DrDamage is up to date for patch 3.2.2
DrDamage displays the calculated, average damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon will also add various information to the default tooltips in your spellbook and on the actionbar.
Slash Commands:
/drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, Dominos, Macaroon, Nurfed AB, IPopBar, nUI, RDX and CT_BarMod.
- Places text with the metric of your choosing on the actionbar buttons
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account
- Allows manual modification of the essential base stats used to calculate. For example you can test how much +100 spellpower would increase your damage or healing output.
FAQ:
- Are you planning to make a user interface for configuration?
- DrDamage has a FuBar plugin capability for easy configuration. DeuceCommander works as well.
- Can I donate?
- If you wish. PayPal: gagorian (at) gmail.com
Donations:
I've received questions about if it's possible to donate. Donations are appreciated and the money goes to paying for wotlk and then my account as I've quit the game.
Current status (as of 1.6.6):
All classes are considered up to date. Nearly all relevant glyphs and set bonuses have been added (note: old world set bonuses will not be supported). Certain buffs and debuffs may still be missing.
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
Known issues:
- Certain damage spells/abilities display no damage information, because they have complicated calculations. These few might be implemented eventually.
Bug reports:
- Please report any other issues you come across, preferably by submitting a ticket:
- http://www.wowace.com/projects/dr-damage/
- Put your cursor over the tickets menu at the top and select "Post a ticket".
Bug reports should include:
- DrDamage version.
- Any error messages.
- Which actionbar addon you use.
- Your class and level.
- If the issue is an accuracy issue, please try to include detailed damage/heal numbers of what DrDamage claims and what you're actually seeing.
- It's very helpful to know your talent build. A link to your talent build, or to your armory profile.
Please note that bug reports that simply include the error, can be difficult to interpret, making it very hard to locate the actual issue. Remember, the more information you give, the easier it is for me to find the issue and resolve it!
Facts
- Date created
- 06 Apr 2008
- Categories
- Last update
- 21 Nov 2009
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- All Rights Reserved
- Curse link
- DrDamage
- Recent files
- #61
Dally1991 Fri, 05 Dec 2008 23:25:21I've kept a separate secondary effect simply because Blizzard has done a wonderful job of making the tooltip ambiguous and confusing. I was originally led to believe that it would apply frost effects to the frost version of FFB and fire effects to the fire version, and whichever would do more damage to the target (after resistances and buffs/debuffs are taken into account) is the one that ended up occurring.
But now I'm of the impression that all frost and fire effects are applied to BOTH versions of FFB, and that the only deciding factor is the target's fire/frost resistances? In which case, I guess there really is absolutely no point in keeping separate fire and frost versions of FFB... Am I correct in this?
I've done the following:
Thanks for the help zoeckler, let me know how my changes go!
- #60
zoeckler Fri, 05 Dec 2008 22:06:15The major theorycrafters agree that FFB gets double benefits from EP... from my last post: ...since it has been shown that frostfire bolt gets double benefit from the +hit talent, i fixed it by doing this:
[GetSpellInfo(29438)] = { [1] = { Effect = 1, Spells = { "Frost", "Fire" }, ModType = "hitPerc" }, [2] = { Effect = 1, Spells = "Frostfire Bolt", ModType = "hitPerc" }, },
ALSO, FFB is showing base crit chance, not the fireCrit+frostCrit-baseCrit that you set up in the caster.lua. Once you get that working... it would be correct. - i want to mention, however, that no talents right now increase frost crit chance above baseCrit... so this function is technically not needed at this time.
oh, i found one of the issues... in the spell detail area, you swapped the frostfire order so that it is classified as "Frost" first, then "Fire"... it seems that the [secondary] is not doing anything functional (which I already knew)... so as of the latest build is is only classifying FFB as "frost", and therefore showing only frostCrit in the tooltip (which is the same as baseCrit).
i fixed this locally by removing the [secondary] from FFB and putting in in the "fire" school. The modifications to the frost talents themselves should take care of the rest.
- #58
Dally1991 Thu, 04 Dec 2008 08:14:04kouik,
Repository access is not under my control as I am not project leader. Please feel free to continue posting tickets that's what they're there for after all. =)
- #57
Dally1991 Thu, 04 Dec 2008 08:12:22Ekovah,
Are you sure FFB gets twice the effect of Elemental Precision? I'll try and verify this independently, sounds a little fishy but possible.
As for crit damage, I'll look into that. I'm not sure why max would be correct but min would not. They should both (in theory) be off by the same margin.
- #56
kouik Wed, 03 Dec 2008 14:14:49Hello Everybody
I opened tickets 20 to 26 with some code changes to solve minor issues/glitches.
Dally, thanks for this release. Can I ask you an access to the repository ? It could be really good for me to directly put updates and not posting tickets ;)
I won't stop to correct things for death knight, and I only use values that I tested on a training dummy, or a monster. Otherwise, when I have a doubt, I always write a clear comment to allow anyone to check/change things.
Thanks in advance ;)
- #55
Ekovah Wed, 03 Dec 2008 13:18:50Hi Dally,
r706 fixes my display issue. 3 remarks regading FFB:
1. Frostfire glyph bonuses are not taken into account in FFB calculations (+2% crit +2% spell power on FFB)
2. Double hit bonus from Elemental Precision on FFB is not taken into account(usually +3% hit, becoming +6% hit on FFB by accumulating +3% hit on fire +3% hit on frost)
3. Crit dmg calculation is still wrong : the max crit dmg is ok (around 10k) but the min crit dmg is too high (10k in r706 but actually closer to 6k in game).
I'll further investigate and keep you informed.
Thank you :)
Cheers, Ekovak
- #54
Dally1991 Wed, 03 Dec 2008 00:56:39Hi Ekovah.
Do you have an error report? My mage is only 57, so I'm unable to test changes made to Frostfire. The best I can do is dry-code and hope it works.
- #53
Ekovah Tue, 02 Dec 2008 19:31:45Great Dally, you rocks :) Thank you
Edit: oups no display on my bars with r705 ://
- #52
Dally1991 Tue, 02 Dec 2008 18:50:12Thanks zoeckler, I've made the rating changes. Hopefully they work!
- #51
zoeckler Sun, 30 Nov 2008 20:49:18function DrDamage:GetLevels()
if targetLevel == -1 then if playerLevel >= 70 then targetLevel = 83
this needs to be updated in drdamage.lua it currently is still using level 73 as boss level.
it seems the function DrDamage:GetRating( rType, convertR, full ) function also needs an update... though i am unsure what to change.
also, thanks for posting the frostfire bolt changes. adding the spell anytime "frost" is included does work great. However, since it has been shown that frostfire bolt gets double benefit from the +hit talent, i fixed it by doing this:
[GetSpellInfo(29438)] = { [1] = { Effect = 1, Spells = { "Frost", "Fire" }, ModType = "hitPerc" }, [2] = { Effect = 1, Spells = "Frostfire Bolt", ModType = "hitPerc" }, },