GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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r19 + r96
I get no crafting window at all when I open a tradeskill ;) The icon for the tradeskill stays highlighted until I click it again. But no Gnomeworks window...
And the real problem is: No lua errors at all so nothing I can provide to debug it.
okay, new revision is up. should be shedding the experimental tag.
blizz frame is gone and the queue actually does stuff!
there's a long way to go still, but i'm happy with how far it's come so far.
use the ticket system for errors. (oh my, there are already tickets... guess i have to subscribe my own mods?)
i went with green for vendor because it reminded me of money. :) i could probably code in some options to select those colors.
I never thought that there ist so much information behind the craftable number *g*
An additional filter system like the one you described would be nice, too.
Maybe you can swap green and yellow (green means to me: ok, I have the mats to craft right here in my bag; yellow is more like: I have not everything, buy it to craft it)? Maybe it's a personal preference.
highend: if you mouse over the craftable number, it'll show a breakdown of how it's arrived at that number. bags, vendor, bank, alts are each considered. they are also color-coded also. i tried to make the craftable column use some intelligence in reporting counts so the screen isn't littered with redundant information. like instead of saying you can make 5/5/5/5 of an item (5 in bags, 5 in bags+vendor, 5 in bags+vendor+bank, 5 using all materials on all alts) it just says "5" and color codes it to indicate it's from your bags. if you had an additional bit of material in your bank such that you could craft another 3 items (5/5/8/8) it would show 5/8. the 5 would be coded for bags and the 8 would be coded for bank.
if you're talking about a need to filter/sort differently, then i could see that being useful. perhaps i could repurpose my recipe color filtering menu to do something similar for the craftable "have mats" filter. so "have mats in bank" or "have mats in bag" would be the option.
lusitan: attaching the queue sounds more and more like how it's going to go.
the queue will definitely include a means to re-arrange items. keep in mind, tho, that it's designed to be dynamic so that you don't need to manually queue craftable reagents. if you lack the reagents in your bag, the system will automatically want to craft any items needed for that recipe. it will update with your bag contents.
i need to implement slots in general.
I really liking the way GW is shaping up, but i want to make some suggestions:-
Looking forward to future updates
Regarding counting reagents.
Please give us a quick accessible option (maybe a drop down field on the main gn frame) which invs / banks gn should take into account for what we can actually craft.
1. Own inventory
2. Own inventory + bank inventory
3. Own inventory + bank inventory + alts (bank + inv together)
woot. finally. packaging always gets me since i develop disembedded.
the command buttons are all place holders right now. i want the queue buttons to allow queuing a single run. click it again to add more. then another button to queue "all" in an intelligent manner (multiple clicks to queue progressively more entries based on craftability of different inventories). perhaps crafting a stack would make sense as well. having a fixed amount as a numeric entry seems reasonable.
r18 now works for me. One thing I noticed is that the queue all button only adds one craftable at a time and not all and I'm missing the possibility to add a specified number to the queue, e.g. 10 mana potions.
i might rework it so that it's anchored to the main frame....
I hope so :)