GladiusEx

GladiusEx is an arena unit frames addon based on Gladius.

What's new

New features include:

  • Party frames: support for showing frames for your own team
  • Cooldown tracker: a highly configurable module for tracking all types of cooldowns
  • Skill history: shows the icons of the last few skills used by the unit
  • Alerts: makes the frames blink in a noticeable way during some configured events (including low health, auras and specific spells being cast)
  • Pets: new module for displaying pet bars

And the classic modules, most of which have been improved in various ways:

  • Auras: now with more filtering options
  • Class Icon: new display modes: by spec, role and portraits
  • Cast Bar: now shows which spells can't be interrupted
  • DR Tracker: track the diminishing returns timers on both the enemy team and your team
  • Health Bar: now displays incoming heals and absorbs
  • Tags: configure every text to show exactly what you want, now with more built-in tags and improved performance

FAQ

How do I bring the user interface up ?

You can use the /gex slash command, or you can access the options from the addons tab in the interface panel.

Where did the trinket and the dispels modules go ?

They have been replaced by the cooldowns module, which now allows you to have several groups of cooldowns configured independently. By default, the trinket cooldown is shown in group 2 and a few other cooldowns in group 1.

What is that additional set of frames that I see ?

Those are the party frames. This is incremental functionality that will help you track not only your enemies but also your friends. If you use your own you can turn these easily off in the general settings.

Is it possible to have text timers for the auras, cooldowns or the DR icons ?

The timer module has been removed, but this can be achieved with OmniCC or other similar addons.

Bugs and feature requests

Please use the ticket tracker to report any issues or request features.

Please report all the problems and bugs!

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  • 1 comment
  • Avatar of wwwfishuinet wwwfishuinet Oct 21, 2012 at 23:41 UTC - 0 likes

    do if (GetLocale() == "zhTW") then GladiusEx.L = setmetatable({ ["GladiusEx Party Anchor - click to move"] = "GladiusEx 小隊坐標 - 點擊拖拽移動", ["GladiusEx Enemy Anchor - click to move"] = "GladiusEx 敵對坐標 - 點擊拖拽移動", ["Auras settings"] = "光環設置項", ["Announcements"] = "通報", ["Announcements settings"] = "通報設置項", ["CastBar"] = "施法條", ["CastBar settings"] = "施法條設置項", ["ClassIcon"] = "職業圖標", ["ClassIcon settings"] = "職業圖標設置項", ["Clicks"] = "點擊施法", ["Clicks settings"] = "點擊施法設置項", ["Cooldowns"] = "冷卻", ["Cooldowns settings"] = "冷卻設置項", ["DRTracker"] = "控場", ["DRTracker settings"] = "控場設置項", ["HealthBar"] = "血量條", ["HealthBar settings"] = "血量條設置項", ["Highlight"] = "高亮", ["Highlight settings"] = "高亮設置項", ["Layout"] = "布局", ["Layout settings"] = "布局設置項", ["PowerBar"] = "能量條", ["PowerBar settings"] = "能量條設置項", ["Tags settings"] = "標簽設置項", ["TargetBar"] = "目標", ["TargetBar settings"] = "目標設置項", ["Grow Direction"] = "增長方向", ["The Direction you want the frame to go in."] = "你可以設置框架的方向.", ["Margin"] = "間隔", ["Left and right"] = "左和右", ["Down"] = "下", ["Up"] = "上", ["Show party frames"] = "顯示小隊框架", ["Show only dispellable"] = "只顯示驅散標簽", ["Show only mine"] = "只顯示我", ["Aura Icon Size"] = "光環圖標大小", ["Important Auras"] = "重要的光環", ["Crop Borders"] = "獲取邊框", ["Spec Icons"] = "特效圖標", ["Category"] = "類別", ["Highlight border width"] = "高亮邊框寬度", ["Frame"] = "框體", ["Welcome to Gladius!"] = "歡迎使用Gladius!", ["First run has been detected, displaying test frame."] = "偵測到為第一次使用,顯示測試框架。", ["Valid slash commands are:"] = "有效的斜線+指令是:", ["/gladius ui"] = "/gladius ui", ["/gladius test 2-5"] = "/gladius test 2-5", ["/gladius hide"] = "/gladius hide", ["/gladius reset"] = "/gladius reset", ["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果您不是第一次使用,請鎖定或者移動此框架以防止這類情況發生。", ["LEFT"] = "左", ["CENTER"] = "中", ["RIGHT"] = "右", ["Top Left"] = "左上", ["Top Right"] = "右上", ["Center Left"] = "左中", ["Center Right"] = "右中", ["Bottom Left"] = "左下", ["Bottom Right"] = "右下", ["Enable Module"] = "啟用模塊", ["Reset Module"] = "重置模塊", ["Module Templates"] = "模塊的樣板", ["General"] = "一般", ["General settings"] = "一般設定", ["Lock frame"] = "鎖定框架", ["Toggle if the frame can be moved"] = "勾選後框架就不能被移動了", ["Grow frame upwards"] = "框架向上延伸", ["If this is toggled the frame will grow upwards instead of downwards."] = "勾選後框架將向上延伸而不是向下。", ["Group Buttons"] = "隊伍按鈕", ["If this is toggle buttons can be moved separately"] = "勾選後按鈕可以分別移動", ["Advanced Options"] = "進階選項", ["Toggle advanced options"] = "切換進階選項", ["Frame settings"] = "框架設定", ["Background Color"] = "背景顏色", ["Color of the frame background"] = "框架背景的顏色", ["Background Padding"] = "背景間距", ["Padding of the background"] = "背景的間距", ["Bottom Margin"] = "按鈕間隔", ["Margin between each button"] = "按鈕的間隔", ["Size"] = "大小", ["Size settings"] = "大小設定", ["Bar width"] = "狀態條寬", ["Width of the module bars"] = "模塊狀態條的寬度", ["Frame scale"] = "框架比例", ["Scale of the frame"] = "框架的比例", ["Font"] = "字型", ["Font settings"] = "字型設定", ["Global Font"] = "整體字型", ["Global font, used by the modules"] = "使用於模塊的整體字型", ["Global Font Size"] = "整體字號", ["Text size of the power info text"] = "動能條信息文字的大小", ["Use Global Font Size"] = "使用整體字號", ["Toggle if you want to use the global font size"] = "勾選後將使用整體字號", ["Global Templates"] = "整體樣板", ["Global templates"] = "整體的樣板", ["Arms"] = "武器", ["Fury"] = "狂怒", ["Protection"] = "防護", ["Holy"] = "神聖", ["Retribution"] = "懲戒", ["Assassination"] = "刺殺", ["Combat"] = "戰鬥", ["Subtlety"] = "敏銳", ["Discipline"] = "戒律", ["Shadow"] = "暗影", ["Blood"] = "血魄", ["Frost"] = "冰霜", ["Unholy"] = "穢邪", ["Arcane"] = "秘法", ["Fire"] = "火焰", ["Affliction"] = "痛苦", ["Demonology"] = "惡魔學識", ["Destruction"] = "毀滅", ["Elemental"] = "元素", ["Enhancement"] = "增強", ["Restoration"] = "恢復", ["Beast Mastery"] = "野獸控制", ["Marksmanship"] = "射擊", ["Survival"] = "生存", ["Balance"] = "平衡", ["Feral"] = "野性戰鬥", ["%s - %s"] = "%s - %s", ["SPEC DETECTED: %s (%s)"] = "偵測到天賦: %s (%s)", ["LOW HEALTH: %s (%s)"] = "低生命值: %s (%s)", ["DRINKING: %s (%s)"] = "喝水: %s (%s)", ["RESURRECTING: %s (%s)"] = "復活中: %s (%s)", ["Self"] = "自身", ["Party"] = "隊伍", ["Say"] = "說", ["Raid Warning"] = "團隊警告", ["Scrolling Combat Text"] = "SCT", ["MikScrollingBattleText"] = "MSCT", ["Blizzard's Floating Combat Text"] = "暴雪的FCT", ["Parrot"] = "Parrot", ["Options"] = "選項", ["Destination"] = "通告方式", ["Choose how your announcements are displayed."] = "選擇您想要的顯示通告方式。", ["Low health threshold"] = "低生命值門坎", ["Choose how low an enemy must be before low health is announced."] = "選擇敵人低於多少生命值時通告。", ["Announcement toggles"] = "切換通告", ["New enemies"] = "新敵人", ["Announces when new enemies are discovered."] = "當發現新敵人時通告。", ["Drinking"] = "喝水", ["Announces when enemies sit down to drink."] = "當敵人坐下喝水時通告。", ["Low health"] = "低生命值", ["Announces when an enemy drops below a certain health threshold."] = "當敵人的生命值低於門坎時通告。", ["Resurrection"] = "復活", ["Announces when an enemy tries to resurrect a teammate."] = "當敵人試圖復活隊友時通告。", ["Spec Detection"] = "偵測天賦", ["Announces when the spec of an enemy was detected."] = "當偵測到敵人的天賦時通告。", ["Buffs"] = "增益", ["Widget"] = "小工具", ["Widget settings"] = "小工具設定", ["Auras Buffs"] = "增益光環", ["Toggle aura buffs"] = "切換增益光環", ["Auras Column Grow"] = "光環列延伸", ["Grow direction of the auras"] = "光環的延伸方向", ["Up Left"] = "左上", ["Up Right"] = "右上", ["Down Left"] = "左下", ["Down Right"] = "右下", ["Aura Icons Per Column"] = "每列光環圖示", ["Number of aura icons per column"] = "每列光環圖示的數量", ["Aura Icons Max"] = "最大光環圖示", ["Number of max buffs"] = "增益的最大數量", ["Auras Gloss"] = "覆蓋光環", ["Toggle gloss on the auras icon"] = "選擇覆蓋的光環圖示", ["Auras Gloss Color"] = "覆蓋光環顏色", ["Color of the auras icon gloss"] = "覆蓋光環圖示的顏色", ["Aura Icon Width"] = "光環圖示寬", ["Width of the aura icons"] = "光環圖示的寬度", ["Aura Icon Height"] = "光環圖示高", ["Height of the aura icon"] = "光環圖示的高度", ["Auras Spacing Vertical"] = "光環垂直間距", ["Vertical spacing of the auras"] = "光環的垂直間距", ["Auras Spacing Horizontal"] = "光環水平間距", ["Horizontal spacing of the auras"] = "光環的水平間距", ["Position"] = "位置", ["Position settings"] = "位置設定", ["Auras Attach To"] = "光環附加到", ["Attach auras to the given frame"] = "附加光環到選定的框架", ["Auras Anchor"] = "光環錨點", ["Anchor of the auras"] = "光環的錨點", ["Auras Relative Point"] = "光環相對定位點", ["Relative point of the auras"] = "光環的相對定位點", ["Auras Offset X"] = "光環位移 X", ["X offset of the auras"] = "光環的位移 X", ["Auras Offset Y"] = "光環位移 Y", ["Y offset of the auras"] = "光環的位移 Y", ["Filter"] = "篩選", ["Whitelist"] = "白名單", ["Blacklist"] = "黑名單", ["Filter Function"] = "篩選功能", ["Debuffs"] = "減益", ["Auras Debuffs"] = "減益光環", ["Toggle aura debuffs"] = "切換減益光環", ["Number of max Debuffs"] = "減益的最大數量", ["Auras"] = "光環", ["New Aura"] = "新光環", ["Name"] = "名稱", ["Name of the aura"] = "光環的名稱", ["Priority"] = "優先級", ["Select what priority the aura should have - higher equals more priority"] = "選擇光環的優先級,數字越大優先級越高", ["Add new Aura"] = "新增新光環", ["Delete"] = "刪除", ["Example Spell Name"] = "法術名稱範例", ["Bar"] = "狀態條", ["Bar settings"] = "狀態條設定", ["Cast Bar Color"] = "施法條顏色", ["Color of the cast bar"] = "施法條的顏色", ["Cast Bar Background Color"] = "施法條背景顏色", ["Color of the cast bar background"] = "施法條背景的顏色", ["Cast Bar Inverse"] = "施法條反向", ["Inverse the cast bar"] = "施法條反向", ["Cast Bar Texture"] = "施法條材質", ["Texture of the cast bar"] = "施法條的材質", ["Cast Bar Icon"] = "施法條圖示", ["Toggle the cast icon"] = "切換施法條圖示", ["Cast Bar Icon Position"] = "施法條圖標位置", ["Position of the cast bar icon"] = "施法條圖標的位置", ["Cast Bar Adjust Width"] = "調整施法條寬度", ["Adjust cast bar width to the frame width"] = "調整施法條寬跟框架一樣寬", ["Cast Bar Width"] = "施法條寬", ["Width of the cast bar"] = "施法條的寬度", ["Cast Bar Height"] = "施法條高", ["Height of the cast bar"] = "施法條的高度", ["Cast Bar Attach To"] = "施法條附加到", ["Attach cast bar to the given frame"] = "附加施法條到選定的框架", ["Cast Bar Anchor"] = "施法條錨點", ["Anchor of the cast bar"] = "施法條的錨點", ["Cast Bar Relative Point"] = "施法條相對定位點", ["Relative point of the cast bar"] = "施法條的相對定位點", ["Cast Bar Offset X"] = "施法條位移 X", ["X offset of the cast bar"] = "施法條的位移 X", ["Cast Bar Offset Y"] = "施法條位移 Y", ["Y offset of the castbar"] = "施法條的位移 Y", ["Cast Text"] = "施法文字", ["Text"] = "文字", ["Text settings"] = "文字設定", ["Toggle cast text"] = "切換施法文字", ["Cast Text Color"] = "施法文字顏色", ["Text color of the cast text"] = "施法文字的顏色", ["Cast Text Size"] = "施法文字大小", ["Text size of the cast text"] = "施法文字的大小", ["Cast Text Align"] = "施法文字對齊", ["Text align of the cast text"] = "施法文字的對齊", ["Cast Text Offset X"] = "施法文字位移 X", ["X offset of the cast text"] = "施法文字的位移 X", ["Cast Text Offset Y"] = "施法文字位移 Y", ["Y offset of the cast text"] = "施法文字的位移 Y", ["Cast Time Text"] = "施法時間文字", ["Toggle cast time text"] = "切換施法時間文字", ["Cast Time Text Color"] = "施法時間文字顏色", ["Text color of the cast time text"] = "施法時間文字的顏色", ["Cast Time Text Size"] = "施法時間文字大小", ["Text size of the cast time text"] = "施法時間文字的大小", ["Cast Time Text Align"] = "施法時間文字對齊", ["Text align of the cast time text"] = "施法時間文字的對齊", ["Cast Time Offset X"] = "施法時間文字位移 X", ["X Offset of the cast time text"] = "施法時間文字的位移 X", ["Cast Time Offset Y"] = "施法時間文字位移 Y", ["Y Offset of the cast time text"] = "施法時間文字的位移 Y", ["Class Icon Important Auras"] = "職業圖示裏的重要光環", ["Show important auras instead of the class icon"] = "在職業圖標裏顯示重要光環", ["Class Icon Crop Borders"] = "裁剪職業圖示邊框", ["Toggle if the class icon borders should be cropped or not."] = "是否需要裁剪職業圖示邊框。", ["Class Icon Cooldown Spiral"] = "職業圖示裏的冷卻倒數", ["Display the cooldown spiral for important auras"] = "為重要光環顯示冷卻倒數", ["Class Icon Cooldown Reverse"] = "職業圖示裏的冷卻反轉", ["Invert the dark/bright part of the cooldown spiral"] = "冷卻倒數中的明暗反向", ["Class Icon Gloss"] = "覆蓋職業圖示", ["Toggle gloss on the class icon"] = "切換覆蓋的職業圖示", ["Class Icon Gloss Color"] = "覆蓋職業圖示顏色", ["Color of the class icon gloss"] = "覆蓋職業圖示的顏色", ["Class Icon Frame Level"] = "職業圖示框架層級", ["Frame level of the class icon"] = "職業圖示的框架層級", ["Class Icon Adjust Size"] = "調整職業圖示大小", ["Adjust class icon size to the frame size"] = "調整職業圖示的大小", ["Class Icon Size"] = "職業圖示大小", ["Size of the class icon"] = "職業圖示的大小", ["Class Icon Attach To"] = "職業圖示附加到", ["Attach class icon to given frame"] = "附加職業圖示到選定的框架", ["Class Icon Position"] = "職業圖標位置", ["Position of the class icon"] = "職業圖標的位置", ["Left"] = "左", ["Right"] = "右", ["Class Icon Anchor"] = "職業圖示錨點", ["Anchor of the class icon"] = "職業圖示的錨點", ["Class Icon Relative Point"] = "職業圖示相對定位點", ["Relative point of the class icon"] = "職業圖示的相對定位點", ["Class Icon Offset X"] = "職業圖示位移 X", ["X offset of the class icon"] = "職業圖示的位移 X", ["Class Icon Offset Y"] = "職業圖示位移 Y", ["Y offset of the class icon"] = "職業圖示的位移 Y", ["Middle"] = "中鍵", ["Button 4"] = "按鈕 4", ["Button 5"] = "按鈕 5", ["None"] = "無", ["ctrl-"] = "ctrl-", ["shift-"] = "shift-", ["alt-"] = "alt-", ["Click Actions"] = "點擊執行", ["Add click action"] = "新增點擊執行", ["Mouse button"] = "鼠標按鈕", ["Select which mouse button this click action uses"] = "選擇哪個鼠標按鈕來點擊執行", ["Modifier"] = "附加主鍵", ["Select a modifier for this click action"] = "選擇修改此點擊執行", ["Add"] = "新增", ["Delete Click Action"] = "刪除點擊執行", ["Action"] = "執行", ["Select what this Click Action does"] = "選擇點擊執行該做甚麽指令", ["Cast Spell"] = "施放法術", ["Spell Name / Macro Text"] = "法術名稱 / 宏指令", ["DRTracker Space"] = "控場追蹤間隔", ["Space between the icons"] = "圖示之間的間隔", ["DRTracker Cooldown Spiral"] = "控場追蹤冷卻倒數", ["DRTracker Cooldown Reverse"] = "控場追蹤冷卻反轉", ["DRTracker Gloss"] = "覆蓋控場追蹤", ["Toggle gloss on the drTracker icon"] = "切換覆蓋控場追蹤圖示", ["DRTracker Gloss Color"] = "覆蓋控場追蹤顏色", ["Color of the drTracker icon gloss"] = "覆蓋控場追蹤的顏色", ["DRTracker Frame Level"] = "控場追蹤框架層級", ["Frame level of the drTracker"] = "控場追蹤框架的層級", ["DRTracker Adjust Size"] = "調整控場追蹤大小", ["Adjust drTracker size to the frame size"] = "調整控場追蹤大小跟框架一樣大", ["DRTracker Size"] = "控場追蹤大小", ["Size of the drTracker"] = "控場追蹤的大小", ["DR Text Color"] = "控場文字顏色", ["Text color of the DR text"] = "控場文字的顏色", ["DR Text Size"] = "控場文字大小", ["Text size of the DR text"] = "控場文字的大小", ["DRTracker Attach To"] = "控場追蹤附加到", ["Attach drTracker to the given frame"] = "附加控場追蹤到選定的框架", ["DRTracker Position"] = "控場追蹤位置", ["DRTracker Anchor"] = "控場追蹤錨點", ["Anchor of the drTracker"] = "控場追蹤的錨點", ["DRTracker Relative Point"] = "控場追蹤相對定位點", ["Relative point of the drTracker"] = "控場追蹤的相對定位點", ["DRTracker Offset X"] = "控場追蹤位移 X", ["X offset of the drTracker"] = "控場追蹤的位移 X", ["DRTracker Offset Y"] = "控場追蹤位移 Y", ["Y offset of the drTracker"] = "控場追蹤的位移 Y", ["Categories"] = "類別", ["Category settings"] = "類別設定", ["Health bar class color"] = "生命條職業顏色", ["Toggle health bar class color"] = "切換生命條的職業顏色", ["Health bar color"] = "生命條顏色", ["Color of the health bar"] = "生命條的顏色", ["Health bar background color"] = "生命條背景顏色", ["Color of the health bar background"] = "生命條背景的顏色", ["Health bar inverse"] = "生命條反向", ["Inverse the health bar"] = "生命條的反向", ["Health bar texture"] = "生命條材質", ["Texture of the health bar"] = "生命條的材質", ["Health bar adjust width"] = "調整生命條寬", ["Adjust health bar width to the frame width"] = "調整生命條寬跟框架一樣寬", ["Health bar width"] = "生命條寬", ["Width of the health bar"] = "生命條的寬度", ["Health bar height"] = "生命條高", ["Height of the health bar"] = "生命條的高度", ["Health Bar Attach To"] = "生命條附加到", ["Attach health bar to the given frame"] = "附加生命條到選定的框架", ["Health Bar Anchor"] = "生命條錨點", ["Anchor of the health bar"] = "生命條的錨點", ["Health Bar Relative Point"] = "生命條相對定位點", ["Relative point of the health bar"] = "生命條的相對定位點", ["Health bar offset X"] = "生命條位移 X", ["X offset of the health bar"] = "生命條的位移 X", ["Health bar offset Y"] = "生命條位移 Y", ["Y offset of the health bar"] = "生命條的位移 Y", ["Health colors"] = "生命條顏色", ["Default priest color"] = "預設的牧師顏色", ["Toggle default priest color"] = "切換預設的牧師顏色", ["Priest color"] = "牧師顏色", ["Default paladin color"] = "預設的聖騎士顏色", ["Toggle default paladin color"] = "切換預設的聖騎士顏色", ["Paladin color"] = "聖騎士顏色", ["Default shaman color"] = "預設的薩滿顏色", ["Toggle default shaman color"] = "切換預設的薩滿顏色", ["Shaman color"] = "薩滿顏色", ["Default druid color"] = "預設的德魯伊顏色", ["Toggle default druid color"] = "切換預設的德魯伊顏色", ["Druid color"] = "德魯伊顏色", ["Default mage color"] = "預設的法師顏色", ["Toggle default mage color"] = "切換預設的法師顏色", ["Mage color"] = "法師顏色", ["Default warlock color"] = "預設的術士顏色", ["Toggle default warlock color"] = "切換預設的術士顏色", ["Warlock color"] = "術士顏色", ["Default hunter color"] = "預設的獵人顏色", ["Toggle default hunter color"] = "切換預設的獵人顏色", ["Hunter color"] = "獵人顏色", ["Default warrior color"] = "預設的戰士顏色", ["Toggle default warrior color"] = "切換預設的戰士顏色", ["Warrior color"] = "戰士顏色", ["Default rogue color"] = "預設的盜賊顏色", ["Toggle default eogue color"] = "切換預設的盜賊顏色", ["Rogue color"] = "盜賊顏色", ["Default death knight color"] = "預設的死亡騎士顏色", ["Toggle default death knight color"] = "切換預設的死亡騎士顏色", ["Death knight color"] = "死亡騎士顏色", ["Hover"] = "懸停", ["Hover settings"] = "懸停設定", ["Highlight On Mouseover"] = "高亮遊標懸停", ["Highlight frame on mouseover"] = "高亮遊標懸停的框架", ["Highlight Color"] = "高亮顏色", ["Color of the highlight frame"] = "高亮框架的顏色", ["Player Target"] = "玩家目標", ["Player target settings"] = "玩家目標設定", ["Highlight Target"] = "高亮目標", ["Show border around player target"] = "顯示玩家目標周圍邊框", ["Highlight Target Color"] = "高亮目標顏色", ["Color of the target border"] = "目標邊框的顏色", ["Highlight Target Priority"] = "高亮目標優先權", ["Priority of the target border"] = "目標邊框的優先權", ["Player Focus Target"] = "玩家專註目標", ["Player focus target settings"] = "玩家專註目標設定", ["Highlight Focus Target"] = "高亮專註目標", ["Highlight Focus Target Color"] = "高亮專註目標顏色", ["Color of the focus target border"] = "專註目標邊框的顏色", ["Highlight Focus Target Priority"] = "高亮專註目目標優先權", ["Priority of the focus target border"] = "專註目標邊框的優先權", ["Raid Assist Target"] = "團隊助攻目標", ["Raid assist settings"] = "團隊助攻設定", ["Highlight Raid Assist"] = "高亮團隊助攻", ["Show border around raid assist"] = "顯示團隊助攻周圍邊框", ["Highlight Raid Assist Color"] = "高亮團隊助攻顏色", ["Color of the raid assist border"] = "團隊助攻邊框的顏色", ["Highlight Raid Assist Priority"] = "高亮團隊助攻優先權", ["Priority of the raid assist border"] = "團隊助攻邊框的優先權", ["Raid Icon Targets"] = "團隊目標圖標", ["Raid Icon target 1 settings"] = "團隊目標圖標 1 設定", ["Raid Icon target 2 settings"] = "團隊目標圖標 2 設定", ["Raid Icon target 3 settings"] = "團隊目標圖標 3 設定", ["Raid Icon target 4 settings"] = "團隊目標圖標 4 設定", ["Raid Icon target 5 settings"] = "團隊目標圖標 5 設定", ["Raid Icon target 6 settings"] = "團隊目標圖標 6 設定", ["Raid Icon target 7 settings"] = "團隊目標圖標 7 設定", ["Raid Icon target 8 settings"] = "團隊目標圖標 8 設定", ["Layout Code"] = "編排代碼", ["Code of your layout."] = "你的編排代碼。", ["Import layout"] = "匯入編排", ["Import your layout code."] = "匯入你的編排代碼。", ["Error while importing layout: %s"] = "匯入編排代碼錯誤: %s", ["Power Bar Default Color"] = "動能條預設顏色", ["Toggle power bar default color"] = "切換動能條預設的顏色", ["Power Bar Color"] = "動能條顏色", ["Color of the power bar"] = "動能條的顏色", ["Power Bar Background Color"] = "動能條背景顏色", ["Color of the power bar background"] = "動能條背景的顏色", ["Power Bar Inverse"] = "動能條反向", ["Inverse the power bar"] = "動能條的反向", ["Power Bar Texture"] = "動能條材質", ["Texture of the power bar"] = "動能條的材質", ["Power Bar Adjust Width"] = "調整動能條寬", ["Adjust power bar width to the frame width"] = "調整動能條寬跟框架一樣寬", ["Power Bar Width"] = "動能條寬", ["Width of the power bar"] = "動能條的寬度", ["Power Bar Height"] = "動能條高", ["Height of the power bar"] = "動能條的高度", ["Power Bar Attach To"] = "動能條附加到", ["Attach power bar to the given frame"] = "附加動能條到選定的框架", ["Power Bar Anchor"] = "動能條錨點", ["Anchor of the power bar"] = "動能條的錨點", ["Power Bar Relative Point"] = "動能條相對定位點", ["Relative point of the power bar"] = "動能條的相對定位點", ["Power Bar Offset X"] = "動能條位移 X", ["X offset of the power bar"] = "動能條的位移 X", ["Power Bar Offset Y"] = "動能條位移 Y", ["Power colors"] = "動能顏色", ["Default Power Mana Color"] = "預設的法力顏色", ["Toggle default power mana color"] = "切換預設的法力顏色", ["Power Mana Color"] = "法力顏色", ["Default Power Rage Color"] = "預設的怒氣顏色", ["Toggle default power rage color"] = "切換預設的怒氣顏色", ["Power Rage Color"] = "怒氣顏色", ["Default Power Focus Color"] = "預設的集中顏色", ["Toggle default power focus color"] = "切換預設的集中顏色", ["Power Focus Color"] = "集中顏色", ["Default Power Energy Color"] = "預設的能量顏色", ["Toggle default power energy color"] = "切換預設的能量顏色", ["Power Energy Color"] = "能量顏色", ["Default Power Runic Power Color"] = "預設的符能顏色", ["Toggle default power runic power color"] = "切換預設的符能顏色", ["Power Runic Power Color"] = "符能顏色", ["Texts"] = "文字選項", ["Add text"] = "新增文字", ["Name of the text element"] = "文字要素名稱", ["Text Attach To"] = "文字附加到", ["Attach text to module bar"] = "附加文字到模塊條", ["Add Text"] = "新增文字", ["Tags"] = "標簽", ["Add tag"] = "新增標簽", ["Name of the tag"] = "標簽的名稱", ["Add Tag"] = "新增標簽", ["Tag: %s"] = "標簽: %s", ["Text to be displayed"] = "要顯示的文字", ["Delete Text"] = "刪除文字", ["Tag"] = "標簽", ["Tag settings"] = "標簽設定", ["Text Color"] = "文字顏色", ["Text color of the text"] = "文字的顏色", ["Text Size"] = "文字大小", ["Text size of the text"] = "文字的大小", ["Text Align"] = "文字對齊", ["Text align of the text"] = "文字的對齊", ["Text Offset X"] = "文字位移 X", ["X offset of the text"] = "文字的位移 X", ["Text Offset Y"] = "文字位移 Y", ["Y offset of the text"] = "文字的位移 Y", ["Delete Tag"] = "刪除標簽", ["Events"] = "事件", ["Events which update the tag"] = "標簽隨著事件更新", ["Function"] = "功能", ["DEAD"] = "死亡", ["Target bar health bar"] = "目標生命條", ["Toggle health bar display"] = "切換顯示為生命條", ["Target bar class color"] = "目標條職業顏色", ["Target bar color"] = "目標條顏色", ["Target bar background color"] = "目標條的背景顏色", ["Target bar inverse"] = "目標條反向", ["Target bar texture"] = "目標條材質", ["Target bar class icon"] = "目標條職業圖標", ["Toggle the target bar class icon"] = "切換目標條的職業圖標", ["Target bar icon position"] = "目標條圖標位置", ["Position of the target bar class icon"] = "目標條的職業圖標位置", ["Target bar adjust width"] = "調整目標條寬", ["Target bar width"] = "目標條寬", ["Target bar height"] = "目標條高", ["Target Bar Attach To"] = "目標條附加到", ["Target Bar Anchor"] = "目標條錨點", ["Target Bar Relative Point"] = "目標條相對定位點", ["Target bar offset X"] = "目標條位移 X", ["Target bar offset Y"] = "目標條位移 Y", ["Timer Soon Color"] = "臨時定時器顏色", ["Color of the timer when timeleft is less than 5 seconds."] = "當計時低於5秒時的定時器顏色。", ["Timer Soon Size"] = "臨時定時器大小", ["Text size of the timer when timeleft is less than 5 seconds."] = "當計時低於5秒時的定時器文字顏色。", ["Timer Seconds Color"] = "定時器秒數顏色", ["Color of the timer when timeleft is less than 60 seconds."] = "當計時低於60秒時的定時器顏色。", ["Timer Seconds Size"] = "定時器秒數大小", ["Text size of the timer when timeleft is less than 60 seconds."] = "當計時低於60秒時的定時器文字顏色。", ["Timer Minutes Color"] = "定時器分鐘顏色", ["Color of the timer when timeleft is greater than 60 seconds."] = "當計時高於60秒時的定時器顏色。", ["Timer Minutes Size"] = "定時器分鐘大小", ["Text size of the timer when timeleft is greater than 60 seconds."] = "當計時高於60秒時的定時器文字顏色。", ["TRINKET USED: %s (%s)"] = "已使用飾品: %s (%s)", ["TRINKET READY: %s (%s)"] = "飾品準備完畢: %s (%s)", ["Trinket"] = "飾品", ["Announces when an enemy uses a PvP trinket."] = "當一個敵人使用了PvP飾品時通告。", ["Trinket Grid Style Icon"] = "Grid風格飾品圖示", ["Toggle trinket grid style icon"] = "切換Grid風格的飾品圖示", ["Trinket Grid Style Icon Color"] = "Grid風格飾品圖示顏色", ["Color of the trinket grid style icon"] = "Grid風格的飾品圖示顏色", ["Trinket Grid Style Icon Used Color"] = "Grid風格的飾品圖示已使用的顏色", ["Color of the trinket grid style icon when it's on cooldown"] = "Grid風格的飾品圖示冷卻中的顏色", ["Trinket Cooldown Spiral"] = "飾品冷卻倒數", ["Trinket Cooldown Reverse"] = "飾品冷卻反轉", ["Trinket Gloss"] = "飾品覆蓋", ["Toggle gloss on the trinket icon"] = "切換覆蓋的飾品圖示", ["Trinket Gloss Color"] = "飾品覆蓋顏色", ["Color of the trinket icon gloss"] = "飾品圖示覆蓋的顏色", ["Trinket Icon Border Crop"] = "裁剪飾品圖示邊框", ["Toggle if the borders of the trinket icon should be cropped"] = "是否需要裁剪職業圖示邊框", ["Trinket Icon Faction"] = "陣營飾品圖示", ["Toggle if the trinket icon should be changing based on the opponents faction"] = "若要切換飾品圖示需在對方陣營的基礎上變更才行", ["Trinket Frame Level"] = "飾品框架層級", ["Frame level of the trinket"] = "飾品框架的層級", ["Trinket Adjust Size"] = "調整飾品大小", ["Adjust trinket size to the frame size"] = "調整飾品大小跟框架一樣大", ["Trinket Size"] = "飾品大小", ["Size of the trinket"] = "飾品的大小", ["Trinket Attach To"] = "飾品附加到", ["Attach trinket to the given frame"] = "附加飾品到選定的框架", ["Trinket Position"] = "飾品位置", ["Position of the trinket"] = "飾品的位置", ["Trinket Anchor"] = "飾品錨點", ["Anchor of the trinket"] = "飾品的錨點", ["Trinket Relative Point"] = "飾品相對定位點", ["Relative point of the trinket"] = "飾品的相對定位點", ["Trinket Offset X"] = "飾品位移 X", ["X offset of the trinket"] = "飾品的位移 X", ["Trinket Offset Y"] = "飾品位移 Y", ["Y offset of the trinket"] = "飾品的位移 Y", ["Export layout"] = "匯出編排", ["Export your layout code."] = "匯出你的編排代碼。", ["Target Bar Icon Crop Borders"] = "裁剪目標條圖標邊框", ["Toggle if the target bar icon borders should be cropped or not."] = "是否需要裁剪目標條的圖標邊框。", ["Timer Use OmniCC"] = "仿OmniCC定時器", ["The timer module will use OmniCC for text display"] = "定時器模塊將使用OmniCC方式來顯示計時",

    cooldowns module ["pvp_trinket"] = "PvP 飾品", ["mass_dispel"] = "群體驅散", ["cc"] = "冷卻", ["offensive"] = "進攻者", ["defensive"] = "防禦者", ["silence"] = "沈默", ["interrupt"] = "打斷", ["dispel"] = "驅散", ["heal"] = "治療", ["knockback"] = "拒絕", ["stun"] = "眩暈", ["immune"] = "免疫", ["uncat"] = "未知",

    ["maxhealthTag"] = "最大生命值", ["maxpower:shortTag"] = "最大動能值 (簡短)", ["powerTag"] = "動能值", ["health:shortTag"] = "生命值 (簡短)", ["classTag"] = "單位職業", ["power:percentageTag"] = "動能值 (百分比)", ["power:shortTag"] = "動能值 (簡短)", ["raceTag"] = "單位種族", ["nameTag"] = "單位名稱", ["name:statusTag"] = "單位名稱/狀態", ["specTag"] = "單位天賦", ["health:percentageTag"] = "生命值 (百分比)", ["healthTag"] = "生命值", ["maxhealth:shortTag"] = "最大生命值 (簡短)", ["maxpowerTag"] = "最大動能值",

    Specs, sup? ["Unholy:short"] = "邪", ["Frost:short"] = "冰", ["Blood:short"] = "血", ["Fire:short"] = "火", ["Arcane:short"] = "秘", ["Marksmanship:short"] = "射", ["Survival:short"] = "生", ["Beast Mastery:short"] = "獸", ["Elemental:short"] = "元", ["Enhancement:short"] = "增", ["Restoration:short"] = "恢", ["Feral:short"] = "野", ["Balance:short"] = "平", ["Demonology:short"] = "惡", ["Destruction:short"] = "毀", ["Affliction:short"] = "痛", ["Subletly:short"] = "敏", ["Combat:short"] = "戰", ["Assassination:short"] = "刺", ["Shadow:short"] = "暗", ["Discipline:short"] = "戒", ["Holy:short"] = "神", ["Retribution:short"] = "懲", ["Protection:short"] = "防", ["Arms:short"] = "武", ["Fury:short"] = "狂", ["Brewmaster:short"] = "釀", ["Mistweaver:short"] = "霧", ["Windwalker:short"] = "風",

    ["Warrior:short"] = "戰", ["Death Knight:short"] = "死騎", ["Warlock:short"] = "術", ["Priest:short"] = "牧", ["Hunter:short"] = "獵", ["Rogue:short"] = "賊", ["Shaman:short"] = "薩", ["Druid:short"] = "德", ["Paladin:short"] = "聖", ["Mage:short"] = "法", ["Monk:short"] = "熊" }, { index = function(t, index) return index end }) end end

    FishUI 渔渔UI吧 http://www.FISHUI.net/

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Facts

Date created
Oct 14, 2012
Last updated
Jun 19, 2013