GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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Somebody asked for a way to open the main frame from the queue frame and I'd like to second that request. How about adding the arrow tag like on the right of the main frame to left of the queue frame? With both open, the arrows are under the frames but when one is closed, the arrow to open the other is exposed.
I do remember seeing a bunch of messages about something being broken.
did it spit out a wad of messages about frame levels being broken? i probably just need to add the headers to the system that checks the levels.
the frame level "creep" seems to be related to how many frames are created. if you do "/framestack true" then it shows all the hidden frames as well. this implies that when you close a frame, it's still taking space in the frame level stack even tho it's not being used in any way. the frame levels are dynamic-ish. when a parent frame level increased/decreases, all the children increase/decrease by the same amount. or at least, they should.
as you open new windows, it creates new frames and ends up pushing your frame levels higher and higher. 129 needs to be the breaking point. i don't know why, but i do know that there's a quirk with frame levels where you can't manually move more than 128 frame levels in a single call. i think the two issues are related. i've given up on trying to debug the system and instead i'm just hacking in a test to see if the frames are ever behind their parent and if they are, they just move back ahead of them.
I had GW r133 lose the recipes table header today. I believe the numbers at the top of the frame were 129/129.
Just out of curiosity, why do those numbers get so high? I do a /reload and open GW and the numbers at the top are 29/29. I craft a few items and go train. After training, I reopen GW and now the numbers are 38/38. I go to the AH to look at the prices for materials, decide I can't afford to buy any, open GW and the numbers are 87/87.
In all the addons I've written or modified, I've never had to deal with framelevel so its a new concept to me, but I assume that it has to do with what is on top or underneath what. I'm guessing something that should be at a static level is actually being assigned dynamically starting at the highest level last used, so the whole thing just gets higher and higher.
Anyway I'll try to capture a screen shot with a /framestack if the headers disappear again.
On Feb 9th you asked me for a screenshot with a /framestack when recipes in the main GW frame were not clickable. I have provided one in Ticket #328.
the highlight indicates that a recipe is selected for group manipulation purposes. if you ctrl-click or shift-click, you can select multiple recipes, then group them with ctrl-g. or you could delete them with ctrl-x. in order to do this, you must be in a custom layout, tho.. you can't change the default layouts since they're autogenerated.
for people experiencing problems with lsw, make sure you have the latest alpha of lsw installed. if you still have problems, let me know.
W00t, r132 fixed the smelting lvl issue, and now gnomeworks also remembers the recipe you had selected when you close/re-open window!
Now, a question...
What is the meaning of the slight highlighting of a row that I get if I click on a recipe outside of the recipe column? Like, if I click on the row for a recipe, but not on the name, it does some slight highlighting of the row, but doesn't select it.
For those having problems related with LSW, please post the version of LSW you are using.
I'm running GW r130 and LSW r114 and I'm not having any problems.
@Garonne - thanks, after the most recent update the GW wouldn't even open at all - no display, nada, nothing - until I disabled LSW.
I'll ask, even though I'm not dev-type, because I'm curious as hell.
Vonliege, what else are you running? Because on disk, the addon folder is less than 2MB, and while running mine is 4.4MB from crafting data from 8 different characters.
I suspect Gnomeworks is getting "blamed" for libraries in whatever addon you're using to see memory usage.
Also, LS, seconding the "no skill shown in smelting" window. Almost certainly to do with Smelting/Mining discrepancy, but yeah. On the plus side, I'm getting basic difficulty coloring and numbers now, which is awesome. Too bad it's coloring as if my skill was 1/75. =)