GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
You must login to post a comment. Don't have an account? Register to get one!
One possibility that would be good, though I've no idea how possible it is.
Is there an ability to see everything that you can craft across all characters? So, say, you can queue something from tailoring, blacksmithing, and engineering on one screen, pop a button, and it transfers that to the applicable characters.
Regardless, I'm liking the look of the addon so far.
Bagnon and Combuctor also use a datastore module, called BagnonForever. Armory has one as well.
I believe you can just link up a single Datastore module as needed. No need for a full Altoholic install.
The ability to have functionality like KTQ would be awesome - I've always liked your stuff Sparky - looking forward to seeing this!
so i've done a first pass of the queue support.
keep in mind, that true functionality isn't being developed yet ... this is really more about how to present the data. for example, you can clear the queue, but you can't process it yet.
i'm still working out the color coding scheme. i think it'll be something like this:
vendor item = green
crafted item = cyan
uncraftable and non-vendor item = grey
root-level item = white (these are the ones you queue'd up manually, the rest are all auto-queued)
i think i might limit the coloration stuff to the item counts and then let the recipes be colored by their difficulty coloration. not sure how purchased items would fit into this scheme. not even sure i like showing the purchased items in the queue list, but it seemed to make sense...
perhaps i should add a # craftable with current inventories to the queue frame, just to make things more clear...
no, don't bother with bug reports yet. i had just started the project to help me sort out the packaging stuff and to give a preview for people who are interested.
i've got plenty of work yet to do.
Do you want bug reports at this stage Lilsparky?
i had proposed a cooperative api a while back to handle inventory. i think i'll implement it here and then encourage others to adopt it. i'll probably retain the basics internally (recording info for bags and banks since it's a simple single api call). i don't want to force people to download altoholic to enable basic features of this mod.
i'll look into qa3 and see what's up. skillet never had a friendly queue api, but i intend to add something like that here.
i think gyp's search works with skillet if you click on a tradeskill. but you're right, the default trade skill search does things differently which makes searching gyp a lot simpler. i'm debating how to handle searches in gnomeworks.
i think something like kevmar's queue would be easy to add. i want to retain some of the plug-in philosophy of skillet, so maybe this could be implemented as a plug-in.
i would like to see kevmar's queue tool built in.
save me some time and some clicks
Hi.. Its nice to see some signs of life in this area :)
My personal wishlist: