Grid

278 - frame lockups

What version of Grid are you using?
r1278 currently, but tried alot of versions

What version (and language) of WoW are you using?
3.3 en

What were you doing when the problem occured?
anything

What happened?  What did you expect to happen instead?
It was a ticket about frame locks before but was closed because you couldnt reproduce it. It happens on every group change (someone is changing zone, joining or leaving group). It's very hard to play in large groups (IoC, AV), even in 25 man raids it is annoying.

Do you have an error log of what happened?
no

Please provide any additional information below.
The reason i'm posting this ticked again is that i found something new. It happens only when i use an opengl engine (wow.exe -opengl). May be the grid is using something to update the frame which is buggy in opengl implementation. Although Grid2 is not affected, it's working smooth, but not really usable for me.

Name Description Size MD5
small_patch.zip without logic changes 9.9 KiB ca9e90f34d4e...
User When Change
Phanx Oct 13, 2010 at 12:32 UTC Changed status from Accepted to Fixed
triamazikamno Oct 13, 2010 at 11:45 UTC

Deleted attachment grid_lockups_patch_v7b.zip: obsolete

triamazikamno Sep 29, 2010 at 10:10 UTC

Deleted attachment grid_lockups_patch_v7a.zip: obsolete

triamazikamno Sep 29, 2010 at 10:09 UTC

Deleted attachment grid_lockups_patch_v7.zip: broken

triamazikamno Sep 29, 2010 at 10:09 UTC

Deleted attachment grid_lockups_patch_v6.zip: broken

triamazikamno Sep 22, 2010 at 16:22 UTC

Added attachment small_patch.zip

triamazikamno Sep 20, 2010 at 03:19 UTC

Added attachment grid_lockups_patch_v7b.zip

triamazikamno Sep 17, 2010 at 22:02 UTC

Added attachment grid_lockups_patch_v7a.zip

triamazikamno Sep 16, 2010 at 10:43 UTC

Added attachment grid_lockups_patch_v7.zip

triamazikamno Sep 11, 2010 at 08:28 UTC

Deleted attachment grid_lockups_patch_v5.zip: broken

triamazikamno Sep 11, 2010 at 08:04 UTC

Added attachment grid_lockups_patch_v6.zip

triamazikamno Sep 11, 2010 at 08:04 UTC

Deleted attachment grip_lockups_patch_v6.zip: typo

triamazikamno Sep 11, 2010 at 08:03 UTC

Added attachment grip_lockups_patch_v6.zip

triamazikamno Sep 11, 2010 at 07:54 UTC

Deleted attachment grid_lockups_patch_v4.zip: broken

triamazikamno Sep 07, 2010 at 12:52 UTC

Deleted attachment grid_lockups_patch_v3.zip: broken

triamazikamno Sep 07, 2010 at 12:39 UTC

Added attachment grid_lockups_patch_v5.zip

triamazikamno Sep 07, 2010 at 04:38 UTC Changed description:
+ plain$What version of Grid are you using?
+ r1278 currently, but tried alot of versions
+
+ What version (and language) of WoW are you using?
+ 3.3 en
+
+ What were you doing when the problem occured?
+ anything
+
+ What happened?  What did you expect to happen instead?
+ It was a ticket about frame locks before but was closed because you couldnt reproduce it. It happens on every group change (someone is changing zone, joining or leaving group). It's very hard to play in large groups (IoC, AV), even in 25 man raids it is annoying.
+
+ Do you have an error log of what happened?
+ no
+
+ Please provide any additional information below.
+ The reason i'm posting this ticked again is that i found something new. It happens only when i use an opengl engine (wow.exe -opengl). May be the grid is using something to update the frame which is buggy in opengl implementation. Although Grid2 is not affected, it's working smooth, but not really usable for me.
triamazikamno Sep 07, 2010 at 04:38 UTC

Added attachment grid_lockups_patch_v4.zip

triamazikamno Sep 07, 2010 at 04:38 UTC

Deleted attachment grid_lockups_patch_v4.zip: typo

triamazikamno Sep 07, 2010 at 04:25 UTC

Added attachment grid_lockups_patch_v4.zip

triamazikamno Sep 06, 2010 at 17:58 UTC

Added attachment grid_lockups_patch_v3.zip

triamazikamno Sep 06, 2010 at 17:58 UTC

Deleted attachment grid_lockups_patch_v2.zip: broken

triamazikamno Sep 06, 2010 at 17:57 UTC

Deleted attachment grid_lockups_patch.zip: broken

triamazikamno Sep 05, 2010 at 08:01 UTC

Added attachment grid_lockups_patch_v2.zip

triamazikamno Sep 05, 2010 at 08:01 UTC

Deleted attachment grip_lockups_patch_v2.zip: typo

triamazikamno Sep 05, 2010 at 07:59 UTC

Added attachment grip_lockups_patch_v2.zip

Phanx Sep 01, 2010 at 04:47 UTC Changed status from Replied to Accepted
triamazikamno Aug 23, 2010 at 16:17 UTC

Added attachment grid_lockups_patch.zip

FallenLegionEU Aug 09, 2010 at 18:27 UTC Changed status from Waiting to Replied
Phanx Aug 08, 2010 at 23:14 UTC Changed status from Replied to Waiting
triamazikamno Feb 06, 2010 at 00:02 UTC Changed status from Waiting to Replied
Phanx Feb 05, 2010 at 23:10 UTC Changed status from Replied to Waiting
triamazikamno Feb 05, 2010 at 00:41 UTC Changed status from Waiting to Replied
Phanx Feb 05, 2010 at 00:11 UTC Changed status from Replied to Waiting
triamazikamno Feb 03, 2010 at 07:35 UTC Changed status from Waiting to Replied
Phanx Feb 02, 2010 at 23:40 UTC Changed assigned to from Pastamancer to Phanx
Phanx Feb 02, 2010 at 23:40 UTC Changed status from New to Waiting
triamazikamno Jan 30, 2010 at 20:30 UTC Create

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  • Avatar of triamazikamno triamazikamno Sep 11, 2010 at 08:22 UTC - 0 likes

    Finally got into IoC, everything worked well for me. Waiting for feedback

  • Avatar of triamazikamno triamazikamno Sep 11, 2010 at 07:40 UTC - 0 likes

    Found out that info about vehicle can be sent by the server in 1-2 sec after the "UNIT_ENTERED_VEHICLE" event... It's making things more complicated(again, it was covered by tons of updates in original Grid) and I had to rewrite alot of code this time. Because of damn long IoC queues I had no chance to test it there yet. Going to clean the code from debugging stuff and attach the patch no matter if I get into IoC. The patch is quite experimental, so be ready to report the bugs :)

    p.s. programming for wow is a pure masochism... so big lack of debugging tools

  • Avatar of triamazikamno triamazikamno Sep 09, 2010 at 10:33 UTC - 0 likes

    Reproduced it, fixing :)

  • Avatar of turbopipp turbopipp Sep 09, 2010 at 05:44 UTC - 0 likes

    I did get to test it out yesterday, and it bugged on the cannons on gunship in icc25. Showed the players hp, not the cannon. I was standing next to the cannon. I dont have "Range filter" activated for vehicle, that might have something to do with it, I have not tested with the "Range filter" yet.

    Tested it again in ToC5, I cant seem to find any pattern to it, it was often one or more with class colors instead of vehicle colors, but their health matched the vehicle health.

    Last edited Sep 09, 2010 by turbopipp
  • Avatar of turbopipp turbopipp Sep 07, 2010 at 15:23 UTC - 0 likes

    Wait up now, not done testing v4 yet :)

    Which seems fine btw, only thing I noticed once were the names on all in range vanished for a few moments(dont know about out of range, since I cant see them, turned opacity down on purpose). "a few moments" means 2-3 secs or so.

    UPDATE: I will test v5 today. UPDATE2: or maybe tomorrow :)

    Last edited Sep 08, 2010 by turbopipp
  • Avatar of triamazikamno triamazikamno Sep 07, 2010 at 12:40 UTC - 0 likes

    Attached v5 with fixed vehicles(hopefully). Did the tests only in Oculus, try it out. Damn long queues in IoC...

  • Avatar of triamazikamno triamazikamno Sep 07, 2010 at 10:58 UTC - 0 likes

    Reproduced that bug in Oculus, fixing :)

  • Avatar of triamazikamno triamazikamno Sep 07, 2010 at 10:15 UTC - 0 likes

    I think I fixed it in v4.. Will check on tournament mounts now

  • Avatar of Notechaser Notechaser Sep 07, 2010 at 10:00 UTC - 0 likes

    Few things to report on playing with v3 (screenshots via http://bit.ly/bi0afz ):

    Oculus group using layout 10 players with pets. Mounting drakes worked as normal (001.jpg), player box moves to pet row, and mount takes place of player spot. Dismounting, however, did not reverse the process. Pet box remained instead of player (002.jpg).

    Disabled and enabled Grid, problem resolved until time to mount again. This time, instead of mount appearing, player box is duplicated in both spots (003.jpg same phenomenon different group). Dismounting returns to normal (only in one spot).

    Combat wasn't involved (have to be out of combat to mount).

    I believe the same thing happened with v4, but I don't remember when I updated it (did 3-4 Oculus today). Running Windows XP. General play has been very good.

    Last edited Sep 07, 2010 by Notechaser
  • Avatar of triamazikamno triamazikamno Sep 07, 2010 at 04:28 UTC - 0 likes

    Try v4. I didn't do much of the testing yet, but at least everything was working fine while I was hitting the dummy and moving ppl through subgroups, inviting, removing them.

Facts

Last updated
Mar 30, 2012
Reported
Jan 30, 2010
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
5

Reported by

Possible assignees