EnsidiaFailsCataclysm

1 - Lua Error, Functionality Appears Unaffected

What steps will reproduce the problem?
1. Only present while in raid.
2. Appears during boss fights

What is the expected output? What do you see instead?
Fails still appear as expected, except lua errors are created.  I was not able to tell if this error spawned when a fail event was captured.

What version of the product are you using?
revision 3

Do you have an error log of what happened?

FrameXML\UIParent.lua:3820 Usage: GetLFGInfoServer(LE_LFG_CATEGORY)
<in C code>
FrameXML\UIParent.lua:3820 in function "GetLFGMode"
EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@project-revision@.lua:181: in function "UpdateOverrides"
EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@project-revision@.lua:934: in function "DetectInstanceChange"
EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@project-revision@.lua:452: in function <EnsidiaFailsCataclysm\EnsidiaFailsCataclysm.lua:234

Locals:
category = nil
proposalExists = nil
id = nil
typeID = nil
subtypeID = nil
name = nil
texture = nil
role = nil
hasResponded = nil
totalEncounters = nil
completedEncounters = nil
numMembers = nil
isLeader = nil
isHoliday = nil
proposalCategory = nil

Please provide any additional information below.

User When Change
Eatsbrains Sep 05, 2012 at 01:41 UTC Create

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Facts

Reported
Sep 05, 2012
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees

  • Avatar of Maat
    • Manager
    • Author