Grid

User's Guide

Introduction

Welcome to the Grid User's Guide. These pages will help you understand what Grid is, and how it works.

If you're already familiar with Grid, you can skip ahead to the Further Reading section for links to other pages. Otherwise, read on!

Design Overview

Grid is based on the concept of statuses and indicators. A status is a piece of information, such as a unit's health or aggro status. An indicator is a part of the unit frame that can display information, such as the health bar or the center text.

More than one status can be assigned to one indicator, and one status can be assigned to more than one indicator. This is where the priority system comes into play. Each status is assigned a priority level. Each indicator will show the highest-priority status active at any given time.

For example: The Power Word: Shield and Weakened Soul statuses show you when those auras (buffs or debuffs) are active on a particular unit. If you assign both statuses to the Bottom Left Corner indicator, and give them priority levels of 90 and 80, respectively, then when you cast Power Word: Shield on a unit, you will only see the Power Word: Shield status, until the shield is absorbed or expires, at which time you will then see the Weakened Soul status until it ends.

Terminology

If you're new to Grid, you might not be familiar with some of the terms used in the related pages. Here's a handy list of terms used by Grid.

Unit
A unit is a specific player or NPC. This includes your character, your pet, your party and raid members, their pets, targets, your target's target, and your focus. Grid tracks all members of your party or raid, including yourself, your pet, and other group members' pets.
Frame
A frame is a container object in the WoW UI system. They are the fundamental building blocks of a graphic interface and are used to separate functions and information. Grid itself is a frame, containing smaller frames for each unit it is tracking.
Status
A status is a piece of information about a particular unit. Examples of statuses include health, mana, buffs, debuffs, and aggro.
Indicator
An indicator is a visual display of a unit's status. Examples include health bars, (de)buff icons, and text.
Aura
An aura is a buff or debuff. Don't confuse this with paladin auras, which are auras in this sense, but not the only ones. Any buff or debuff can be called an aura.
Layout
A layout is a collection of settings that control how individual unit frames are arranged on the screen. Examples of layout settings include how many frames to show, whether to arrange frames in rows or columns, or how much space to add between frames.
Profile
A profile is a collection of indicator and frame settings. You can have multiple profiles for a character in Grid (for instance, healing and buffing), and you can have profiles for different characters (for instance a mage decursing profile and a priest healing profile).

Plugin Support

Grid was designed from the ground up to be modular, so it's easy to extend its functionality through plugins. There are already dozens of plugins that add new statuses, new indicators, or completely new features. A (mostly) complete list can be found on the List of Grid Plugins page.

Please note that Grid is perfectly usable without any plugins at all, and installing 25 plugins all at once because they sounded nifty is a really bad idea. Not only will you suffer from information overload, but you'll wind up with plugins whose functionalities overlap and cause problems. A better strategy is to get comfortable with Grid first. Then, you'll have a good idea of what you feel is missing, and then you can look for plugins that fill those gaps.

Further Reading

User-Submitted Guides

Different classes, and even different people, play very differently. This section will serve as an index for guides submitted by users on how they use Grid.

  • No guides yet.

If you'd like to add a guide to this section, drop by the WowAce forum thread.

Facts

Date created
Oct 18, 2008
Last updated
Apr 13, 2010