HeadCount2

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Main Screen

HeadCount2

Re-Write of the original HeadCount. This rewrite is to move to Ace3 and WoW 4.0

HeadCount2 is a configurable World of Warcraft add-on that automatically tracks raid attendance, loot, and boss kills.

HeadCount2 answers the following questions:

  • How long is a player active in a raid?
  • How long is a player on standby for a raid?
  • How long is a player offline during a given raid?
  • What loot dropped during a raid and who received it?
  • What boss kills occurred during a given raid and who was there for the kill?

Features

Raids

  • Raid creation: Automatically creates a new raid as you join or start a raid.
  • Raid finalization: Automatically ends an existing raid as you leave a raid.
  • Raid management: The user can end raids, remove raids, or remove all raids on demand.
  • Raid zone tracking: Zone name are automatically added to raids as you zone into a raid instance for the first time.

Player attendance

  • Player tracking: Players are tracked based on their timed participation in the raid. Players can be tracked based on configurable raid groups for raid list activity (active raiding players) and wait list players (queue/standby players).
  • Player removal: The user can remove tracked information for specific players on demand.
  • Player history: View specific player history for a raid to see how and when a player moved from activity to standby to offline and back during a raid.
  • No list tracking: Players can be tracked as non-raid list and non-standby players as needed. Players that go offline are automatically taken out of the raid and wait list groups for tracking purposes.
  • Integrated wait list: Receive whispers from members outside of the raid group in order to track them.

Boss kills

  • Boss kill tracking: Tracks the world bosses killed during the course of a raid and the raid list members present for the kill.
  • Boss kill removal: The user can remove tracked boss kills on demand.
  • Manual boss kill: The user can add a boss kill to the current raid at the current time with the current roster via the config UI

Loot

  • Loot tracking: Tracks loot received during a raid based on configurable item level quality (default: Epic item level or higher)
  • Loot removal: The user can remove specific pieces of loot on demand.
  • Loot exclusion: The user can manage loot exclusion which will prevent certain pieces of loot from being tracked during a raid.

Export

  • Export: Users can export current raid attendance and received loot information to one of a number of formats (CSV, XML, Text, EQdkp XML string, phpBB forum post, phpBB with ItemStats forum post).

Reporting

  • Boss kill broadcast: The user can optionally broadcast when the raid kills a boss to a configurable chat channel.
  • Loot broadcast: The user can optionally broadcast when a player receives a valid piece of loot to a configurable chat channel.

Performance

  • Fault tolerance: If the mod owner quits WoW, restarts WoW, or reloads their UI during a raid and returns to the game, HeadCount2 will attempt to gracefully recover from the outage to continue tracking the active raid.
  • Attendance delay: Configure how often HeadCount should manage attendance updates to increase or decrease performance and/or accuracy.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of KGBAgent75 KGBAgent75 Jan 31, 2011 at 00:41 UTC - 0 likes

    I seem to be having an issue with the latest version of your mod. I currently track attendance for my guild using EQDKP-Plus version 0.6.4.5.

    When using version 1.0.6 of the mod, after changing the site import plugin from EQDKP-Plus to plain old EQDKP I was able to import raids into the site fine, but after changing to 1.0.7 I now get an XML-Error. Please check the log! from the site. When I downgrade back to 1.0.6 it is fine, so it seems like one of the versions you uploaded between 1.06 and 1.07 must have broken the import feature from your mod into EQDKP Plus sites.

    Not sure what I can send to you to assist in trying to figure out what is causing the bug as the logs on the DKP site don't really have much information, but let me know via comments and I can try to copy/paste whatever I can into another post.

    Is there any chance that you could implement native EQDKP Plus import support into the mod in future versions?

  • Avatar of kagaro kagaro Jan 30, 2011 at 05:20 UTC - 0 likes

    should be more accurate now and properly detect halfus, conclave and omnitron

  • Avatar of sindalee sindalee Jan 30, 2011 at 05:04 UTC - 0 likes

    i see thanks (re: active raids). how about a way to export the attendance summary?

    overall loving this mod!

  • Avatar of gogomir gogomir Jan 26, 2011 at 19:23 UTC - 0 likes

    Thank you very much! <3 ;)

    One tiny point i've seen - the difficulty-tag have to stand after the name-tag in the BossKills-group. It would be nice if you could change this in any further version.

    <BossKills>

    <key1>

    <name>BOSSNAME</name>

    <difficulty>1</difficulty>

    <time>DD/MM/YY HH:MM:SS</time>

    <attendees>...

  • Avatar of kagaro kagaro Jan 26, 2011 at 00:43 UTC - 0 likes

    added in beta build

  • Avatar of gogomir gogomir Jan 26, 2011 at 00:06 UTC - 0 likes

    Nope, not really. I already tried this before, but this adds only the difficulty to the raid zone, not to the bosses. I think this is a relict from the past (<ICC) where you can't switch normal/hard-mode in the same instance.

  • Avatar of kagaro kagaro Jan 25, 2011 at 23:52 UTC - 0 likes

    check the options for EQdkp it should add that if you check add difficulty

  • Avatar of gogomir gogomir Jan 25, 2011 at 22:02 UTC - 0 likes

    Ok, concerning my last post... I've installed some other raidtrackers, created testraids, export all the strings and compared it. There are some differences in realm- & guildinfos for example but it makes no sense if I add them manually or not. But after I've added the <difficulty>1</difficulty> tag after the Bosskill-Name the import works and RaidLogImport detected it correctly.

    10 non hc -> <difficulty>1</difficulty>

    25 non hc -> <difficulty>2</difficulty>

    10 hc -> <difficulty>3</difficulty>

    25 hc -> <difficulty>4</difficulty>

    Would it be possible to add this tag in the eqdkp-export string?

  • Avatar of kagaro kagaro Jan 25, 2011 at 00:59 UTC - 0 likes

    well all i could say is see if others are having the same issue, my guikd doesnt use eqdkp and the code thats build the export format string is from original headcount so it may be wrong.

  • Avatar of gogomir gogomir Jan 25, 2011 at 00:51 UTC - 0 likes

    Have anyone already tried to import the string (format: eqdkp) into an EQDKP-System? I just did it, but without success. ;( I've a german client & the boss/zone names in Raid-Log-Import are the same as in the string. As far as I could see the detection of the zone works but not for bosses.

Facts

Date created
Oct 22, 2010
Categories
Last update
Sep 14, 2012
Development stage
Abandoned
Language
  • deDE
  • enUS
  • esES
  • esMX
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Downloads
45,805
Recent files

Authors