Comments about DrDamage http://www.wowace.com/addons/dr-damage/ The latest comments about DrDamage en-us Fri, 16 Oct 2009 10:48:10 +0000 WowAce.com (http://www.wowace.com) Comment #102 http://www.wowace.com/addons/dr-damage/?comment=102 <p>zhTW.lua </p> <p>local L = LibStub("AceLocale-3.0"):NewLocale("DrDamage", "zhTW", true)</p> <p>"true" need to be replaced by "false", correctly displayed Traditional Chinese</p> Fri, 16 Oct 2009 10:48:10 +0000 http://www.wowace.com/addons/dr-damage/?comment=102 http://www.wowace.com/addons/dr-damage/?comment=102 no-reply@curseforge.com (andy52005) Comment #101 http://www.wowace.com/addons/dr-damage/?comment=101 <p>Just a notice to everyone, I don't really read these comments very often so it's better to post on curse.com, where most of the comments come. Or if it's about a bug, then post a ticket.</p> <p>I'm not sure about the Portuguese translation, seems like the wowace localization system doesn't support Portuguese yet.</p> <p>The moonkin T9 set bonus issue has been fixed.</p> <p>I'm not sure what your DPS issues are about, nobody else has reported inaccuracies. Are you sure you just haven't changed some manual values that give overestimated values? To manually change values you need to active the manual variables option first.</p> Wed, 30 Sep 2009 19:02:34 +0000 http://www.wowace.com/addons/dr-damage/?comment=101 http://www.wowace.com/addons/dr-damage/?comment=101 no-reply@curseforge.com (Gagorian) Comment #100 http://www.wowace.com/addons/dr-damage/?comment=100 <p>hey m8, didnt know this was being updated again, good to know, i loved this addon since, forever :P</p> <p>what would i need to do to make a Portuguese Translation of this? since i dont see Portuguese in the Localization Tab here on the page i dont know how to add it.</p> <p>tkx</p> Thu, 17 Sep 2009 20:41:12 +0000 http://www.wowace.com/addons/dr-damage/?comment=100 http://www.wowace.com/addons/dr-damage/?comment=100 no-reply@curseforge.com (_Max_Cavalera_) Comment #99 http://www.wowace.com/addons/dr-damage/?comment=99 <p>Just a comment, the druid.lua has a typo for the 2p T9 moonkin bonus, its currently set at &gt;=4, should be &gt;=2</p> Fri, 11 Sep 2009 02:54:01 +0000 http://www.wowace.com/addons/dr-damage/?comment=99 http://www.wowace.com/addons/dr-damage/?comment=99 no-reply@curseforge.com (llamma) Comment #98 http://www.wowace.com/addons/dr-damage/?comment=98 <p>Hi!</p> <p>The DPS values it gives me are way off. Examples: It told me a frostfirebolt would do 2200 DPS while it did like 1600 DPS on the boss-fake in IF. The webpage maxdps estaminated this correct.</p> <p>Or the living bomb. DrDamage tells its 535 DPS and recount says its 440 DPS, again correctly estaminated by the maxdps webpage.</p> <p>Also, changing values like hit, damage bonus etc manualy does not alter the DPS numbers shown on the buttons.</p> Wed, 19 Aug 2009 01:13:19 +0000 http://www.wowace.com/addons/dr-damage/?comment=98 http://www.wowace.com/addons/dr-damage/?comment=98 no-reply@curseforge.com (Fanty) Comment #97 http://www.wowace.com/addons/dr-damage/?comment=97 <p>Hey. Apperently when i look on Drdamage numbers on the Crusader strike it is giving me a higher value than i am even able to crit. and i have chosen it to give me average number.</p> Tue, 04 Aug 2009 23:58:13 +0000 http://www.wowace.com/addons/dr-damage/?comment=97 http://www.wowace.com/addons/dr-damage/?comment=97 no-reply@curseforge.com (moddycss) Comment #96 http://www.wowace.com/addons/dr-damage/?comment=96 <p>Yes I've considered it, and it was almost added when Omen still calculated all the values instead of relying on Blizzard API. Back then threat values could've easily be provided when Omen was installed.</p> <p>Now due to the relative complexity it's currently out of DrDamage's scope. A possible plugin isn't ruled out though if anyone else wants to write one.</p> Wed, 08 Jul 2009 13:21:05 +0000 http://www.wowace.com/addons/dr-damage/?comment=96 http://www.wowace.com/addons/dr-damage/?comment=96 no-reply@curseforge.com (Gagorian) Comment #95 http://www.wowace.com/addons/dr-damage/?comment=95 <p>I know this is primarily a damage calculator, but have you ever considered adding support for threat values as well? I know most of your threat are based on a threat multiplier on the damage done, but there are some exceptions, examples such as innate threat from abilities such as Heroic Strike and Sunder Armor, as well as Paladin's white damage not benefitting from Righteous Fury since it isn't holy damage etc.</p> Mon, 29 Jun 2009 13:54:25 +0000 http://www.wowace.com/addons/dr-damage/?comment=95 http://www.wowace.com/addons/dr-damage/?comment=95 no-reply@curseforge.com (sdu101) Comment #94 http://www.wowace.com/addons/dr-damage/?comment=94 <p>Predatory Strikes (druid talent) affects auto-attack crit multiplier, btw, in cat form. It isn't currently listed as such, but the talent does read "increases your damage from melee critical strikes by 10%". Looking at the auto-attack mouseover tooltip in DrDamage-r983, this is not currently factored in.</p> Wed, 10 Jun 2009 21:47:50 +0000 http://www.wowace.com/addons/dr-damage/?comment=94 http://www.wowace.com/addons/dr-damage/?comment=94 no-reply@curseforge.com (Aminestra) Comment #93 http://www.wowace.com/addons/dr-damage/?comment=93 <p>Expertise and Armor Penetration aren't taken into account. Mob armor is an unknown factor, and will probably never be taken into account unless there's a better solution for it. Thus that rules out Armor Penetration as well.</p> <p>Expertise on the other hand could be interesting to add later.</p> Sat, 06 Jun 2009 20:37:30 +0000 http://www.wowace.com/addons/dr-damage/?comment=93 http://www.wowace.com/addons/dr-damage/?comment=93 no-reply@curseforge.com (Gagorian)