GatherMate2
GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.
This is the Retail version of GatherMate2, the version for WoW Classic can be found here
GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.
To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.
Features
- Tracking of all gathering professions and more!
- Herbs
- Mines
- Gas Clouds
- Archaeology Digs
- Fishing Pools
- Treasures
- Timber for Housing!
- Display of all collected data on the World Map and the MiniMap
- Support for Routes
- Import data via GatherMate2_Data
Video about configuring this addon.
Usage
Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.
You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.
Localization (Translation of Nodes)
GatherMate2 relies on the node names to be translated in all languages WoW supports. You can contribute additional translations for your language here using the Localization tool:
https://www.wowace.com/projects/gathermate2/localization
Any translations submitted through that tool will be automatically included in the next release.
GatherMate2_Data
GatherMate2_Data has been updated with all fresh data from Wowhead, including support for The War Within (and Midnight in the future), and will be continously updated throughout the coming expansion.
If you are looking for a pre-filled database for GatherMate2, get GatherMate2_Data here:
https://www.curseforge.com/wow/addons/gathermate2_data
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Posted Mar 8, 2026Got error in delve while gather mobs corpses as herbalist. Gather any nods in delves doesn't cause an errors.
Message: Interface/AddOns/GatherMate2/GatherMate2.lua:527: table index is secret
Time: Sun Mar 8 20:11:36 2026
Count: 1
Stack:
[Interface/AddOns/GatherMate2/GatherMate2.lua]:527: in function 'GetIDForNode'
[Interface/AddOns/GatherMate2/Collector.lua]:222: in function '?'
[Interface/AddOns/Altoholic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:109: in function <...lic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[C]: ?
[Interface/AddOns/Altoholic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:19: in function <...lic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[Interface/AddOns/Altoholic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:54: in function 'Fire'
[Interface/AddOns/AskMrRobot/Libs/AceEvent-3.0/AceEvent-3.0.lua]:120: in function <...AddOns/AskMrRobot/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
self = <table> {
modules = <table> {
}
nodeTextures = <table> {
}
defaultModuleState = true
db_types = <table> {
}
nodeIDReplacementMap = <table> {
}
db = <table> {
}
HBD = <table> {
}
enabledState = true
reverseNodeIDs = <table> {
}
defaultModuleLibraries = <table> {
}
rareNodes = <table> {
}
name = "GatherMate2"
orderedModules = <table> {
}
gmdbs = <table> {
}
Visible = <table> {
}
baseName = "GatherMate2"
phasing = <table> {
}
nodeExpansion = <table> {
}
db_storage_map = <table> {
}
mapBlacklist = <table> {
}
nodeIDs = <table> {
}
}
type = "Herb Gathering"
name = <no value>
(*temporary) = <table> {
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Posted Mar 7, 2026When can we expect to see Midnight expansion as an import?
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Posted Mar 8, 2026In reply to Bigrezdog:
Download the latest
betaalpha version.-
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Posted Mar 7, 2026Despite having the latest version of both Gathermate2 and Gathermate2_Data (
betaalpha versions), Midnight's herb gathering nodes are still not displayed.-
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Posted Mar 6, 2026I always get this error when I mine ore or herbs in a delve.
3x GatherMate2/GatherMate2.lua:527: table index is secret
[GatherMate2/GatherMate2.lua]:527: in function 'GetIDForNode'
[GatherMate2/Collector.lua]:222: in function '?'
[!KalielsTracker/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:109: in function <...ker/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[C]: ?
[!KalielsTracker/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:19: in function <...ker/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[!KalielsTracker/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:54: in function 'Fire'
[ElvUI_Libraries/Game/Shared/Ace3/AceEvent-3.0/AceEvent-3.0.lua]:120: in function <...aries/Game/Shared/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
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Posted Mar 6, 2026still no DB for midnight to import, no nodes are showing up
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Posted Mar 6, 2026In reply to user_3owq25ejoikevy1r:
same for me
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Posted Mar 5, 2026Complete waste of time
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Posted Mar 3, 2026Hi, it seems it doesnt show nodes when mining, wood works fine, i didnt tested herbs yet, maybe its the language version, in spanish (Europe)
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Posted Mar 3, 2026In reply to user_xjqudfb39xgq5nk8: sÃ,es cosa de la localización,en caso de que lo pusieras en inglés te funcionarÃa bien. hemos puesto los nombres de las cosas en español en la web de localización del addon pero falta que el autor le dé a actualizar,lo cual es bastante crÃtico al inicio de la expansión
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Posted Mar 2, 2026Bonjour, pour les français voici ce qu'il faut mettre dans le fichier qui se trouve dans : AddOns\GatherMate2\Locales\GatherMate2-frFR.lua , pour faire apparaitre les noeuds.
Copier/Coller ce qui est en dessous à la fin de votre fichier !
NL["Argentleaf"] = "Feuille-d’argent"
NL["Wild Argentleaf"] = "Feuille-d’argent sauvage"
NL["Lush Argentleaf"] = "Feuille-d’argent luxuriante"
NL["Transplanted Argentleaf"] = "Feuille-d’argent transplantée"
NL["Transplanted Lush Argentleaf"] = "Feuille-d’argent luxuriante transplantée"
NL["Voidbound Argentleaf"] = "Feuille-d’argent liée par le Vide"
NL["Primal Argentleaf"] = "Feuille-d’argent primordiale"
NL["Lightfused Argentleaf"] = "Feuille-d’argent lumimprégnée"
NL["Azeroot"] = "Azeracine"
NL["Wild Azeroot"] = "Azeracine sauvage"
NL["Lush Azeroot"] = "Azeracine luxuriante"
NL["Transplanted Azeroot"] = "Azeracine transplantée"
NL["Transplanted Lush Azeroot"] = "Azeracine luxuriante transplantée"
NL["Voidbound Azeroot"] = "Azeracine liée par le Vide"
NL["Primal Azeroot"] = "Azeracine primordiale"
NL["Lightfused Azeroot"] = "Azeracine lumimprégnée"
NL["Mana Lily"] = "Lys de mana"
NL["Wild Mana Lily"] = "Lys de mana sauvage"
NL["Lush Mana Lily"] = "Lys de mana luxuriant"
NL["Transplanted Mana Lily"] = "Lys de mana transplanté"
NL["Transplanted Lush Mana Lily"] = "Lys de mana luxuriant transplanté"
NL["Voidbound Mana Lily"] = "Lys de mana lié par le Vide"
NL["Primal Mana Lily"] = "Lys de mana primordial"
NL["Lightfused Mana Lily"] = "Lys de mana lumimprégné"
NL["Sanguithorn"] = "Sanguironce"
NL["Wild Sanguithorn"] = "Sanguironce sauvage"
NL["Lush Sanguithorn"] = "Sanguironce luxuriante"
NL["Transplanted Sanguithorn"] = "Sanguironce transplantée"
NL["Transplanted Lush Sanguithorn"] = "Sanguironce luxuriante transplantée"
NL["Voidbound Sanguithorn"] = "Sanguironce liée par le Vide"
NL["Primal Sanguithorn"] = "Sanguironce primordiale"
NL["Lightfused Sanguithorn"] = "Sanguironce lumimprégnée"
NL["Tranquility Bloom"] = "Tranquillette"
NL["Wild Tranquility Bloom"] = "Tranquillette sauvage"
NL["Lush Tranquility Bloom"] = "Tranquillette luxuriante"
NL["Transplanted Tranquility Bloom"] = "Tranquillette transplantée"
NL["Transplanted Lush Tranquility Bloom"] = "Tranquillette luxuriante transplantée"
NL["Voidbound Tranquility Bloom"] = "Tranquillette liée par le Vide"
NL["Primal Tranquility Bloom"] = "Tranquillette primordiale"
NL["Lightfused Tranquility Bloom"] = "Tranquillette lumimprégnée"
NL["Refulgent Copper"] = "Cuivre éclatant"
NL["Rich Refulgent Copper"] = "Cuivre éclatant riche"
NL["Refulgent Copper Vein"] = "Veine de cuivre éclatant"
NL["Umbral Tin"] = "Étain ombreux"
NL["Rich Umbral Tin"] = "Étain ombreux riche"
NL["Umbral Tin Vein"] = "Veine d’étain ombreux"
NL["Brilliant Silver"] = "Argent brillant"
NL["Rich Brilliant Silver"] = "Argent brillant riche"
NL["Brilliant Silver Vein"] = "Veine d’argent brillant"
NL["Dazzling Thorium"] = "Thorium éblouissant"
NL["Primal Refulgent Copper"] = "Cuivre éclatant primordial"
NL["Lightfused Refulgent Copper"] = "Cuivre éclatant lumimprégné"
NL["Voidbound Refulgent Copper"] = "Cuivre éclatant lié par le Vide"
NL["Wild Refulgent Copper"] = "Cuivre éclatant sauvage"
NL["Primal Umbral Tin"] = "Étain ombreux primordial"
NL["Lightfused Umbral Tin"] = "Étain ombreux lumimprégné"
NL["Voidbound Umbral Tin"] = "Étain ombreux lié par le Vide"
NL["Wild Umbral Tin"] = "Étain ombreux sauvage"
NL["Primal Brilliant Silver"] = "Argent brillant primordial"
NL["Lightfused Brilliant Silver"] = "Argent brillant lumimprégné"
NL["Voidbound Brilliant Silver"] = "Argent brillant lié par le Vide"
NL["Wild Brilliant Silver"] = "Argent brillant sauvage"
NL["Stellum"] = "Stellum"
NL["Primal Stellum"] = "Stellum primordial"
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Posted Mar 3, 2026In reply to Mayrzx: Bonjour merci pour ca mais chez moi ca ne fonctionne toujours pas :(
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Posted Mar 4, 2026In reply to Mayrzx: Bonjour merci bcp pour l'astuce, ne pas oublié de redémarrer le jeux une fois la modification effectuée. Par la suite les node apparaisse bien en jeux (oublié pas d'activé l'affichage dans les options).
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Posted Mar 2, 2026The software works great in the minimap; however nothing shows up when you look at the map. This is in Midnight 12.0...
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Posted Feb 27, 2026seems not workingg in FR version (not nodds appears)
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Posted Feb 28, 2026In reply to vulkhayn: The translation in french are not done yet. You have to edit the french local file of the addon (addons>gathermate2>Locales) and add the translation by yourself, following the same pattern as the others translation, if you want it to work. I only did it for the ores and it's working perfectly for me ( I might be able to send it to you if you want, I can also add the translation of the herbs if you need)
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Posted Mar 1, 2026In reply to Evillax:
I still need to do somet testing/find some herbs and checks it's all good but it should be working for most of them atm. Those marked --OK are 100% working, the other haven't tried yet but should be ok.
And for anyone interrested in thing, there is difference between ' and ’ which make it hard to find the right name sometimes... i had to add print in the LUA and compare so... i'll do a last edit once i've tried every plant.
For french user add the following at the end of this file AddOns\GatherMate2\Locales\GatherMate2-frFR.lua:
P.S. sorry evilax if you got mail saying i answered edited
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Posted Feb 27, 2026I can see it installed in curseforge, but it doesn't seem to be installed in WOW. Can you help me?
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Posted Feb 27, 2026German Mining Nodes Fixed. That was fast. Thank you @moonfann
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Posted Feb 26, 2026I'm playing the German version of the game. The herbs are marked and displayed on my minimap, but the ores aren't. What could be the reason for this?
**EDIT: Fixed a couple of hours later. Thcx <3 **