all events on): 0.5-2 MB, no frame rate drop
  • 5 player heroic dungeon (with all events on): 3-5 MB, no frame rate drop
  • 25 player raid (with all events on): 8-10 MB, frame rate drops considerably
  • 25 player raid (just your events on): 0.5-2 MB, no frame rate drop

Memory usage will drop back down to 0.5 MB or less after a few minutes of inactivity.

Why is this add-on named HitsMode5?

The name HitsMode comes from the EverQuest /hitsmode command, which also allows you to configure your combat log. This is the fifth major version of HitsMode since it's initial release in early 2005.

Can HitsMode show timestamps, right align text, remove my chat window buttons, allow mouse wheel scrolling, change the font size of the combat log, allow my chat windows to be more resizable, etc?

Nope. You need to use a separate chat add-on such as Prat or Chatter.

Why isn't the default Blizzard combat log going away?

HitsMode5 doesn't do anything to the default Blizzard combat log. Simply dock it behind another window, or create a filter with no events in it.

Migrating from HitsMode4 to HitsMode5

Will my settings be transferred from HitsMode4 to HitsMode5?

Nope. In order to make a clean break from the old (and messy) configuration system, it was necessary to start all over. The new system uses the standard Ace3 user interface; you should find things much easier to setup now.

Is HitsMode4 still supported?

No. As of patch 4.2, HitsMode4 was discontinued.

What's new in HitsMode5?

See the feature list above for a short list of some of the new features. HitsMode5 was written from the beginning to encompass nearly every feature that users have asked for over the past five years.

What's been removed in HitsMode5?

The "Combat Summary" feature has been removed for now. It might be added back in at a later date. There are other (better) add-ons that do this job.

HitsMode5 doesn't do something that HitsMode4 did!

Other than anything listed in the previous question, HitsMode5 implements nearly every option and feature from HitsMode4. That being said, certain features may have been simplified slightly, or redesigned to be easier to use. If something's missing that you just can't live without, open a ticket.

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  • Avatar of Nadras Nadras Dec 17, 2013 at 04:43 UTC - 0 likes

    w000t Fixed

  • Avatar of Allara Allara May 04, 2013 at 01:44 UTC - 0 likes

    @memnochlv: Go

    It's been years since I looked at it, but I'm 99% sure I had it skip the Combat Log window because it was very problematic and buggy. Blizzard did not intend for add-ons to write to that window. It's possible they've cleaned up that behavior since then, but I doubt it.

    What's the problem, anyway? Just create a new chat window for HitsMode.

  • Avatar of memnochlv memnochlv May 04, 2013 at 01:08 UTC - 0 likes

    Is there a way to have HM5's chat log selector not skip over the existing combat log? I really wanted to just use a nothing filter in the existing combat log and pipe the combat into that one, is it possible without editing the SaveVariables file?

  • Avatar of Allara Allara Nov 30, 2011 at 17:47 UTC - 0 likes

    @merola: Go

    You were probably looking for perspicuity. ;)

    I don't currently have plans to implement the Combat Summary feature in HitsMode5, as it is indeed a lot of work and I don't think very many people need or want it. I'll let you know if this changes. Thanks!

  • Avatar of merola merola Nov 30, 2011 at 05:04 UTC - 0 likes

    Edit: (grammar mistake) perspicuousity = perspicuousness*

  • Avatar of merola merola Nov 30, 2011 at 04:58 UTC - 0 likes

    Hi there again! :)

    Is there a chance that the Combat Summary (as it was in HM4) will be added back (anytime soon)? I use Recount but I LOVED the simplicity yet perspicuousity of the Combat Summary feature in HM4, which showed at a glance the statistics of the fight whereas Recount records all kinds of data that I usually don't care about. Is it a lot of work to re-implement that feature in HM5? Keep up the good work!

  • Avatar of Allara Allara Aug 22, 2011 at 17:58 UTC - 0 likes

    @merola: Go

    Primarily, I was thinking of Recount or Skada. I hadn't really planned on adding Combat Summary to HM5 until enough people asked for it. I'll put it back on my radar, but don't expect it super soon as it's not something I'll use.

  • Avatar of merola merola Aug 20, 2011 at 00:39 UTC - 0 likes

    "The "Combat Summary" feature has been removed for now. It might be added back in at a later date."

    Well tbh, that was one of the best features of HitsMode4 imo so I really miss it from HM5! I hope that the "at a later date" will be really soon now.

    "There are other (better) add-ons that do this job."

    Well can you name some until HM5 gets that feature back?

    Keep up the good work!

  • Avatar of Darkpsychogunner Darkpsychogunner May 13, 2011 at 02:58 UTC - 0 likes

    I'm very confused from going to HM4 ro HM5. The wording is very confusing and i'm having a difficult time figuring out how to configure it so it just tells me MY damage/heals to MY target as well as JUST the damage I take from npc or player

    I wanted to stay with Hitsmode4 but unfortunately it doesn't work proper since it names every attack "Burning Fury" i believe

    Last edited May 13, 2011 by Darkpsychogunner
  • Avatar of SomeGuyVT SomeGuyVT May 02, 2011 at 21:10 UTC - 0 likes

    @Allara: Go

    Had to delete my chat_cache file to be able to unlock/move the hitsmode tab, otherwise I'd get a crash and error. I think that's a Prat issue, though. Otherwise working fine and dandy. Much thanks; it's greatly appreciated.