Grid

78 - Adding a better mouse over highlight.

What is the enhancement in mind? How should it look and feel?

For players that have health deficit, the mouse over highlight makes it hard to see the actual health deficit. I solved this problem myself, by adding a TGA picture file made by myself wich contains the picture of a square, and I modified GridFrame.lua such that I replaced the line
f:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
with the link to my TGA file.
It is not so easy to reapply the modification on every grid update.
Adding a feature to use a square-rectangle that surrounds the player frame using a particular color(larger with 1 pixel then border, or smaller then border with 1 pixel) that will show the player that I am targetting would be really nice.
UI-QuestTitleHighlight - has alot of yellow in middle and is making hard to see the health deficit.
Also, this problem can be solved by using a fill color for health deficit, as the black of the health deficit makes it possible to see the UI-QuestTitleHighlight yellow.
This is the reason that many players asked you to add a toggle to hide/show the mouseover hightlight.

User When Change
Phanx Sun, 13 Sep 2009 10:08:20 Changed status from Replied to Declined
cerbul Wed, 04 Feb 2009 12:23:59 Changed status from Waiting to Replied
Pastamancer Tue, 03 Feb 2009 17:04:00 Changed status from New to Waiting
cerbul Mon, 02 Feb 2009 08:17:24 Create

You must login to post a comment. Don't have an account? Register to get one!

  • 3 comments
  • Avatar of cerbul cerbul Wed, 04 Feb 2009 14:56:49

    Here is the link to the picture: http://rapidshare.de/files/44730207/test_square.tga.html I've also tryed to find a different texture in the list inside the file where the default one from blizzard is, but didn't find any good looking.

  • Avatar of cerbul cerbul Wed, 04 Feb 2009 12:23:59

    Sure, when I get home from work, I will link it: It has one not so nice part: when ppl use various settings for frameheight and framewidth, the picture of the square will not scale perfectly nice, and will cause in some cases to have the horizontal lines bigger or the vertical ones. I chose a middle sized square so that will look good in most cases and especialy for users that have widht>height. Even in this case, it still looks very nice, and the middle of the frame remains clear to see properly the health deficit. (this evening i will post a rapidshare link here)

  • Avatar of Pastamancer Pastamancer Tue, 03 Feb 2009 17:03:55

    Care to share your highlight texture?

  • 3 comments

Facts

Last updated on
13 Sep 2009
Reported on
02 Feb 2009
Status
Declined - We decided not to take action on this ticket.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees