What is the enhancement in mind? How should it look and feel?
For players that have health deficit, the mouse over highlight makes it hard to see the actual health deficit. I solved this problem myself, by adding a TGA picture file made by myself wich contains the picture of a square, and I modified GridFrame.lua such that I replaced the line
with the link to my TGA file.
It is not so easy to reapply the modification on every grid update.
Adding a feature to use a square-rectangle that surrounds the player frame using a particular color(larger with 1 pixel then border, or smaller then border with 1 pixel) that will show the player that I am targetting would be really nice.
UI-QuestTitleHighlight - has alot of yellow in middle and is making hard to see the health deficit.
Also, this problem can be solved by using a fill color for health deficit, as the black of the health deficit makes it possible to see the UI-QuestTitleHighlight yellow.
This is the reason that many players asked you to add a toggle to hide/show the mouseover hightlight.
- 3 comments
- Last updated
- Sep 13, 2009
- Feb 02, 2009
- Declined - We decided not to take action on this ticket.
- Enhancement - A change which is intended to better the project in some way
- Medium - Normal priority.