FlagRSP2

16 - Player name conflict with NPCs

What steps will reproduce the problem?
1. Create a player named "Squirrel" or "Nightsaber" or the like.
2. Enter RSP info for this player including first and last name.
3. Find an NPC matching the name you've chosen (squirrel, etc) and observe the mouseover tooltip.

What is the expected output? What do you see instead?
expected: the NPC's name and a normal-ish tooltip
instead: the FlagRSP2 code formats the NPC's name to match the identically-named player's full name (including first and last name).

What version of the product are you using?
2.0.8 Release

Do you have an error log of what happened?
n/a

Please provide any additional information below.
This can probably be corrected by adding a UnitIsPlayer check before passing the name through flagRSP2GenerateName within the flagRSP2UnitMouseOver function.

User When Change
Azxiana Apr 10, 2009 at 21:52 UTC Changed status from Accepted to Fixed
Azxiana Apr 10, 2009 at 21:30 UTC Changed status from New to Accepted
Boccanegra Mar 14, 2009 at 04:05 UTC Create

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  • 1 comment
  • Avatar of Azxiana Azxiana Apr 10, 2009 at 21:52 UTC - 0 likes

    This is now fixed in the upcoming release.

  • 1 comment

Facts

Last updated
Apr 10, 2009
Reported
Mar 14, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees