GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
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yes, i'd like to add a quota system.
any plans on adding 'remembered' ques? for instance.. 3 of x, x, x, x, scrolls and 6 of x, x, x, scrolls.. etc..
similar to KTQ, but all in 1..
So far so good at this point. However I use Ackis Recipe List and Armorcraft. The buttons were there in the old Bizzard window and with that closed I can't use ARL or Armorcraft (Skillit supported those buttons) I can't even do a /arl scan as nothing happens even with the tradeskill window open. I do miss the categories and slots that the Blizzard window had. Otherwise the product is getting a nice polish.
yeah, you must manually fire off each DoTrade() and each disenchant/mill/prospect. probably the same with /use (for example to convert greater essences to lesser). so while you can't just walk away, it'll at least be just a repeated clicking of "process" over and over.
That's what happens when you dont L2read, I see that you track crafted items also.
I think I remember blizzard doing a change to the system if for example you have items A,B and C then you have to have human intervention to switch from A to B then C. It used to be on trade skills that you could queue up A B and C and walk away from the keyboard, now when A is done you must manually press continue to do B then again to do C. I think this spilled over to Prospecting, Disenchanting, etc.
Thus even in Panda, a addon by tek I believe you still had to click continue to Mill/DE/Prospect multiple times.
Attempting to spam the button might not get around the blizz anti-automation rules in addons.
I'm not talking about reagents only. For example to manage the glyph industry you cannot have all your glyphs on the crafter, as the are several hundreds. So what you do is use 2 or 3 alts to sell the glyphs. Then in your crafter you need to know hoy many glyphs you have in existence in your selling alts, to know how many to craft to complete your stock. Does GW keep track of crafted goods and not only reagents?
a bit further down the road, i'll be implementing custom recipe groups.
gw actually tracks materials/inventory on its own right now (no guild-bank yet, but i plan on it). i had considered plugging into other mods to do this, but then the question is which mods to support and all the updating and code that goes along with making sure everybody's talking the same language. in decided to just record the info gw needs and not sweat the duplicated effort since gw only tracks reagents and crafted items (not everything in your bank/bags/etc).
the values for reagents come from lsw...
I've downlaoded your add and it is very nice, but I'm going to take the liberty of suggesting a feature that will make everyone who trades hard extremely happy.
I trade in several markets, and I don't make every recipe that is available on those markets, but only a set of the ones that are profitable in my realm. Allowing me to create a list of "working" recipes to work with would make my life real easy. Also a feature for controlling stock would be great (check how many I have, using altoholic FE, then suggesting how many I should craft to complete my stock) I know this can be tricky specially for enchanting where you create scrolls, and they are not related to the enchant, but still it would be a life saver. A botton for "restock" adding everything to the queue would be fantastic.
Actually I tested and trying to craft an enchant only gives a message of "nothing craftable".
Some reagents for recipes are appearing with value 0 (Weapon-mighty spellpower) Shards are appearing with value 0 that makes the cost of the enchant appear around 40g cheaper than it really is.
I'll create a ticket for the bug reports.
Thanks a lot for the very nice tool.
hmm... interesting. i didn't test with an enchanter, so it's probably trying to cast disenchant. that's not actually the functionality i'm aiming for with that.
my goal with prospecting, milling, and disenchanting is to make them into trade skills.
clicking prospecting would then list all the ores you can prospect as tho they were simply recipes. the reagent is 5 of that ore. i'd need to figure out how to list multiple results .. maybe change the detail window to have multiple icons with % readouts...
because disenchanting is usable on a gigantic list of items, i need to limit the scope. i could either genericize it into the basic de groups (armor vs weapon, green vs blue vs purple, level bracket) or only list items you can create or have on hand or items that are generally craftable... not totally sure.
the point of this is to treat these conversions as recipes much like lsw does so that if you need a pigment for an ink for an inscription, gw will tell you the steps and (i hope) let you execute them all by spamming the process button. same with conversions between large essences and small or any other "common" ability that converts one item into another.