GnomeWorks TradeSkill Frame

GnomeWorks (r27)

GnomeWorks TradeSkill Frame -

a complete replacement for the blizzard trade skill frame.

early alpha just to test some things out.

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  • Avatar of lilsparky lilsparky May 29, 2010 at 04:51 UTC - 0 likes

    okay, new revision is up. should be shedding the experimental tag.

    blizz frame is gone and the queue actually does stuff!

    there's a long way to go still, but i'm happy with how far it's come so far.

    use the ticket system for errors. (oh my, there are already tickets... guess i have to subscribe my own mods?)

  • Avatar of lilsparky lilsparky May 27, 2010 at 23:08 UTC - 0 likes

    i went with green for vendor because it reminded me of money. :) i could probably code in some options to select those colors.

  • Avatar of Highend Highend May 27, 2010 at 19:01 UTC - 0 likes

    I never thought that there ist so much information behind the craftable number *g*

    An additional filter system like the one you described would be nice, too.

    Maybe you can swap green and yellow (green means to me: ok, I have the mats to craft right here in my bag; yellow is more like: I have not everything, buy it to craft it)? Maybe it's a personal preference.

    Regards, Highend

  • Avatar of lilsparky lilsparky May 27, 2010 at 18:11 UTC - 0 likes

    highend: if you mouse over the craftable number, it'll show a breakdown of how it's arrived at that number. bags, vendor, bank, alts are each considered. they are also color-coded also. i tried to make the craftable column use some intelligence in reporting counts so the screen isn't littered with redundant information. like instead of saying you can make 5/5/5/5 of an item (5 in bags, 5 in bags+vendor, 5 in bags+vendor+bank, 5 using all materials on all alts) it just says "5" and color codes it to indicate it's from your bags. if you had an additional bit of material in your bank such that you could craft another 3 items (5/5/8/8) it would show 5/8. the 5 would be coded for bags and the 8 would be coded for bank.

    if you're talking about a need to filter/sort differently, then i could see that being useful. perhaps i could repurpose my recipe color filtering menu to do something similar for the craftable "have mats" filter. so "have mats in bank" or "have mats in bag" would be the option.

    lusitan: attaching the queue sounds more and more like how it's going to go.

    the queue will definitely include a means to re-arrange items. keep in mind, tho, that it's designed to be dynamic so that you don't need to manually queue craftable reagents. if you lack the reagents in your bag, the system will automatically want to craft any items needed for that recipe. it will update with your bag contents.

    i need to implement slots in general.

  • Avatar of Lusitan Lusitan May 27, 2010 at 12:23 UTC - 0 likes

    I really liking the way GW is shaping up, but i want to make some suggestions:-

    • - Attach the queue window to main frame or give us a choice to select either attached or not
    • - a way to move up and down queued items, this is one the the things that annoys me the most on skillet, im an incriber and sometimes i run out of inks to do the glyphs i want and there no way to put the queued inks on top of the list, instead of bottom, meaning i have to delete my queue, i use Glypher from auctioner to do the initial queues
    • - Enchanting sorted by slot would be awsome as well

    Looking forward to future updates

    Last edited May 27, 2010 by Lusitan
  • Avatar of Highend Highend May 27, 2010 at 09:27 UTC - 0 likes

    Regarding counting reagents.

    Please give us a quick accessible option (maybe a drop down field on the main gn frame) which invs / banks gn should take into account for what we can actually craft.

    Possible options:

    1. Own inventory

    2. Own inventory + bank inventory

    3. Own inventory + bank inventory + alts (bank + inv together)

    Tia, Highend

    Last edited May 27, 2010 by Highend
  • Avatar of lilsparky lilsparky May 27, 2010 at 08:50 UTC - 0 likes

    woot. finally. packaging always gets me since i develop disembedded.

    the command buttons are all place holders right now. i want the queue buttons to allow queuing a single run. click it again to add more. then another button to queue "all" in an intelligent manner (multiple clicks to queue progressively more entries based on craftability of different inventories). perhaps crafting a stack would make sense as well. having a fixed amount as a numeric entry seems reasonable.

  • Avatar of Rumbah Rumbah May 27, 2010 at 08:29 UTC - 0 likes

    r18 now works for me. One thing I noticed is that the queue all button only adds one craftable at a time and not all and I'm missing the possibility to add a specified number to the queue, e.g. 10 mana potions.

  • Avatar of Highend Highend May 26, 2010 at 22:25 UTC - 0 likes
    i might rework it so that it's anchored to the main frame....
    

    I hope so :)

  • Avatar of lilsparky lilsparky May 26, 2010 at 22:21 UTC - 0 likes

    the reason i don't disable the blizzard frame is because this mod doesn't actually DO any crafting. leaving the blizzard frame up means that people can play with this mod and still have the ability to craft things. once i implement the actual processing, i'll disable the blizz frame.

    i'm still debating the attached/detached queue list. i might rework it so that it's anchored to the main frame....

Facts

Date created
Apr 15, 2010
Categories
Last update
Oct 01, 2013
Development stage
Alpha
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Downloads
343,131
Recent files
  • A: r232 for 5.4.0 Oct 01, 2013
  • A: r231 for 5.4.0 Sep 30, 2013
  • A: r229 for 5.3.0 Jun 01, 2013
  • A: r228 for 5.3.0 May 30, 2013
  • A: r227 for 5.3.0 May 30, 2013

Authors

Relationships

Embedded library
Ace3
CallbackHandler-1.0
LibStub