GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
You must login to post a comment. Don't have an account? Register to get one!
This was working great last night, but today I can't get it to build a shopping list. I removed my SavedVariables/GnomeWorks.lua to make sure I had a clean start, but if I build a queue nothing shows up in the shopping list. If I expand the individual items in the list I see "Missing Reagent...". If you don't know what is causing this but might be able to point me in the direction of the code that builds that, I'd be willing to see if I can fix it.
Lilsparky - I have nothing queued. Trade is Inscription. I re install r94 and all is fine. Inventory is showing me my bag, guild bag etc. I have no error appearing either. I go back to r96 and i have an empty inventory column. I do not know where to even try to fix it as there is no error.
Any advice is helpful. R94 is working fine for me so no real problem I suppose.
FYI n-0 I use LSW and KTQ to help me create the required glyphs (if that helps)
palladia, is your queue empty? queued up recipes "reserve" reagents on hand. i'm a little vague as to whether that's reflected in the current reagent inventory counts (it should be in the "craftable" column for the reagent).
it's also possible that my optimizations have left something uncomputed. see if closing and re-opening your enchanting window refreshes things for you.
asaayers, cool. you probably shouldn't blindly accept any ah prices gw throws your way, tho. it's not quite accurate about presenting the cheapest options just yet. you should see what happens if you switch from crafting an item to simply buying it (right click any craftable item in the queue window to select a different item source). also, you can buy some items and craft others by cherry picking the cheapest mats and then re-scanning the ah to force a recompute. i need to streamline this system a bit (particularly with milling and likely prospecting which both provie 4-5 potential sources, tho enchanting probably does as well with disenchanting).
bowlam, i'm not sure what would cause your inventory to fail. if something is broken, it's probably in the presentation of the data rather than in the collection of the data. your gw saved vars are probably all fine. anything queued up?
In my Enchanting window, the number of items craftable isn't getting displayed properly. The only Cata recipes that show up as craftable are the ones that only use Lesser Celestial Essence. Other recipes that I have enough mats for show that in the Reagents list, but the Craftable number isn't displayed. However, the Create and Create All buttons are active.
For example, [Enchanting Gloves - Exceptional Strength] requires Hypnotic Dust x3 and Greater Celestial Essence x2. I have 19 of each. These number are displayed in the Reagents list. But in the Recipes list, the Craftable field should display "6" but is blank.
Thank you for the shopping list feature. I was able to use that to yank all the materials I needed out of my guild/personal bank and buy the rest on the AH in just a few minutes. For the first time in a long time, I was able to craft all of my scroll of enchants because it didn't take me too long to gather the materials.
In r96 I am getting no inventory showing up. IS there a command to refresh this list. I gather I have something saved somewhere that is stopping it showing. There are no errors coming up ... just no inventory.
hmm.. yeah, smelting. smelting doesn't have data for the skill levels due to the oddness of not being linkable. thus, the skill up and coloration fails. i hadn't totally thought of that before, so i'll have to mine some data from wowhead for smelting...
Out of curiosity, because I know it's always been a bit funky due to naming or something to that effect, but is there a technical reason why difficulty colors, the (incredibly nifty) difficulty bar at middle-left, and the % skillup predictions aren't available for Mining/Smelting? Everything shows up as Grey for all smelts, regardless of skill level or chance - even a 1/75 which can get 25 or so skillups at orange off of smelting Copper.
I'd have posted it to a ticket but I'm not positive that it's actually a bug.