GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
early alpha just to test some things out.
You must login to post a comment. Don't have an account? Register to get one!
@yunohu I got the same error when i was working on my blacksmithing.
I can't seem to get GW to save my settings between each session, has this been implemented?
Got this after turning in Iron Bars for rep with Thorium brotherhood:
Date: 2010-09-09 18:03:34
Error occured in: Global
Message: ..\AddOns\GnomeWorks\GetTradeSkill.lua line 135:
attempt to compare nil with number
(tail call): ?
(tail call): ?
(tail call): ?
[string "safecall Dispatcher"]:9:
[string "safecall Dispatcher"]:5
(tail call): ?
Swatter, v5.9.4840 (WhackyWallaby)
AucAdvanced, v5.9.4840 (WhackyWallaby)
AucFilterBasic, v5.9.4840 (WhackyWallaby)
AucScanData, v5.9.4840 (WhackyWallaby)
AucStatHistogram, v5.9.4840 (WhackyWallaby)
AucStatiLevel, v5.9.4840 (WhackyWallaby)
AucStatPurchased, v5.9.4840 (WhackyWallaby)
AucStatSimple, v5.9.4840 (WhackyWallaby)
AucStatStdDev, v5.9.4840 (WhackyWallaby)
AucUtilFixAH, v5.9.4840 (WhackyWallaby)
BeanCounter, v5.9.4840 (WhackyWallaby)
BGTracker, v0.5 (October 16, 2008)
Enchantrix, v5.9.4840 (WhackyWallaby)
EnchantrixBarker, v5.9.4840 (WhackyWallaby)
FBBroker, v1.5a (FB 0.9.8d)
Informant, v5.9.4840 (WhackyWallaby)
SlideBar, v5.9.4840 (WhackyWallaby)
Stubby, v5.9.4840 (WhackyWallaby)
Titan, v22.214.171.124300 - Revision 386
BlizRuntimeLib_enUS v126.96.36.199300 <us>
I tried this addon out this morning and I experienced the same issue as Trixie1971.
I queued up about 50 glyphs to make, went to my bank, it automatically collected the required pigments but left the inks. I then visited the Dalaran Inscription Supplies vendor and ended up with an entire bag of parchment.
WTS 500 Resiliant Parchments
yunohu - yeah, there's some issues concerning whether gw will select the reagents to craft a reagent or the reagent itself. it SHOULD select the reagent, but for some reason it doesn't some times. what's worse, is that it doesn't know some enchant recipes aren't active (arcane crystals to large prismatics) so you can get a double whammy where it grabs a useless item thinking it can be converted when it can't... i'm going to implement a system to verify which toons actually know which recipes so hopefully some of the latter issue will go away.
timmar - control is currently designed to bypass gw and show the normal ui. this will probably go away at some point, but since gw could easily break or do something bad, i like having the ability to get around the interface if i really want to craft something and gw is acting up. i suppose i could change it to a combo of keys since it's kind of a rarity (ctrl-shift-alt maybe).
wyveryx - the queue will eventually serve the purpose of a shopping list and the ah interface will (i'm hoping) be automated even beyond shift-clicking to fill the search field. i've already implemented a price scanning system which i intend to be used to reagent availability (and price) and it should be pretty easy to have a "buy out" button to purchase the items you need, tho it might require multiple clicks to keep to automation guidelines.
I like the look of this over the old lilsparky skillet, however there are few things that I miss...
Being able to see a list of reagent needs while at the AH and purchaseable reagents from vendors button. Also, if you could enable a shift click search while at the AH, those would be awesome!
So far though I've switched :)
Here's an odd one. I use Dominoes and open my tradeskills with the control key as a modifier. GW doesn't hook that and I get the default crafting UI. If I use the tradeskill link in my spellbook, works just fine. Something about using the control key to open it causes a problem.
I queued up enchant weapon - mongoose, and it wouldn't take the large prismatic shards from the bank, even though I had plenty. I had to get those out myself. However, it large brilliant shards out no problem when I put enchant chest - exceptional health in my queue.
I note that the large prismatic shards have a cyan color to them in my GW screen. This appears to indicate they are craftable from another method. However, this seems to make GW ignore the fact that I already have them in the bank. It should look for existing inventory first, then worry about whether or not any need crafting. ;)
rofl thank you so much - I can't believe I didn't see that before. Of course I was looking for a button in the actual window, not on the side :D
Trixie if you look at the right side of the main crafting window frame, half way up or down is a >. Click on it and the que frame will pop open.