Enigma Unit Frames

Change log

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r19 | yukinoba | 2012-09-05 10:40:48 +0000 (Wed, 05 Sep 2012) | 2 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua

update:
1. fix 2D to 3D portrait problem when enter party
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r18 | yukinoba | 2012-09-05 10:18:19 +0000 (Wed, 05 Sep 2012) | 5 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua
   M /trunk/EN_Options.lua
   M /trunk/EN_Options.xml
   M /trunk/EN_PartyInfo.lua
   M /trunk/EN_PartyTarget.lua
   M /trunk/EN_UnitFrames.lua
   M /trunk/EN_UnitFrames.toc
   M /trunk/EN_UnitFramesLocal.lua

update:
1. PARTYHIDE >> PARTYSHOW, and check this option to show old-fashioned party frame, vice versa.
2. uncheck and disable EUF party frame if user choose to enable official "Use Raid Style Party Frame"
3. add profile check when portrait range checker decides to show 3D or 2D portraits
4. local _, i = frame:GetID() >> local i = frame:GetID()
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r17 | yukinoba | 2012-09-04 23:47:33 +0000 (Tue, 04 Sep 2012) | 4 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua
   M /trunk/EN_3DPortrait.xml
   M /trunk/EN_PartyInfo.lua
   M /trunk/EN_UnitFrames.lua
   M /trunk/EN_UnitFrames.toc

update:
1. replace type(getglobal(UNIT_MODELS[unit]):GetModels()) to UnitIsVisible(unit) for the detection function of the visibility of an unit
2. add target and focus to the FrameMeshChecker for update between 3D and 2D portraits if unit is not visible
3. TODO: need to add a detection of "Using Raid Style Party Frame"
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r16 | seigi | 2012-09-04 09:03:23 +0000 (Tue, 04 Sep 2012) | 2 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua
   M /trunk/EN_Buff.lua
   M /trunk/EN_Options.lua
   M /trunk/EN_PartyTarget.lua
   M /trunk/EN_TargetInfo.lua
   M /trunk/EN_UnitFramesLocal.lua

1. Bug fixed: [ADDON_ACTION_FORBIDDEN] AddOn tried to call the protected function "CastGlyph()"
2. Localization updated
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r15 | yukinoba | 2012-09-02 03:08:04 +0000 (Sun, 02 Sep 2012) | 3 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua
   M /trunk/EN_FocusFrame.lua
   M /trunk/EN_HpMpXp.lua
   M /trunk/EN_PartyInfo.lua
   M /trunk/EN_TargetInfo.lua
   M /trunk/EN_UnitFrames.lua
   M /trunk/EN_UnitFrames.toc

update:
1. VARIABLE_LOADED >> ADDON_LOADED and name/arg1 == "EN_UnitFrames"
2. fix portrait problem when user change setting from Show3D to Hide3D and shows Blizzard portrait texture correctly in Target and Focus frames.
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r14 | yukinoba | 2012-09-01 14:22:30 +0000 (Sat, 01 Sep 2012) | 3 lines
Changed paths:
   M /trunk/EN_HpMpXp.lua
   M /trunk/EN_Options.xml
   M /trunk/EN_UnitFrames.lua
   M /trunk/EN_UnitFrames.toc
   M /trunk/EN_UnitFramesLocal.lua

update:
1. hide EUF target HpMp text if user decides to use in-game status text (check GetCVar("targetStatusText") == "1")
2. add a slider bar in EUF option frame to tune all the related interface text size in one time with 4 levels: NumberFontNormalSmall, NumberFontNormal, NumberFontNormalLarge and NumberFontNormalHuge
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r13 | yukinoba | 2012-08-31 14:32:19 +0000 (Fri, 31 Aug 2012) | 4 lines
Changed paths:
   M /trunk/EN_3DPortrait.lua
   M /trunk/EN_Buff.lua
   M /trunk/EN_ClassIcon.lua
   M /trunk/EN_FocusFrame.lua
   M /trunk/EN_HpMpXp.lua
   M /trunk/EN_PartyInfo.lua
   M /trunk/EN_TargetInfo.lua
   M /trunk/EN_UnitFrames.lua
   M /trunk/EN_UnitFrames.toc

update:
1. GetNumPartyMembers >> GetNumSubgroupMembers
2. GetPartyMember(i) >> UnitExists("party"..i)
3. update API version to 50001
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Facts

Uploaded on
Sep 05, 2012
Game version
  • 5.0.4
Filename
EN_UnitFrames-r19.zip
Size
83.8 KiB
MD5
b64d3873a216f3a0b3961f27b1ebc305
Type
Release
Status
Normal
Downloads
1,327

Authors