GnomeWorks TradeSkill Frame

GnomeWorks (r27)

GnomeWorks TradeSkill Frame -

a complete replacement for the blizzard trade skill frame.

early alpha just to test some things out.

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  • Avatar of bowlam bowlam Feb 05, 2011 at 11:03 UTC - 0 likes

    Hey LS,

    over the last 2 or 3 Versions of GW i have noticed that when making inks or glyphs the GW program locks up my mouse during each 3 sec make time. Once each is finished the mouse moves again but it locked up again during the next construction time. Once all finished all is good.

    Just some info.,

    cya

    Bill

  • Avatar of yoshimo yoshimo Feb 05, 2011 at 09:18 UTC - 0 likes

    indeed, the bankalt is skinner/leatherworker, but not very high skill since i abandoned it and abuse it as bankalt now.

  • Avatar of lilsparky lilsparky Feb 05, 2011 at 09:14 UTC - 0 likes

    does your alt have any professions?

    the "craftable" value in the inventory reflects your potential inventory of those items. mostly, it will be the same as your inventory. but for craftable reagents, it can often be something totally different. for example, bolts of cloth. you might have stacks and stacks of raw cloth, but no bolts. if you view a recipe that needs bolts, it would tell you how many are craftable from your inventories and also how many you actually have readily available without crafting.

    i'll think about your iteration count column idea.

    also, keep in mind that not all columns are necessarily designed to be on at all times. as my config system takes shape, i'll include a means to store column layouts so that people can arrange the columns as they desire.

  • Avatar of yoshimo yoshimo Feb 05, 2011 at 08:46 UTC - 0 likes

    If i select a recipe, for now craftable and inventory column in the detail window look almost equal.
    Only diffrence is that "craftable" adds a symbol for unlimited supplies like vials.

    I think "Inventory" should tell you how many items you have, and the craftable column shouldnt mirror these numbers , but show instead how many items you could create with this.
    Instead of showing "52 raw items on bags, 805 on alt" twice, do some math and print once " count of rawitem divided through number of rawitem required for recipe" so it would be

    857 volatile life / 6 lifes required= 142

    I think it would make this column far more usable instead of having the information shown twice.

  • Avatar of yoshimo yoshimo Feb 05, 2011 at 08:41 UTC - 0 likes

    Moving this around in my bags on my alt increased the pink available on alt-bank number for my mainchar.

    The craftable count could be enhanced i think

    Let's take a Flask of the Draconic Mind as example:

    You require:

    12 Aszhara Veil
    12 Twilight Jasmine
    6 Volatile Life

    You have:
    791 Veils
    1069 Jasmine
    857 Volatile Life

    Based on single reagents you could create:

    Veil: 65 flasks
    jasmine: 89 flasks

    Life: 142 flasks

    How about some indicator that says "if you had more veil/ jasmine, you could create a few more"?

  • Avatar of lilsparky lilsparky Feb 04, 2011 at 23:29 UTC - 0 likes

    hmm... if you move things around in your bag on your alt or do a:

    /script GnomeWorks:InventoryScan()

    does it change things?

  • Avatar of yoshimo yoshimo Feb 04, 2011 at 20:18 UTC - 0 likes

    "what does it tell you is the count if you log into the alt and do that same GetFactionInventoryCount() call?"

    47, for whatever reason ;)

    the volatile life on my bankalt is split into mooncloth bags on the bank and a hyjal herbalism bag for the normal bagpack.

    the recipes should include both because the other materials are counted correctly for all flasks. just the volatile life is ignored.

  • Avatar of lilsparky lilsparky Feb 04, 2011 at 01:53 UTC - 0 likes

    thank you very much, lesyde.  i think i need to name some of my frames to help debug that stack, but it confirms that the scrollframe is NOT being pushed behind the window mover frame... so that's good i guess.... but the stack clearly indicates that the first mouse enabled frame in the stack is the mover.  but then at the very bottom is a mouse-enabled anonymous frame...

    i also notice that your headers have vanished... so weird.

  • Avatar of Lesyde Lesyde Feb 03, 2011 at 22:59 UTC - 0 likes

    I have the problem with non-clickable recipes:

    Pic 1

    Pic 2

  • Avatar of lilsparky lilsparky Feb 03, 2011 at 21:47 UTC - 0 likes

    hades, browse your "common skills" pseudo trade.  see if that helps with the celestial essences.

    it also sounds like the auction scan isn't forcing an update... i'll look into it.

    yoshimo, gw will only track items that it cares about.  it's possible that when you opened your alts bags, you hadn't yet scanned a recipe that utilized volatile life yet.  and so while it recorded information about that alts inventory, it didn't know to record the volatile life count.  maybe.

    what does it tell you is the count if you log into the alt and do that same GetFactionInventoryCount() call?

Facts

Date created
Apr 15, 2010
Categories
Last update
Oct 01, 2013
Development stage
Alpha
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Downloads
343,136
Recent files
  • A: r232 for 5.4.0 Oct 01, 2013
  • A: r231 for 5.4.0 Sep 30, 2013
  • A: r229 for 5.3.0 Jun 01, 2013
  • A: r228 for 5.3.0 May 30, 2013
  • A: r227 for 5.3.0 May 30, 2013

Authors

Relationships

Embedded library
Ace3
CallbackHandler-1.0
LibStub