278 - frame lockups
What version of Grid are you using?
r1278 currently, but tried alot of versions
What version (and language) of WoW are you using?
3.3 en
What were you doing when the problem occured?
anything
What happened? What did you expect to happen instead?
It was a ticket about frame locks before but was closed because you couldnt reproduce it. It happens on every group change (someone is changing zone, joining or leaving group). It's very hard to play in large groups (IoC, AV), even in 25 man raids it is annoying.
Do you have an error log of what happened?
no
Please provide any additional information below.
The reason i'm posting this ticked again is that i found something new. It happens only when i use an opengl engine (wow.exe -opengl). May be the grid is using something to update the frame which is buggy in opengl implementation. Although Grid2 is not affected, it's working smooth, but not really usable for me.
| Name | Description | Size | MD5 |
|---|---|---|---|
| small_patch.zip | without logic changes | 9.9 KiB | ca9e90f34d4e... |
| User | When | Change |
|---|---|---|
| Phanx | Oct 13, 2010 at 12:32 UTC | Changed status from Accepted to Fixed |
| triamazikamno | Oct 13, 2010 at 11:45 UTC | Deleted attachment grid_lockups_patch_v7b.zip: obsolete |
| triamazikamno | Sep 29, 2010 at 10:10 UTC | Deleted attachment grid_lockups_patch_v7a.zip: obsolete |
| triamazikamno | Sep 29, 2010 at 10:09 UTC | Deleted attachment grid_lockups_patch_v7.zip: broken |
| triamazikamno | Sep 29, 2010 at 10:09 UTC | Deleted attachment grid_lockups_patch_v6.zip: broken |
| triamazikamno | Sep 22, 2010 at 16:22 UTC | Added attachment small_patch.zip |
| triamazikamno | Sep 20, 2010 at 03:19 UTC | Added attachment grid_lockups_patch_v7b.zip |
| triamazikamno | Sep 17, 2010 at 22:02 UTC | Added attachment grid_lockups_patch_v7a.zip |
| triamazikamno | Sep 16, 2010 at 10:43 UTC | Added attachment grid_lockups_patch_v7.zip |
| triamazikamno | Sep 11, 2010 at 08:28 UTC | Deleted attachment grid_lockups_patch_v5.zip: broken |
| triamazikamno | Sep 11, 2010 at 08:04 UTC | Added attachment grid_lockups_patch_v6.zip |
| triamazikamno | Sep 11, 2010 at 08:04 UTC | Deleted attachment grip_lockups_patch_v6.zip: typo |
| triamazikamno | Sep 11, 2010 at 08:03 UTC | Added attachment grip_lockups_patch_v6.zip |
| triamazikamno | Sep 11, 2010 at 07:54 UTC | Deleted attachment grid_lockups_patch_v4.zip: broken |
| triamazikamno | Sep 07, 2010 at 12:52 UTC | Deleted attachment grid_lockups_patch_v3.zip: broken |
| triamazikamno | Sep 07, 2010 at 12:39 UTC | Added attachment grid_lockups_patch_v5.zip |
| triamazikamno | Sep 07, 2010 at 04:38 UTC | Changed description:+ plain$What version of Grid are you using? + r1278 currently, but tried alot of versions + + What version (and language) of WoW are you using? + 3.3 en + + What were you doing when the problem occured? + anything + + What happened? What did you expect to happen instead? + It was a ticket about frame locks before but was closed because you couldnt reproduce it. It happens on every group change (someone is changing zone, joining or leaving group). It's very hard to play in large groups (IoC, AV), even in 25 man raids it is annoying. + + Do you have an error log of what happened? + no + + Please provide any additional information below. + The reason i'm posting this ticked again is that i found something new. It happens only when i use an opengl engine (wow.exe -opengl). May be the grid is using something to update the frame which is buggy in opengl implementation. Although Grid2 is not affected, it's working smooth, but not really usable for me. |
| triamazikamno | Sep 07, 2010 at 04:38 UTC | Added attachment grid_lockups_patch_v4.zip |
| triamazikamno | Sep 07, 2010 at 04:38 UTC | Deleted attachment grid_lockups_patch_v4.zip: typo |
| triamazikamno | Sep 07, 2010 at 04:25 UTC | Added attachment grid_lockups_patch_v4.zip |
| triamazikamno | Sep 06, 2010 at 17:58 UTC | Added attachment grid_lockups_patch_v3.zip |
| triamazikamno | Sep 06, 2010 at 17:58 UTC | Deleted attachment grid_lockups_patch_v2.zip: broken |
| triamazikamno | Sep 06, 2010 at 17:57 UTC | Deleted attachment grid_lockups_patch.zip: broken |
| triamazikamno | Sep 05, 2010 at 08:01 UTC | Added attachment grid_lockups_patch_v2.zip |
| triamazikamno | Sep 05, 2010 at 08:01 UTC | Deleted attachment grip_lockups_patch_v2.zip: typo |
| triamazikamno | Sep 05, 2010 at 07:59 UTC | Added attachment grip_lockups_patch_v2.zip |
| Phanx | Sep 01, 2010 at 04:47 UTC | Changed status from Replied to Accepted |
| triamazikamno | Aug 23, 2010 at 16:17 UTC | Added attachment grid_lockups_patch.zip |
| FallenLegionEU | Aug 09, 2010 at 18:27 UTC | Changed status from Waiting to Replied |
| Phanx | Aug 08, 2010 at 23:14 UTC | Changed status from Replied to Waiting |
| triamazikamno | Feb 06, 2010 at 00:02 UTC | Changed status from Waiting to Replied |
| Phanx | Feb 05, 2010 at 23:10 UTC | Changed status from Replied to Waiting |
| triamazikamno | Feb 05, 2010 at 00:41 UTC | Changed status from Waiting to Replied |
| Phanx | Feb 05, 2010 at 00:11 UTC | Changed status from Replied to Waiting |
| triamazikamno | Feb 03, 2010 at 07:35 UTC | Changed status from Waiting to Replied |
| Phanx | Feb 02, 2010 at 23:40 UTC | Changed assigned to from Pastamancer to Phanx |
| Phanx | Feb 02, 2010 at 23:40 UTC | Changed status from New to Waiting |
| triamazikamno | Jan 30, 2010 at 20:30 UTC | Create |
Facts
- Last updated
- Mar 30, 2012
- Reported
- Jan 30, 2010
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 5
- Reply
- #64
Phanx Oct 13, 2010 at 12:32 UTC - 0 likesYep. Greltok and I did some brief testing earlier this evening and didn't notice any issues with it. I still haven't had time to actually run any instances, so please do report any issues you encounter with frames updating. :)
- Reply
- #63
triamazikamno Oct 13, 2010 at 11:47 UTC - 0 likesYey, I see the idea from small patch is implemented in r1360!
- Reply
- #62
turbopipp Oct 13, 2010 at 07:47 UTC - 0 likesIs this patch implemented in v1357 of Grid? Thanks for all your work btw :)
- Reply
- #61
Notechaser Sep 27, 2010 at 02:36 UTC - 0 likesThe small_patch so far seems ok regarding the primary issue. Also, using it instead of v7b in Oculus resulted in correct mount updates for party including self (box changed correctly to represent mount when mounted, and switched back on dismount).
- Reply
- #60
triamazikamno Sep 22, 2010 at 16:29 UTC - 0 likesAttached small_patch.zip This patch doesn't change the original Grid logics, it still covers all the problems by global frame updates, but I moved all of the UpdateFrameUnits calls into the queue, so it will be executed max 1 time per 0.5 sec. Please try it and check the freezes. Theoretically it shouldn't break anything, so can be commited to the original source after some testing.
- Reply
- #59
triamazikamno Sep 21, 2010 at 08:38 UTC - 0 likesThe button is in the corner of Grid frame, not healthboxes.
Will add more checks soon, just got no time atm...
- Reply
- #58
turbopipp Sep 21, 2010 at 08:33 UTC - 0 likesI'm still using v6, since I cant have a button in any corner of any healthbox, since I use them all to show buff/hots/counters. In ToC5 I noticed that when I have low hp on a mount, and rides over to another mount, clicks it without demounting, and jumpsover to it and get a new mount with full hp. Grid doesnt update my hp any more, it only shows the old hp.
About the range issue, I was in pvp with my lowbie rogue(WSG) and the second round I did there was a guy out-of-range all the time. When I checked his name it was something familiar. It turned out he was a guy who was from another the WSG I did 10mins earlier, and most likely he was out of range when that WSG was over. And consequently his opacity was "out-of-range" all BG. What was weird with that, was I was in a group with my mate, and his box was ok, but a strangers box from another server was not. So..maybe its an update problem after all?
- Reply
- #57
triamazikamno Sep 18, 2010 at 08:59 UTC - 0 likesSometimes when players are getting into vehicles blizzard doesn't send this info with PLAYER_ENTERED_VEHICLE event but abit later or doesn't send at all. Which is leading to the bugs Notechaser posted and it's hard to reproduce. So the button is forcing to update all of the frames, something like local Reload UI for the Grid. So if you see something wrong with the frames - press that button to fix it.
- Reply
- #56
Romoreas Sep 18, 2010 at 04:11 UTC - 0 likesThis worked for me, thanks alot!
edit: I apologize in advance if I overlooked the way to find out the anwser to this question easier. What's with the "button" in the top left? I see the description above but I can't read the full description. I've looked through the options in grid and such to try to see what it's there for.
- Reply
- #55
triamazikamno Sep 17, 2010 at 22:02 UTC - 0 likesPlease try v7a