Enigma Unit Frames

EUF_PartyIcon

Summary

This is a continued maintenance project of the Enigma Unit Frames ( EN_UnitFrames ).

The project originally started by a player named 'Enigma' on 2006, who has quit wow game and stopped the maintenance of this addon on 2007.

A famous addon author of China, xazhaoyang829, continue the addon's maintenance until wow version 3.0.3.

Nowadays, Enigma Unit Frames ( EN_UnitFrames ) is maintained by Taiwan players from 2008 to present.

Enigma Unit Frames ( EN_UnitFrames ) provides the basic extended functions from the original games' unit frames: Adds elite or rare frames upon players' frame and shows 3D-animated unit.

The official publish site is on http://wowbox.tw with Chinese Traditional mainly. (not any more)

Previous project maintained on Google code: wow-enigma-unit-frames

Features

  • Enhance of original WOW basic unit frames
  • Optional Class Portrait and 3D Portrait
  • Player's Coordinate indicator
  • Optional Player's Dragon frame
  • Show Player, Target, and Focus' HP / MP information ( Value, Percent or Both )
  • Show Target of Target's target
  • Show Target and Party members' classes and level
  • Show Party members' targets and cast bars
  • Show Party members' buffs and debuffs
  • Movable Party Frames: Shift + Left key ( 4.1.1 changed )
  • Show Party members' Raid Icon ( 4.1.1 changed )

Maintainance History

  • ver 4.3.0 - ver 6.0.2 : 野雷@鬼霧峰TW (yukinoba)
  • ver 4.1.1 - ver 4.3.0 : 誰機@鬼霧峰TW (seigi)
  • ver 4.0.3 - ver 4.1.1 : 誰機@鬼霧峰TW (seigi)
  • ver 4.0.2 - ver 4.0.3 : 誰機@鬼霧峰TW (seigi)
  • ver 4.0.1 - ver 4.0.2 : 野雷@鬼霧峰TW (yukinoba)
  • ver 4.0.0 - ver 4.0.1 : 誰機@鬼霧峰TW (seigi)
  • ver 3.3.5 - ver 4.0.0 : 誰機@鬼霧峰TW (seigi)
  • ver 3.3.3 - ver 3.3.5 : 野雷@鬼霧峰TW (yukinoba)
  • ver 3.3.1 - ver 3.3.3 : 野雷@鬼霧峰TW (yukinoba)
  • ver 3.2.2 - ver 3.3.1 : 野雷@鬼霧峰TW (yukinoba)
  • ver 3.0.3f - ver 3.2.2 : 誰機@鬼霧峰TW (seigi)
  • ver 2.5.5 - ver 3.0.3f : 曉魚 (xazhaoyang829),友情修改支持:jerry99spkk
  • ver 1.12.3 - ver 2.5.5 : 國服-死性不改
  • ver 1.0.0 - ver 1.12.3 : luodan

Translation

If you need to provide your own localized translation to EnigaUnitFrames, please feel free and visit to http://www.wowace.com/addons/en_unitframes/localization

If you need project managers to review your translation, please e-mail to [email protected]

I shall response to your translation asap after the mail received.

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  • Avatar of pcimek pcimek Oct 19, 2014 at 23:39 UTC - 0 likes

    Hello! Nice addon but .. if You can fix font scaling on Player Unit Frame and HpMp text near Player and Target Unit Frame. One more thing slider for adjusting HpMp showing funny numbers.

  • Avatar of yukinoba yukinoba Oct 18, 2014 at 23:10 UTC - 0 likes

    @dicksonwlk: Go

    更新了喔!如果沒有出現什麼重大錯誤、或是沒有使用者提出新的功能需求,基本上版號不會繼續往前推進的

  • Avatar of yukinoba yukinoba Oct 18, 2014 at 23:09 UTC - 0 likes

    @lonehon: Go

    I have updated it :) plz enjoy

  • Avatar of yukinoba yukinoba Oct 18, 2014 at 23:09 UTC - 0 likes

    @mnpp: Go

    hi, mnpp

    會出現這個問題是因為Blizzard禁止在使用新版團隊框架的同時、又使用舊版風格的隊伍框架,如果你需要在團隊或是戰場時,使用舊版的隊伍框架,需要先到系統設定中,將團隊風格的框架給停用喔!

  • Avatar of dicksonwlk dicksonwlk Nov 11, 2013 at 17:53 UTC - 0 likes

    @lonehon: Go 不更新了嘛?

  • Avatar of lonehon lonehon Nov 04, 2013 at 10:08 UTC - 0 likes

    Could anyone update it? :-(

  • Avatar of mnpp mnpp Dec 13, 2012 at 09:42 UTC - 0 likes

    1x [ADDON_ACTION_BLOCKED] 插件 "EN_UnitFrames" 嘗試調用保護功能 "CompactRaidGroup8Member5:Show()"。 !BugGrabber-r189\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587> <in C code> FrameXML\CompactUnitFrame.lua:276: in function "CompactUnitFrame_UpdateVisible" FrameXML\CompactUnitFrame.lua:234: in function "CompactUnitFrame_UpdateAll" FrameXML\CompactUnitFrame.lua:46: in function <FrameXML\CompactUnitFrame.lua:43>

    Locals: nil 這有辦法處理嗎? 一直以來都有這問題...看別的UI有時也會有什 LUA587 QQ 可 Enigma Unit Frames 越來越嚴重@@ 如開戰時..打怪時如果開地圖..組隊伍或團隊 雖然不影響使用..可好久沒更新了..問題一直存在..麻煩大大了

  • Avatar of yukinoba yukinoba Oct 17, 2012 at 11:49 UTC - 0 likes

    dear All,

    The problem of 3D portrait has been fixed. The original cause of this problem is the reverse of FullBody model from SetCamera(1) and Facial model from SetCamera(0).

    The solution is to change API from SetCamera(0) to SetPortraitZoom(1), this method makes the correct 3D facial portraits.

    Now you could enjoy cutie mantids ;)

    Besr regards,

  • Avatar of yukinoba yukinoba Oct 17, 2012 at 02:25 UTC - 0 likes

    dear Seigi and to dear All,

    Good News! After a month work around, I've Googled out a possible solution. There's a API method called "SetPortraitZoom" that may fix this problem. Use SetPortraitZoom(1) rather than SetCamera(0) may work male worgen and other 3D portraits back to normal facial status, but not full body.

    I will test this when I finish my office hours. Hope this right! ;)

    Best regards,

    yukinoba

    Last edited Oct 17, 2012 by yukinoba
  • Avatar of yukinoba yukinoba Sep 28, 2012 at 13:40 UTC - 0 likes

    @yukinoba: Go

    這個問題已經找出原因了。我試著在遊戲中把EN_UnitFrames關掉,結果那些怪物的框架還是維持那個狀態@@ 所以這應該是遊戲內建的框架就是長這樣了... 包括像是雷霆要塞苦工、以及鬼煞這種小怪,目前框架都是這種狀況

    不確定這是遊戲本身設計就是這樣、還是BZ沒有處理掉的bug,不過不論如何,看起來目前並不妨礙頭像顯示、以及遊戲的進行,所以就先不處理囉@@

Facts

Date created
May 02, 2011
Categories
Last update
Oct 18, 2014
Development stage
Release
Language
  • enUS
  • koKR
  • zhCN
  • zhTW
License
GNU General Public License version 2 (GPLv2)
Curse link
Enigma Unit Frames
Downloads
20,394
Recent files
  • R: r25 for 6.0.2 Oct 18, 2014
  • R: r24 for 5.0.5 Oct 17, 2012
  • R: r23 for 5.0.5 Sep 20, 2012
  • R: r22 for 5.0.5 Sep 16, 2012
  • R: r20 for 5.0.5 Sep 16, 2012

Authors