famBags

  • 3 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Categories fammy2k fammy2k Apr 21, 2011
So, how category system works? Key concepts Criterion: Rule applied to items. Category: Set of criteria used by a logical expression to determine which items will be collected. Section: Visual representation of a category in the bags or bank's windows. Behavior Categories works as a lineal platform. This means in short: There's a list of categories, no tree, no subcategories. Categories works as a priority list. The first category collecting an item, will show it. Based in the above concept:...
Configuration fammy2k fammy2k Apr 21, 2011
Configuration Common options tables Appearance Copy from: Copy appearance options from another element. Background Type: Background type. Color/Start Color/End Color: Color as per background type. Inset: Background's margin inside its frame. Border Texture: Border texture. Color: Border color. Edge size: Border's thickness. Title General Is inset: If enabled, title will be shown outside at the top of the frame, otherwise it will be shown inside at the top of the frame. Inset: If title is...
Main fammy2k fammy2k Oct 16, 2014
famBags is a player bags and bank override add-on. It's heavily influenced by Baggins and its main goal is that you have complete control over the organization and look & feel of your inventory, all this supported by a vast set of configuration options and features including: Supports SharedMedia and Masque Multi-stack mode feature Bags organization: [All in one bag], [Normal bags], [Custom categories] Items ordering Max. buttons per row Ignorable keyring contents Sections layout Items layout...
  • 3 pages found