16 - Player name conflict with NPCs
What steps will reproduce the problem?
1. Create a player named "Squirrel" or "Nightsaber" or the like.
2. Enter RSP info for this player including first and last name.
3. Find an NPC matching the name you've chosen (squirrel, etc) and observe the mouseover tooltip.
What is the expected output? What do you see instead?
expected: the NPC's name and a normal-ish tooltip
instead: the FlagRSP2 code formats the NPC's name to match the identically-named player's full name (including first and last name).
What version of the product are you using?
2.0.8 Release
Do you have an error log of what happened?
n/a
Please provide any additional information below.
This can probably be corrected by adding a UnitIsPlayer check before passing the name through flagRSP2GenerateName within the flagRSP2UnitMouseOver function.
| User | When | Change |
|---|---|---|
| Azxiana | Apr 10, 2009 at 21:52 UTC | Changed status from Accepted to Fixed |
| Azxiana | Apr 10, 2009 at 21:30 UTC | Changed status from New to Accepted |
| Boccanegra | Mar 14, 2009 at 04:05 UTC | Create |
- 1 comment
- 1 comment
Facts
- Last updated
- Apr 10, 2009
- Reported
- Mar 14, 2009
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Defect - A shortcoming, fault, or imperfection
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #1
Azxiana Apr 10, 2009 at 21:52 UTC - 0 likesThis is now fixed in the upcoming release.