GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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yoshimo, did you open your leatherworking when trying to get the alt inventory to scan properly or did you just log in and log out (until you had recently shifted items around)?
bowlam, what do you mean the mouse locks up? it doesn't move at all? and does the rest of the client work or is it locked up as well (cast bar, environment, etc)?
over the last 2 or 3 Versions of GW i have noticed that when making inks or glyphs the GW program locks up my mouse during each 3 sec make time. Once each is finished the mouse moves again but it locked up again during the next construction time. Once all finished all is good.
Just some info.,
indeed, the bankalt is skinner/leatherworker, but not very high skill since i abandoned it and abuse it as bankalt now.
does your alt have any professions?
the "craftable" value in the inventory reflects your potential inventory of those items. mostly, it will be the same as your inventory. but for craftable reagents, it can often be something totally different. for example, bolts of cloth. you might have stacks and stacks of raw cloth, but no bolts. if you view a recipe that needs bolts, it would tell you how many are craftable from your inventories and also how many you actually have readily available without crafting.
i'll think about your iteration count column idea.
also, keep in mind that not all columns are necessarily designed to be on at all times. as my config system takes shape, i'll include a means to store column layouts so that people can arrange the columns as they desire.
If i select a recipe, for now craftable and inventory column in the detail window look almost equal.
Only diffrence is that "craftable" adds a symbol for unlimited supplies like vials.
I think "Inventory" should tell you how many items you have, and the craftable column shouldnt mirror these numbers , but show instead how many items you could create with this.
Instead of showing "52 raw items on bags, 805 on alt" twice, do some math and print once " count of rawitem divided through number of rawitem required for recipe" so it would be
857 volatile life / 6 lifes required= 142
I think it would make this column far more usable instead of having the information shown twice.
Moving this around in my bags on my alt increased the pink available on alt-bank number for my mainchar.
The craftable count could be enhanced i think
Let's take a Flask of the Draconic Mind as example:
12 Aszhara Veil
12 Twilight Jasmine
6 Volatile Life
857 Volatile Life
Based on single reagents you could create:
Veil: 65 flasks
jasmine: 89 flasks
Life: 142 flasks
How about some indicator that says "if you had more veil/ jasmine, you could create a few more"?
hmm... if you move things around in your bag on your alt or do a:
does it change things?
"what does it tell you is the count if you log into the alt and do that same GetFactionInventoryCount() call?"
47, for whatever reason ;)
the volatile life on my bankalt is split into mooncloth bags on the bank and a hyjal herbalism bag for the normal bagpack.
the recipes should include both because the other materials are counted correctly for all flasks. just the volatile life is ignored.
thank you very much, lesyde. i think i need to name some of my frames to help debug that stack, but it confirms that the scrollframe is NOT being pushed behind the window mover frame... so that's good i guess.... but the stack clearly indicates that the first mouse enabled frame in the stack is the mover. but then at the very bottom is a mouse-enabled anonymous frame...
i also notice that your headers have vanished... so weird.
I have the problem with non-clickable recipes: