GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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Please give us an option (before it's released, not now :) to let us close the queue window together with the main gnomeworks window. Nothing is more annoying than having to close them seperately :) A docked queue window (to the gnomeworks window) would also be very handy.
i intend for gnomeworks to be very friendly to pugins. the queue system will be exposed and i'm hoping will be as easy or easier to interact with by outside mods. i'll use a system like my skillet branch for buttons and such. so rather than having mods put buttons into the frame directly, i'll have a plugins pulldown that lets you activate whatever other mods you want (like ARL's scan, for example).
Out of curiosity, will you be adding in any backwards compatibility possibly? Rather, in regards to Skillet.
One of the most useful parts of skillet was it being used by KTQ and a few other addons (KTQ is what comes to mind first), will there be any feature that if an addon sends a call to skillet would gnomeworks pick it up?
If no, since I'm curious on so many levels, how hard would it be to change the calls of an addon to pull from GW when the addon used to pull from skillet? If it would be simple enough to change myself, that would be handy, but I don't expect that to be so simple.
yeah, you can filter based on the different columns. sorting isn't in there yet, but left click will sort and right-click will let you select different filtering options specific to the column. as of right now, you can filter trivial, craftable, and usable (by level) at the moment. when i get lsw worked in, there'll be columns for value of item and cost of materials with their own sorting and filtering mechanisms.
Looks mh, different :)
Do you plan to add additional buttons for "Show only things that I can craft with the things I have in my inventory" and a combo quality button for "Show all, show only grey, green, yellow, blue ... item quality"?
just fired off a new revision. nothing earth shattering (been a bit busy with other stuff, but didn't want to let this go untouched too long).
the dark gray rectangle is actually for the random texts that accompany some items .. like mostly item enhancements (enchants, threads, furs, etc). theoretically, i'd also put other text down there as well .. like maybe plugging into ARL like skillet kinda did to get quick access to recipe drop info. i'm working on making it scroll in a very simple manner (mouse over to jump to the bottom) but it's got some issues. i could make it a mouse-wheel only scroll window... i just don't like scrollbars all over the ui.
i get what you're saying about the process/pause button. seems reasonable. maybe i could even add a keybind so you can just spam a key...
i'm hoping to get this into working shape in a couple more revisions.
One minor request would be to have the process and pause buttons be separate, it may sound like a strange request, but i like to basically just craft while watching tv and spamming one button on my little item factory would be WAY easier than what i'm doing now.
I really like the overall ui it looks very clean and intuitive.
not sure what your planning to do in that dark grey rectangle to the bottom left but a tooltip of stats and such might work.
Im sure your working on it, but atm you can drag windows outside the viewing area.
All in all this is my shining hope for crafting and i would love to see this succeed.
oh ok. I just was wondering why it wasn't replacing it. I'd pull up my profession window and get an error as well. I'm using skillet for now until this is in alpha. :)
it doesn't disable the blizzard ui because the basic functionality isn't implemented yet. there isn't a "go" button anywhere to actually craft anything. there's also lots of loose ends that still need sorting out. by leaving the blizz window available, you can still play with this to see how it works without sacrificing the ability to actually do your crafting.
i'm probably a couple revs away from getting to that stage, i think. at that point, i'll probably remove the "experimental" tag and call it alpha.
why isn't it not replacing the blizzard UI when I load it in game I'd like to test this out and help work the bugs out but it's not working right. :(